Hi everybody
For a start, i know that axe is sort of a hybrid damage weapon, but i still think it is sligthly underperforming compared to other specialized weapons such as short or longbow. Note that i dont mean with underperforming to the damage potential of the weapon, but underperforming on the reliability on landing that damage on the enemy on most part.
So here are the changes i propose to you in order to make axe more reliable and less frustrating in some cases to use.
1. Ricochet:
Proyectile speed increased by 50%
Reason: you´ll note that using this skill on moving targets misses most of time, mainly due to the axe´s low proyectile speed, and taking into acount that its not that sort of high risk – high reward skill (such as necromacer´s staff #1, which now that i remember just got buffed exactly like this), i think the low speed its unnesesary.
2. Splitblade:
Direct damage increased by 200%
Reason: This time, you´ll notice that this is actualy that kind of high risk – high reward skill (point blank and sligtly long cast time) and it deals, not counting the 30 ticks of bleed, the same damage as a single ricochet, so i think this damage increase will make it more rewarding witouth making it overpowered the damage it will now deal is aproximatedly 1.5 long range shot at max distance, or the same damage as 1 hit of path of scars.
3. Winter´s bite:
Increased speed by 50%
Chill diration decreased to 1 second
This skill is no longer teledirected to its target
This skill will now bounce 2 times like ricochet
Reason: This skill was mostly fine, but it was the only skill that couldn´t hit multiple targets, so i made a change to make it hit multiple targets, while decreasing the single target chill uptime and increasing direct damge potential, because having a skill that puts over 1 second of chill its overpowered and there is no class that has any skill that puts over 1 second of chill.
4. Path of scars No change
Reason: This skill is mostly fine, AOE, high damage potential, hard to land, decent cooldownt etc.
5 Whirling defense
Decreased duration to 3 seconds
Decreased cooldown to 15 seconds
Decreased hits to 3/5 of what it was (7.2 theoricaly)
Damage per hit unchanged
Animation changed to the same than warrior´s whirling axe or thieve´s dagger storm, while the outside bubble remains the same
This skill now can be used while moving
Reason: many times that you want to reflect something, you end up spining for a long period after you reflected said thing, and taking into account that you can´t move while casting this skill, you end up wasting the rest of the skill, this change will also increase retaliation uptime making it more meaningfull And because many people (included myself) think than being able to move whith this skill would make it more useful, and because the relative low DPS this skill has, it is fine to let the ranger be able to move while using this skill
SUM
Overall, the only skill that gets increased damage its splitblade while the rest are made more versatili and reliable.
¿Do you think its a good changue or not?, im open to discussion.
(edited by uri.6521)