Survey! You know what to do..

Survey! You know what to do..

in Ranger

Posted by: Avathor.1849

Avathor.1849

Survey! You know what to do..

in Ranger

Posted by: Lert.6287

Lert.6287

Tbh, that part about ’’weakest’’ proffession shows who plays on which proffession. Seriously, warrior the weakest? Or engi weaker than ranger?
I could stand up for necro, they aren’t really good, tho decent condition burst.
I was expecting something fair and this…. this shows nothing.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Survey! You know what to do..

in Ranger

Posted by: Avathor.1849

Avathor.1849

Exactly! And it seems to me people vote for their proffesion (engineers) so they can be fixed and boosted first. So.. now you all know what to do.
Necros need som fixing, for sure. They are comparable only to us rangers. Warriors could be more agile, and close more easily in on target and not so easily crippeled, but they sure kill you in 2 seconds if they reach you. We still throw toothpicks at our targets, skills dont function and gets chased down like a drunk. So use your votes guys!

Survey! You know what to do..

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Tbh, that part about ’’weakest’’ proffession shows who plays on which proffession. Seriously, warrior the weakest? Or engi weaker than ranger?
I could stand up for necro, they aren’t really good, tho decent condition burst.
I was expecting something fair and this…. this shows nothing.

It’s a PvP survey, even though they haven’t explicitly pointed that out as well as they should.

If this was about PvE, rangers would be dead last and warriors would be one of the first 3 best if not the best.

In PvP rangers are mediocre to bad for the most part, but trap rangers have become decent a decent niche in high end tPvP whereas warriors tend to be pretty bad unless they’re fighting someone who will stand still long enough to get hit by hundred blades.

Survey! You know what to do..

in Ranger

Posted by: Chopps.5047

Chopps.5047

Tbh, that part about ’’weakest’’ proffession shows who plays on which proffession. Seriously, warrior the weakest? Or engi weaker than ranger?
I could stand up for necro, they aren’t really good, tho decent condition burst.
I was expecting something fair and this…. this shows nothing.

I have a very easy time stomping warriors in wvw. I’m not saying warriors are weak, it’s just what I’ve observed. If I see a greatsword warrior in wvw, he’s going to have a bad time. And my hypothesis is that this leads to the misperception that warriors are weak: going into wvw with pve spec and zero condition removal or support. Keep it up warriors from SoR and BG! I loooooove the badges!

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Survey! You know what to do..

in Ranger

Posted by: Chopps.5047

Chopps.5047

Tbh, that part about ’’weakest’’ proffession shows who plays on which proffession. Seriously, warrior the weakest? Or engi weaker than ranger?
I could stand up for necro, they aren’t really good, tho decent condition burst.
I was expecting something fair and this…. this shows nothing.

It’s a PvP survey, even though they haven’t explicitly pointed that out as well as they should.

If this was about PvE, rangers would be dead last and warriors would be one of the first 3 best if not the best.

In PvP rangers are mediocre to bad for the most part, but trap rangers have become decent a decent niche in high end tPvP whereas warriors tend to be pretty bad unless they’re fighting someone who will stand still long enough to get hit by hundred blades.

Interesting perspective. I just think it has to do with player skill, teamwork, and communication rather than what profession is weakest. Just like warriors: thy have some killer pvp specs but kids don’t use them because they’re too busy with their l33t CoF runs.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Survey! You know what to do..

in Ranger

Posted by: Lert.6287

Lert.6287

I’m really surprised by this poll. Most likely these are the full zerker warriors – once they fail their 30k dmg combo within 2sec, they can’t do much. And it’s pretty easy to avoid.
In my opinion, warriors are ’’must’’ in team play as long they got ballanced stats. Not 60critical chance with 3.5k attack and 110critical damage. With regen and not being brainless-cannon they are one of the most GG proffessions in several matters. They can tank hell long still dealing 1.5-4k damage

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

Tbh, that part about ’’weakest’’ proffession shows who plays on which proffession. Seriously, warrior the weakest? Or engi weaker than ranger?
I could stand up for necro, they aren’t really good, tho decent condition burst.
I was expecting something fair and this…. this shows nothing.

I have a very easy time stomping warriors in wvw. I’m not saying warriors are weak, it’s just what I’ve observed. If I see a greatsword warrior in wvw, he’s going to have a bad time. And my hypothesis is that this leads to the misperception that warriors are weak: going into wvw with pve spec and zero condition removal or support. Keep it up warriors from SoR and BG! I loooooove the badges!

Until you meet a good hammer Warrior, and he beats you without breaking a sweat.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: AreUMadBro.6907

AreUMadBro.6907

Lol, this isnt true. Warriors are the best dps of the game, I am kittening jealous of its dmg. I play ranger, but the worst profession for sure its engineer. Then necro and ranger. The rest may be need few changes, but warrior and guard, nah. They are too good.

