SAVAGE:
This specialization has one primary purpose: Dinosaurs. Savages are rangers that have given up civilization to wander the lost world. Due to the harsh environment they survive in, Savages have tamed powerful new pets and gain superior survival skills.
NEW WEAPON:
Hammer, for maximum savagery.
Autoattack: Cleaving auto attack that strikes twice then creates a cone shaped shockwave that extends out and deals vulnerability.
Skill 2: Fires a tremor at the enemy that cripples. A follow up skill lets you teleport your pet to the target if the attack hits.
Skill 3: Knocks back an enemy 600m. A follow up allows you to leap to the target for additional damage.
Skill 4: Block attacks for 5 seconds, granting you and your pet might for each block.
Skill 5: Creates a slow moving rectangular quake similar shield’s moving wall. Deals heavy physical damage and hits anything that it cascades over multiple times.
NEW SKILL TYPES:
All of these are “physical” skill types.
Heal: You and your pet take 50% less damage from all damage sources, including conditions for 6s. Heal both yourself and your pet when either of your strikes with attacks.
Utility 1: Use your survival skills to find a hidden path in the terrain and teleport 900m to the target location.
Utility 2: Forage fruit and berries at your location, showering the area with power ups that grant healing and remove a condition when walked over (like engi med kits).
Utility 3: Uproot a large tree and swing it in front of you, knocking down all foes in cone.
Elite: You may only be affected by one condition at a time for X seconds and your pet gains stability and resistance. When your pet strikes, you apply the single condition you are afflicted by to the target and surrounding foes.
NEW PETS:
Savages can now tame new dinosaur pets. These new pets are specific to savages only.
Triceratops: Weakens foes with its attacks, F2 grants protection.
Tyrannosaurus: Massive physical damage F2 that hits 3 targets in melee, deals vulnerability with attacks.
Raptor: Fast attacks, deals rapid bleeding. F2 grants itself quickness.
NEW MECHANIC: PRIMAL RAGE
Gain primal rage as you and your pet deal and take damage (if your pets are dead you build primal rage through your own attacks/damage intake but the rate is faster with a pet). When your primal rage bar is full you can press F5 to summon a large Tyrannosaur that you mount. While mounted on the Tyrannosaur you gain armor, reduced condition duration on you, and have a break bar. Using mounted combat stows your current pet. When the pet returns, on swap effects are triggered. While mounted all utilities are locked with the exception of your heal.
Mounted Combat Skills:
Skill 1: Throw a javelin at the enemy, pierces and hits 3 targets in a line.
Skill 2: Chomp an enemy, dealing massive physical damage
Skilll 3: Charge forward in a trampling line dealing physical damage and evading attacks.
Skill 4: Call down a swarm of Pterodactyls at the target area that block ranged attacks, cripple, and deal aoe damage.
Skill 5: Leap to the target area, causing a shockwave that deals physical damage. The shockwave can be leapt over by enemies. Enemies at the center of the leap are knocked down.
TRAITS:
Minor: Savage Unlock
Adept: Entering mounted combat recharges opening strike
Master: Pet gains protection when entering an enemy AoE (9s ICD)
TIER 1:
-Your pet grants allies within 300m of it a 5% damage bonus.
-Death of a pet grants 50% primal rage to you and fury to surrounding allies. Your pets gain a bonus to vitality.
-Pet F2 recharges when the pet strikes enemy under 50% health with an attack (20s ICD).
TIER 2:
-Summon Pteradactyls at your location if you lose more than 10% if your max HP to a ranged attack (45s ICD).
-Gain fury when using physical skills, the utility teleport now recharges opening strike.
-Gain health regen based on the amount of primal rage you have.
GRANDMASTERS:
-At 50% health your pet activates your current heal skill on itself (45s CD).
-Mounted combat grants you and nearby allies resistance and stability for 6 seconds (30s CD).
-Mounted combat periodically stacks might. Might is shared to nearby allies when mounted combat ends.
(edited by lordhelmos.7623)