Savage Specialization: Ranger with Dinosaurs

Savage Specialization: Ranger with Dinosaurs

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Posted by: lordhelmos.7623

lordhelmos.7623

SAVAGE:

This specialization has one primary purpose: Dinosaurs. Savages are rangers that have given up civilization to wander the lost world. Due to the harsh environment they survive in, Savages have tamed powerful new pets and gain superior survival skills.

NEW WEAPON:

Hammer, for maximum savagery.

Autoattack: Cleaving auto attack that strikes twice then creates a cone shaped shockwave that extends out and deals vulnerability.
Skill 2: Fires a tremor at the enemy that cripples. A follow up skill lets you teleport your pet to the target if the attack hits.
Skill 3: Knocks back an enemy 600m. A follow up allows you to leap to the target for additional damage.
Skill 4: Block attacks for 5 seconds, granting you and your pet might for each block.
Skill 5: Creates a slow moving rectangular quake similar shield’s moving wall. Deals heavy physical damage and hits anything that it cascades over multiple times.

NEW SKILL TYPES:

All of these are “physical” skill types.

Heal: You and your pet take 50% less damage from all damage sources, including conditions for 6s. Heal both yourself and your pet when either of your strikes with attacks.

Utility 1: Use your survival skills to find a hidden path in the terrain and teleport 900m to the target location.

Utility 2: Forage fruit and berries at your location, showering the area with power ups that grant healing and remove a condition when walked over (like engi med kits).

Utility 3: Uproot a large tree and swing it in front of you, knocking down all foes in cone.

Elite: You may only be affected by one condition at a time for X seconds and your pet gains stability and resistance. When your pet strikes, you apply the single condition you are afflicted by to the target and surrounding foes.

NEW PETS:

Savages can now tame new dinosaur pets. These new pets are specific to savages only.

Triceratops: Weakens foes with its attacks, F2 grants protection.
Tyrannosaurus: Massive physical damage F2 that hits 3 targets in melee, deals vulnerability with attacks.
Raptor: Fast attacks, deals rapid bleeding. F2 grants itself quickness.

NEW MECHANIC: PRIMAL RAGE

Gain primal rage as you and your pet deal and take damage (if your pets are dead you build primal rage through your own attacks/damage intake but the rate is faster with a pet). When your primal rage bar is full you can press F5 to summon a large Tyrannosaur that you mount. While mounted on the Tyrannosaur you gain armor, reduced condition duration on you, and have a break bar. Using mounted combat stows your current pet. When the pet returns, on swap effects are triggered. While mounted all utilities are locked with the exception of your heal.

Mounted Combat Skills:

Skill 1: Throw a javelin at the enemy, pierces and hits 3 targets in a line.
Skill 2: Chomp an enemy, dealing massive physical damage
Skilll 3: Charge forward in a trampling line dealing physical damage and evading attacks.
Skill 4: Call down a swarm of Pterodactyls at the target area that block ranged attacks, cripple, and deal aoe damage.
Skill 5: Leap to the target area, causing a shockwave that deals physical damage. The shockwave can be leapt over by enemies. Enemies at the center of the leap are knocked down.

TRAITS:

Minor: Savage Unlock
Adept: Entering mounted combat recharges opening strike
Master: Pet gains protection when entering an enemy AoE (9s ICD)

TIER 1:
-Your pet grants allies within 300m of it a 5% damage bonus.
-Death of a pet grants 50% primal rage to you and fury to surrounding allies. Your pets gain a bonus to vitality.
-Pet F2 recharges when the pet strikes enemy under 50% health with an attack (20s ICD).

TIER 2:
-Summon Pteradactyls at your location if you lose more than 10% if your max HP to a ranged attack (45s ICD).
-Gain fury when using physical skills, the utility teleport now recharges opening strike.
-Gain health regen based on the amount of primal rage you have.

GRANDMASTERS:
-At 50% health your pet activates your current heal skill on itself (45s CD).
-Mounted combat grants you and nearby allies resistance and stability for 6 seconds (30s CD).
-Mounted combat periodically stacks might. Might is shared to nearby allies when mounted combat ends.

Attachments:

(edited by lordhelmos.7623)

Savage Specialization: Ranger with Dinosaurs

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Posted by: farfalle.5431

farfalle.5431

But rangers can already mainhand axe

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Posted by: lordhelmos.7623

lordhelmos.7623

But rangers can already mainhand axe

Easy fix, changed to hammer. Return of the bunny thumper.

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Posted by: Durzlla.6295

Durzlla.6295

It’s definitely a cool concept, especially the special mechanic, the traits would probably need a bit of tweaking, like the ptyreodactyl one would be pretty useless, i’d make it activate from something else than taking X% damage.

Also, most the physical skills seem more survivaly than physically, i’d make them more like brute strength sorta things, kinda like how the heal and tree are, maybe even make them something where both you AND your pet go man mode for the skill instead of just you.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Quarktastic.1027

Quarktastic.1027

I’d get onboard immediately if I could summon This.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: EvilZombie.6801

EvilZombie.6801

if its savage theme then it should be more stone age …. TORCH MAIN HAND !

and its a condi weapon with burning

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Posted by: Kolisch.4691

Kolisch.4691

Even in Hello Kitty Online they get a t-rex as a pet. Come on, Anet.

HoT = Grind Wars 2
HoT = WvW players forced to PVE

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Posted by: Kehlian.4380

Kehlian.4380

kitten not here, please not on GW, this is the last bastion where there isn’t those ridiculous lore-breaking dinosaurs…

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Posted by: Durzlla.6295

Durzlla.6295

kitten not here, please not on GW, this is the last bastion where there isn’t those ridiculous lore-breaking dinosaurs…

Did you ever play GW1? Or play during the BWE of HoT? Dinosaurs are in GW2, and are far from lore breaking. Not to mention raptors live in like every map of GW2…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Quarktastic.1027

Quarktastic.1027

kitten not here, please not on GW, this is the last bastion where there isn’t those ridiculous lore-breaking dinosaurs…

Dinosaurs have been canon for a very long time. Sorry bruh.

http://wiki.guildwars.com/wiki/Tyrannus

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Kehlian.4380

Kehlian.4380

I don’t recall them beeing in GW1, I may have missed them. Also, raptors are birds, not dinosaurs in Guild Wars 2.

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Posted by: Quarktastic.1027

Quarktastic.1027

I don’t recall them beeing in GW1, I may have missed them. Also, raptors are birds, not dinosaurs in Guild Wars 2.

Raptors are dinosaurs.

http://wiki.guildwars2.com/wiki/Raptor

They are not birds, despite the fact that many of them have bird names for some reason.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Durzlla.6295

Durzlla.6295

I don’t recall them beeing in GW1, I may have missed them. Also, raptors are birds, not dinosaurs in Guild Wars 2.

Raptors are dinosaurs, and just like how raptors were in real life, are coated in feathers.

If raptors in GW2 were birds, they would actually be birds, and not bear sized dinosaurs covered in scales and feathers.

EX of a bird raptor: http://www.raptorresearchfoundation.org/education/raptor-world

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t recall them beeing in GW1, I may have missed them. Also, raptors are birds, not dinosaurs in Guild Wars 2.

Dinosaurs were everywhere in Maguuma/Jungle areas in the EoTN Expansion.

They are indeed classed as a dinosaur in GW2, ie Saurian. But, imo, they are really just a pre-historic flightless bird classed as a dinosaur.