Survey! You know what to do..

in Ranger

Posted by: Luriyu.6873

Luriyu.6873

Lol, this isnt true. Warriors are the best dps of the game, I am kittening jealous of its dmg. I play ranger, but the worst profession for sure its engineer. Then necro and ranger. The rest may be need few changes, but warrior and guard, nah. They are too good.

I do pretty well as an engineer in PvP… that being said i’m 100% bunker. using water fields and explosions for additional regen… it was pretty much a pick up and play class for me. i just wish they were more mobile.

My ranger beats most guardians in sPvP, and even when i’m doing a pure melee survival build. a tanky trapper ranger is a good counter to most bunker types.

Edit: in WvWvW most people run dps builds. so a knights+condition gems set is a good balance to counter most people. playing ranger isn’t terrible but definitely does make you want for more (I use all weapon types in WvWvW, and my build allows to change and be effective for every weapon type – I play generally balanced – and i really don’t believe in optimization but increasing utility)

(edited by Luriyu.6873)

Survey! You know what to do..

in Ranger

Posted by: Sollith.3502

Sollith.3502

I think the warrior responses were a bit biased due to there being so many warriors in game (changing, but I still think they are the top played profession). Warriors are definitely not the weakest, they could use a bit of balancing to make them a bit more versatile and well rounded, but are definitely not the weakest.

I would have to say its difficult to tell the exact weakest class as there are many variables in such matters, but these would be my tiers:

Strongest Tier:

  • Elementalist
  • Thief

Weakest Tier:

  • Necromancer
  • Engineer
  • Ranger (I would have to say the ranger is a bit better off then the other two, but just slightly)

I personally think that a lot of people only still play ranger because of their aesthetics and the feel of their skills. I love the feel of the ranger skills and play style, but they do feel sub-par in many areas too. Warrior skills are just all damage and no style (and completely un-warrior like imo; might just be because I do a bit of actual sword fighting and archery in real life that I can’t get a good feel for them though….)

I mean I do decent in PvP and WvW, but I am sure I could do a lot more if I were to switch to another class that dominates those areas of the games.

Survey! You know what to do..

in Ranger

Posted by: AreUMadBro.6907

AreUMadBro.6907

Lol, this isnt true. Warriors are the best dps of the game, I am kittening jealous of its dmg. I play ranger, but the worst profession for sure its engineer. Then necro and ranger. The rest may be need few changes, but warrior and guard, nah. They are too good.

I do pretty well as an engineer in PvP… that being said i’m 100% bunker. using water fields and explosions for additional regen… it was pretty much a pick up and play class for me. i just wish they were more mobile.

My ranger beats most guardians in sPvP, and even when i’m doing a pure melee survival build. a tanky trapper ranger is a good counter to most bunker types.

Edit: in WvWvW most people run dps builds. so a knights+condition gems set is a good balance to counter most people. playing ranger isn’t terrible but definitely does make you want for more (I use all weapon types in WvWvW, and my build allows to change and be effective for every weapon type – I play generally balanced – and i really don’t believe in optimization but increasing utility)

Yea, actually I always end up in first in my games as ranger dps. Its good, but I wanted a greatsword/shortbow dps build. Wont be so effective, this is what bugs me.

Survey! You know what to do..

in Ranger

Posted by: Chopps.5047

Chopps.5047

I think the warrior responses were a bit biased due to there being so many warriors in game (changing, but I still think they are the top played profession). Warriors are definitely not the weakest, they could use a bit of balancing to make them a bit more versatile and well rounded, but are definitely not the weakest.

I would have to say its difficult to tell the exact weakest class as there are many variables in such matters, but these would be my tiers:

Strongest Tier:

  • Elementalist
  • Thief

Weakest Tier:

  • Necromancer
  • Engineer
  • Ranger (I would have to say the ranger is a bit better off then the other two, but just slightly)

I personally think that a lot of people only still play ranger because of their aesthetics and the feel of their skills. I love the feel of the ranger skills and play style, but they do feel sub-par in many areas too. Warrior skills are just all damage and no style (and completely un-warrior like imo; might just be because I do a bit of actual sword fighting and archery in real life that I can’t get a good feel for them though….)

I mean I do decent in PvP and WvW, but I am sure I could do a lot more if I were to switch to another class that dominates those areas of the games.

Just because you “do decent” doesn’t mean others don’t do much, much better. As far As I know, the best pvp ranger, warrior, and elementalist builds (in terms of havoc squad potential) aren’t even well known in today’s meta and probably a big reason why strikeforce can pop omnomberry bars in wvw.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I think the warrior responses were a bit biased due to there being so many warriors in game (changing, but I still think they are the top played profession). Warriors are definitely not the weakest, they could use a bit of balancing to make them a bit more versatile and well rounded, but are definitely not the weakest.

I would have to say its difficult to tell the exact weakest class as there are many variables in such matters, but these would be my tiers:

Strongest Tier:

  • Elementalist
  • Thief

Weakest Tier:

  • Necromancer
  • Engineer
  • Ranger (I would have to say the ranger is a bit better off then the other two, but just slightly)

I personally think that a lot of people only still play ranger because of their aesthetics and the feel of their skills. I love the feel of the ranger skills and play style, but they do feel sub-par in many areas too. Warrior skills are just all damage and no style (and completely un-warrior like imo; might just be because I do a bit of actual sword fighting and archery in real life that I can’t get a good feel for them though….)

I mean I do decent in PvP and WvW, but I am sure I could do a lot more if I were to switch to another class that dominates those areas of the games.

Just because you “do decent” doesn’t mean others don’t do much, much better. As far As I know, the best pvp ranger, warrior, and elementalist builds (in terms of havoc squad potential) aren’t even well known in today’s meta and probably a big reason why strikeforce can pop omnomberry bars in wvw.

I thought I was the only one who used omnomberry bars in WvW….

But yeah, this is for tPvP, warriors are AWFUL in tPvP in most team comps because without someone holding their hand and making sure their enemy has no boons and the warrior has no condis, they’re going to have a bad time. It’s like in GW1, sure that warrior can destroy you from full health to dead in one combo… But good luck getting that combo off between the crip shot ranger and the blind ele!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: Recycle.5493

Recycle.5493

Keep it up warriors from SoR and BG! I loooooove the badges!

Yeah, I love getting badges off JQ warriors too, don’t even have to try.

Survey! You know what to do..

in Ranger

Posted by: Chopps.5047

Chopps.5047

Keep it up warriors from SoR and BG! I loooooove the badges!

Yeah, I love getting badges off JQ warriors too, don’t even have to try.

That’s my point. People need to work a little harder on their theorycrafting, wouldn’t you agree? That includes me too! We could all improve.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Keep it up warriors from SoR and BG! I loooooove the badges!

Yeah, I love getting badges off JQ warriors too, don’t even have to try.

That’s my point. People need to work a little harder on their theorycrafting, wouldn’t you agree? That includes me too! We could all improve.

But Chopps!! Warriors do more damagez than us! clearly they’re better!! rolls eyes

Seriously half the people that say ranger are broken only look at the damage aspect and completely forget we have a lot more control and support than warriors as well as not being too far behind in the damage aspect…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: Sollith.3502

Sollith.3502

I think the warrior responses were a bit biased due to there being so many warriors in game (changing, but I still think they are the top played profession). Warriors are definitely not the weakest, they could use a bit of balancing to make them a bit more versatile and well rounded, but are definitely not the weakest.

I would have to say its difficult to tell the exact weakest class as there are many variables in such matters, but these would be my tiers:

Strongest Tier:

  • Elementalist
  • Thief

Weakest Tier:

  • Necromancer
  • Engineer
  • Ranger (I would have to say the ranger is a bit better off then the other two, but just slightly)

I personally think that a lot of people only still play ranger because of their aesthetics and the feel of their skills. I love the feel of the ranger skills and play style, but they do feel sub-par in many areas too. Warrior skills are just all damage and no style (and completely un-warrior like imo; might just be because I do a bit of actual sword fighting and archery in real life that I can’t get a good feel for them though….)

I mean I do decent in PvP and WvW, but I am sure I could do a lot more if I were to switch to another class that dominates those areas of the games.

Just because you “do decent” doesn’t mean others don’t do much, much better. As far As I know, the best pvp ranger, warrior, and elementalist builds (in terms of havoc squad potential) aren’t even well known in today’s meta and probably a big reason why strikeforce can pop omnomberry bars in wvw.

First of all; I said “I do decent” because there are too many rangers who go out and cry “boohoo my ranger sucks” and it was more or less directed toward those players. Secondly, I was being a bit reserved and I actually do quite well for myself in PvP and WvW.

Just because I put a class in a lower tier, doesn’t mean they can’t do extremely well if the player is good enough.

Survey! You know what to do..

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

Survey! You know what to do..

in Ranger

Posted by: haxi.9038

haxi.9038

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

welcome to the club!

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: Loubbo.9852

Loubbo.9852

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

Considering I play an actual build stressing hammer control/shout heal/condition removal and not some 100B kitten, pretty kitten good.

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: Chopps.5047

Chopps.5047

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

Durzilla, my man, the best thing you can do is report jkctmc when he or she is trying to instigate ranger hate. Responding to jkctmc at all is just feeding it, ya know? Clearly, that person has much to learn about GW2.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.

Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.

I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: ensoriki.5789

ensoriki.5789

What’s your Ranger giving your group?

between Warhorn, Healing spring, Flame trap, Ice trap, Boar environmental weapons, Pet poison fields, Wolf Fear, Hound immobilize, Fernhound regen, Moa protection/Fury.Bear condi removal. Spirit burn/swiftness/healing/revive/protection/dmg.

Absolutely nothing

/notsrs.

Arguing Efficency is one thing but lmao. “Whats your ranger give”. When I roll my thief, I give a kitten more about that Healing Spring water field than the Warrior regen. Brb cluster bombing 7k+ health myself in that water field, let alone if anyone else is blasting/leaping. So delicious it is nutritious.
Now spirits don’t hold up that weight all that well, except Spirit of nature, so delicious but that can be resolved if Karl gets off his kitten

The great forum duppy.

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

Durzilla, my man, the best thing you can do is report jkctmc when he or she is trying to instigate ranger hate. Responding to jkctmc at all is just feeding it, ya know? Clearly, that person has much to learn about GW2.

I know more than you do about this game, and would offer you a 100 gold per duel against any of my characters in WvW. Put up, or shut up.

I’d even give you access to my parser, and let you do a “real” DPS test against my guilds better PvE groups in the higher tier Fractals.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.

Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.

I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.

Well it’s all find and dandy you run with a group filled with idiots that don’t know how to take advantage of a field, and if there -is- a necro in my build then i can apply vuln to a different target, and you don’t even know what build i’m running so you wouldn’t even know what damage i can do lol.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

What’s your Ranger giving your group?

between Warhorn, Healing spring, Flame trap, Ice trap, Boar environmental weapons, Pet poison fields, Wolf Fear, Hound immobilize, Fernhound regen, Moa protection/Fury.Bear condi removal. Spirit burn/swiftness/healing/revive/protection/dmg.

Absolutely nothing

/notsrs.

Efficency is one thing but lmao. “Whats your ranger give”. When I roll my thief, I give a kitten more about that Healing Spring water field than the Warrior regen. Brb cluster bombing 7k+ health myself in that water field, let alone if anyone else is blasting/leaping. So delicious it is nutritious.

I would take an Elementalist over a Ranger when I want healing. <winks>

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.

Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.

I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.

Well it’s all find and dandy you run with a group filled with idiots that don’t know how to take advantage of a field, and if there -is- a necro in my build then i can apply vuln to a different target, and you don’t even know what build i’m running so you wouldn’t even know what damage i can do lol.

That’s funny, considering the Necromancer, and Elementalist we have bring more fields than the Ranger.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.

Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.

I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.

Well it’s all find and dandy you run with a group filled with idiots that don’t know how to take advantage of a field, and if there -is- a necro in my build then i can apply vuln to a different target, and you don’t even know what build i’m running so you wouldn’t even know what damage i can do lol.

That’s funny, considering the Necromancer, and Elementalist we have bring more fields than the Ranger.

That’s flat out false, no prof can bring as many fields in a single build as a ranger, try harder.

In one build i can bring an etheral, 2 poison, 2 fire, an ice, and a water field and not lose out on damage, hell that’d -boost- my damage quite a bit.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: ensoriki.5789

ensoriki.5789

What’s your Ranger giving your group?

between Warhorn, Healing spring, Flame trap, Ice trap, Boar environmental weapons, Pet poison fields, Wolf Fear, Hound immobilize, Fernhound regen, Moa protection/Fury.Bear condi removal. Spirit burn/swiftness/healing/revive/protection/dmg.

Absolutely nothing

/notsrs.

Efficency is one thing but lmao. “Whats your ranger give”. When I roll my thief, I give a kitten more about that Healing Spring water field than the Warrior regen. Brb cluster bombing 7k+ health myself in that water field, let alone if anyone else is blasting/leaping. So delicious it is nutritious.

I would take an Elementalist over a Ranger when I want healing. <winks>

Which is a fair trade off given what the ELe is.
But on a grass is greener? A ranger will fit my needs in the party better than a warrior, undoubtably. The banner change will be nice though. I can smell the Banner of Discipline spikes I’ll soon be doing.

The great forum duppy.

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.

Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.

I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.

Well it’s all find and dandy you run with a group filled with idiots that don’t know how to take advantage of a field, and if there -is- a necro in my build then i can apply vuln to a different target, and you don’t even know what build i’m running so you wouldn’t even know what damage i can do lol.

That’s funny, considering the Necromancer, and Elementalist we have bring more fields than the Ranger.

That’s flat out false, no prof can bring as many fields in a single build as a ranger, try harder.

Ranger

Fire – 1) Bonefire, 2) Flame Trap
Ice – 3) Frost Trap
Poison – “ONLY” if you use Juvenile Murellow, Spiders, or Juvenile Carrion Devourer)
Water – 4) Healing Spring

That would be (4) the Ranger has, potentially (6) if they use pets for poison fields.

Elementalist

Fire – 1) Boil, 2) Burning Retreat, 3) Burning Speed, 4) Flamewall, 5) Lava Font, 6) Ring of Fire.
Ice – 7) Frozen Ground.
Lightning – Static Field, 9) an additional Static Field from a Cojured Hammer
Smoke – 10) Murky Water
Water – 11) Geyser, 12) Healing Rain

That’s (12) an Elementalist has, with one being able to be picked up by a group member, so they can provide the field.

Necromancer

Dark – 1) Field Ground, 2) Well of Corruption, 3) Well of Darkness, 4) Well of Power, 5) Well of Suffering.
Ethereal – 6) Spectral Wall
Light – 7) Well of Blood
Poison – Chilblains, 9) Corrosive Poison Cloud

That is (9) the Necromancer has to go with the (12) the Elementalist has. Both classes can build to bring more fields than the Ranger, and lose nothing, which the Ranger gives up a lot. Both those classes together can keep Vulnerability up all the time, even to multiple mobs at stacks of 10-25, while also keeping Bleeds up all the time, even to multiple mobs in stacks of 12-25. Of course the more mobs you get, the fewer stacks that can be applied to all. BOTH DO THIS WHILE BRINGING MASSIVE AOE DAMAGE.

Go sit in a corner until you learn the game, and learn the Ranger is subpar to a group than other classes. Even the Engineer has more fields than the Ranger.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

What’s your Ranger giving your group?

between Warhorn, Healing spring, Flame trap, Ice trap, Boar environmental weapons, Pet poison fields, Wolf Fear, Hound immobilize, Fernhound regen, Moa protection/Fury.Bear condi removal. Spirit burn/swiftness/healing/revive/protection/dmg.

Absolutely nothing

/notsrs.

Efficency is one thing but lmao. “Whats your ranger give”. When I roll my thief, I give a kitten more about that Healing Spring water field than the Warrior regen. Brb cluster bombing 7k+ health myself in that water field, let alone if anyone else is blasting/leaping. So delicious it is nutritious.

I would take an Elementalist over a Ranger when I want healing. <winks>

Which is a fair trade off given what the ELe is.
But on a grass is greener? A ranger will fit my needs in the party better than a warrior, undoubtably. The banner change will be nice though. I can smell the Banner of Discipline spikes I’ll soon be doing.

The banner also has a nice blast finisher anyone can use in the appropriate fields.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

@jkctmc.8754

Oh look at you, as oblivious as ever completely ignoring my beloved warhog keeper of a poison and an etheral field, and please, tell me, how many of those 12/9 fields can they have in one build? My guess, is not very many since they’re in utility skills or in the eles case a combination of the same.

And THANK GOD you can take 5 dark fields as a necro and 6 fire fields, because lord knows stacking a ton of those lead to helpful finishers!!

Seriously, just leave, you have no idea what you’re talking about, and if we’re going to include underwater fields rangers can also bring another water field, and a smoke field, which we can double up on so that’d be 3 water fields, 2 smoke fields.

Using your broken counting scheme…

*Rangers: *
Fire: 1) Bonfire 2) Fire Trap 3) Salamander drake underwater
Ice: 4) Ice Trap
Poison: 5) Throw Venom Sack 6) Poison cloud #1 7) poison cloud #2 poison cloud #3 9) Poison cloud #4 10) murrelow poison field 11) carrion devourer
Water: 12) jelly fish #1 13) jelly fish #2 14) jellyfish #3 15) healing spring 16) Healing Seed
Smoke: 17) Jelly fish # 1 18) Jelly fish #2 19) Jellyfish #3
Etheral: 20) Throw Gunk 21) Reef Drake underwater

Oh look, ranger has 21, what? Most fields possible in the game? Learn what you’re talking about before you start spewing false information. If you’re going to go around spouting how many fields a prof can possibly bring make sure you count ALL of them.

Btw, if you actually read my original post i said In a single build.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

Survey! You know what to do..

in Ranger

Posted by: ensoriki.5789

ensoriki.5789

I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!

So, how you liking that group support and enemy control…. oh wait….

I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.

What’s your Ranger giving your group?

My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.

Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.

Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.

You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.

Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.

I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.

Well it’s all find and dandy you run with a group filled with idiots that don’t know how to take advantage of a field, and if there -is- a necro in my build then i can apply vuln to a different target, and you don’t even know what build i’m running so you wouldn’t even know what damage i can do lol.

That’s funny, considering the Necromancer, and Elementalist we have bring more fields than the Ranger.

That’s flat out false, no prof can bring as many fields in a single build as a ranger, try harder.

Ranger

Fire – 1) Bonefire, 2) Flame Trap
Ice – 3) Frost Trap
Poison – “ONLY” if you use Juvenile Murellow, Spiders, or Juvenile Carrion Devourer)
Water – 4) Healing Spring

That would be (4) the Ranger has, potentially (6) if they use pets for poison fields.

Elementalist

Fire – 1) Boil, 2) Burning Retreat, 3) Burning Speed, 4) Flamewall, 5) Lava Font, 6) Ring of Fire.
Ice – 7) Frozen Ground.
Lightning – Static Field, 9) an additional Static Field from a Cojured Hammer
Smoke – 10) Murky Water
Water – 11) Geyser, 12) Healing Rain

That’s (12) an Elementalist has, with one being able to be picked up by a group member, so they can provide the field.

Necromancer

Dark – 1) Field Ground, 2) Well of Corruption, 3) Well of Darkness, 4) Well of Power, 5) Well of Suffering.
Ethereal – 6) Spectral Wall
Light – 7) Well of Blood
Poison – Chilblains, 9) Corrosive Poison Cloud

That is (9) the Necromancer has to go with the (12) the Elementalist has. Both classes can build to bring more fields than the Ranger, and lose nothing, which the Ranger gives up a lot. Both those classes together can keep Vulnerability up all the time, even to multiple mobs at stacks of 10-25, while also keeping Bleeds up all the time, even to multiple mobs in stacks of 12-25. Of course the more mobs you get, the fewer stacks that can be applied to all. BOTH DO THIS WHILE BRINGING MASSIVE AOE DAMAGE.

Go sit in a corner until you learn the game, and learn the Ranger is subpar to a group than other classes. Even the Engineer has more fields than the Ranger.

You are missing Healing seed – Pig (water Field).
And Throw gunk – Warthog??? – Ethereal field.
As well as Poison Venom sac – Poison field.
For 9 fields.

The great forum duppy.

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

@jkctmc.8754

Oh look at you, as oblivious as ever completely ignoring my beloved warhog keeper of a poison and an etheral field, and please, tell me, how many of those 12/9 fields can they have in one build? My guess, is not very many since they’re in utility skills or in the eles case a combination of the same.

You obviously don’t know how an Elementalist weapons work, so I’ll forgive you for that. They can easily bring double what the Ranger brings, while the Necromancer can bring (6) fields in any build. That is the benefit of having access to multiple fields like they do.

And THANK GOD you can take 5 dark fields as a necro and 6 fire fields, because lord knows stacking a ton of those lead to helpful finishers!!

Yeah because Area Blindness, Life Stealing (HEALS), and Leeching Bolts (HEALS) are useless, amirite?

Seriously, just leave, you have no idea what you’re talking about

Funny that, I’ve proven my knowledge, while you just say; “I know, beleive me”.

and if we’re going to include underwater fields rangers can also bring another water field, and a smoke field, which we can double up on so that’d be 3 water fields, 2 smoke fields.

If I included underwater fields, it was by mistake. I left those out on purpose. I can include those too, if you want?

Btw, if you actually read my original post i said In a single build.

Yeah, and the Necromancer, Engineer, and Elementalist bring more in a single build, without giving up anything else. You as a Ranger give up quite a bit, just to match them, most importantly DAMAGE.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Lert.6287

Lert.6287

I’d like to point that combo fields without leaps/ blast finisher/combo finisher aren’t worth much – especially i’m talking here about blasts.
In my 3-4-5ppl dream team I’d never include ranger. It’s cool as long he has support from group, with shortbow it’s literally ranged-melee, can prevent people from escaping. But any other proffession can bring much more to group, even engi, which – referring to poll, is weaker than ranger. Hell, engi can stack people’s regen to 1min by only his own, got few blasts, few disturbing zerg things, can tank much longer (especially with shield and that one kit).

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I’d like to point that combo fields without leaps/ blast finisher/combo finisher aren’t worth much – especially i’m talking here about blasts.
In my 3-4-5ppl dream team I’d never include ranger. It’s cool as long he has support from group, with shortbow it’s literally ranged-melee, can prevent people from escaping. But any other proffession can bring much more to group, even engi, which – referring to poll, is weaker than ranger. Hell, engi can stack people’s regen to 1min by only his own, got few blasts, few disturbing zerg things, can tank much longer (especially with shield and that one kit).

That’s true too. I hadn’t even got into the lack of blast finishers the Ranger has.

The Warrior has access to 5, non-banner blast finishers, and can produce (not that I would) up to 4 more blast finishers anyone in the group can use, with banners. On average a banner Warrior will have two banners, one being carried by a group mate. The engineer has access to 10 blast finishers, which is HUGE.

Out of all the classes the Ranger suffers the worst with Blast finishers because they have to rely on the drake for one, which removes access to combo fields.

That is the underlying issue with the Ranger, is the fact they have to give up too much to; “get”, while other classes not only maintain their potency, but gain strength because of their choices.

The Ranger is decent in sPvP; only because sPvP rules are different, and they have nerfed the other classes to bring them down to par. When you go into PvE, or WvW, those nerfs do not exist, and you see the glaring reality for what it is, which is the Ranger is only 1/3rd as good considering every aspect of the game, while the other classes are 2/3rds as good, or some that shine 3/3 with every aspect of the game.

But you get these guys who lose to a Ranger in sPvP, and will fight tooth and nail to keep them from getting buffed.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

And I think that is the issue with the Warrior, in sPvP. They have to rely too much on others to increase their effectiveness, and when you’re spread out playing the control points, they don’t have access to those fields like they do in WvW, when the group(s) are always together.

When I travel on my Warrior in WvW, I always give a Ranger or two (if they’re range built) a Banner to carry so they can use it as a blast finisher in Elementalist fields. I havn’t had a Ranger yet say; “oh no” because it gives them perma swiftness, a charge ability that allows us to keep up with Elementalists at very fast speeds, and of course my Banners also heal.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

And I think that is the issue with the Warrior, in sPvP. They have to rely too much on others to increase their effectiveness, and when you’re spread out playing the control points, they don’t have access to those fields like they do in WvW, when the group(s) are always together.

Ontop of this warriors can’t remove conditions from themselves/others (effectively) or boons from the enemy so they get destroyed vs people who use either of those, let alone both.

I’ve noticed rangers are REALLY self efficient, like just about every adventurer prof so they do a lot better in 1v1s than in group encounters with some exceptions (like my build), so this is likely why rangers are weaker in groups than other profs, they’re balanced around having all the tools they need where the others are balanced aroun lacking a lot of stuff.

I still feel like Ranger feels kinda off in its own world, I know they were the original jack of all trades prof, but that’s been changed since alpha, yet I think they still have a lot of those artifacts holding them back. They either need to strip the rest of those away, or capitalize on them and make them sort of rival ele (not surpass it) in the terms of jack of all trades category for them to be better in non solo/1v1 encounters.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

And I think that is the issue with the Warrior, in sPvP. They have to rely too much on others to increase their effectiveness, and when you’re spread out playing the control points, they don’t have access to those fields like they do in WvW, when the group(s) are always together.

Ontop of this warriors can’t remove conditions from themselves/others (effectively) or boons from the enemy so they get destroyed vs people who use either of those, let alone both.

I’ve noticed rangers are REALLY self efficient, like just about every adventurer prof so they do a lot better in 1v1s than in group encounters with some exceptions (like my build), so this is likely why rangers are weaker in groups than other profs, they’re balanced around having all the tools they need where the others are balanced aroun lacking a lot of stuff.

I still feel like Ranger feels kinda off in its own world, I know they were the original jack of all trades prof, but that’s been changed since alpha, yet I think they still have a lot of those artifacts holding them back. They either need to strip the rest of those away, or capitalize on them and make them sort of rival ele (not surpass it) in the terms of jack of all trades category for them to be better in non solo/1v1 encounters.

This I can actually agree with. I also think they need to give the Warrior a better means for taking care of conditions though in WvW they can use Runes, and Food to reduce the effectiveness of conditions by reducing their duration by a lot, for example -40% from food, and -15% from Runes.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

And I think that is the issue with the Warrior, in sPvP. They have to rely too much on others to increase their effectiveness, and when you’re spread out playing the control points, they don’t have access to those fields like they do in WvW, when the group(s) are always together.

Ontop of this warriors can’t remove conditions from themselves/others (effectively) or boons from the enemy so they get destroyed vs people who use either of those, let alone both.

I’ve noticed rangers are REALLY self efficient, like just about every adventurer prof so they do a lot better in 1v1s than in group encounters with some exceptions (like my build), so this is likely why rangers are weaker in groups than other profs, they’re balanced around having all the tools they need where the others are balanced aroun lacking a lot of stuff.

I still feel like Ranger feels kinda off in its own world, I know they were the original jack of all trades prof, but that’s been changed since alpha, yet I think they still have a lot of those artifacts holding them back. They either need to strip the rest of those away, or capitalize on them and make them sort of rival ele (not surpass it) in the terms of jack of all trades category for them to be better in non solo/1v1 encounters.

This I can actually agree with. I also think they need to give the Warrior a better means for taking care of conditions though in WvW they can use Runes, and Food to reduce the effectiveness of conditions by reducing their duration by a lot, for example -40% from food, and -15% from Runes.

Yeah I understand that warriors are supposed to be weak on condi removal but so weak a simple chill/cripple can totally shut them down is pretty ridiculous.

EDIT: one suggestion I saw was “Condi hate” make it so warriors still suck at condi removal but make it so when they have condis they can deal X% more damage per condi on them and/or heal themselves for Y for each condi on them to sort of make it no AWFUL.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

Survey! You know what to do..

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

And I think that is the issue with the Warrior, in sPvP. They have to rely too much on others to increase their effectiveness, and when you’re spread out playing the control points, they don’t have access to those fields like they do in WvW, when the group(s) are always together.

Ontop of this warriors can’t remove conditions from themselves/others (effectively) or boons from the enemy so they get destroyed vs people who use either of those, let alone both.

I’ve noticed rangers are REALLY self efficient, like just about every adventurer prof so they do a lot better in 1v1s than in group encounters with some exceptions (like my build), so this is likely why rangers are weaker in groups than other profs, they’re balanced around having all the tools they need where the others are balanced aroun lacking a lot of stuff.

I still feel like Ranger feels kinda off in its own world, I know they were the original jack of all trades prof, but that’s been changed since alpha, yet I think they still have a lot of those artifacts holding them back. They either need to strip the rest of those away, or capitalize on them and make them sort of rival ele (not surpass it) in the terms of jack of all trades category for them to be better in non solo/1v1 encounters.

This I can actually agree with. I also think they need to give the Warrior a better means for taking care of conditions though in WvW they can use Runes, and Food to reduce the effectiveness of conditions by reducing their duration by a lot, for example -40% from food, and -15% from Runes.

Yeah I understand that warriors are supposed to be weak on condi removal but so weak a simple chill/cripple can totally shut them down is pretty ridiculous.

EDIT: one suggestion I saw was “Condi hate” make it so warriors still suck at condi removal but make it so when they have condis they can deal X% more damage per condi on them and/or heal themselves for Y for each condi on them to sort of make it no AWFUL.

I’m not sure that would really help. I’d rather see a more active approach rather than a passive one.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Survey! You know what to do..

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The Warrior not only shines by having the most damage in the game, but also by having access to the most finishers, that trigger 100% of the time; (5-9) Blast finishers, (5) Leap finishers, (5) Whirl finishers, and (11) Projectile finishers that are also 100% and the not so effective (3) Projectile finishers that trigger 20% of the time.

It just happens to take more skill to utilize that many finishers effectively. It takes a very coordinated group to pull it off.

Yeah, I’m not gonna lie I’m envious of warriors finishers, however they can’t really place any fields, but that’s where the trap ranger/ele come in, they have an ample supply of fields for people like thieves and warriors to play in.

And I think that is the issue with the Warrior, in sPvP. They have to rely too much on others to increase their effectiveness, and when you’re spread out playing the control points, they don’t have access to those fields like they do in WvW, when the group(s) are always together.

Ontop of this warriors can’t remove conditions from themselves/others (effectively) or boons from the enemy so they get destroyed vs people who use either of those, let alone both.

I’ve noticed rangers are REALLY self efficient, like just about every adventurer prof so they do a lot better in 1v1s than in group encounters with some exceptions (like my build), so this is likely why rangers are weaker in groups than other profs, they’re balanced around having all the tools they need where the others are balanced aroun lacking a lot of stuff.

I still feel like Ranger feels kinda off in its own world, I know they were the original jack of all trades prof, but that’s been changed since alpha, yet I think they still have a lot of those artifacts holding them back. They either need to strip the rest of those away, or capitalize on them and make them sort of rival ele (not surpass it) in the terms of jack of all trades category for them to be better in non solo/1v1 encounters.

This I can actually agree with. I also think they need to give the Warrior a better means for taking care of conditions though in WvW they can use Runes, and Food to reduce the effectiveness of conditions by reducing their duration by a lot, for example -40% from food, and -15% from Runes.

Yeah I understand that warriors are supposed to be weak on condi removal but so weak a simple chill/cripple can totally shut them down is pretty ridiculous.

EDIT: one suggestion I saw was “Condi hate” make it so warriors still suck at condi removal but make it so when they have condis they can deal X% more damage per condi on them and/or heal themselves for Y for each condi on them to sort of make it no AWFUL.

I’m not sure that would really help. I’d rather see a more active approach rather than a passive one.

Same, I just thought it was an interesting one.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna