Scream of Desperation
im telling you guys
we need to go to the bugfix thread and spam it to oblivion to get them to listen to us
weve tried being quiet its not really working i say we go full force and spam threads till they are forced to listen
It true that sPvP concerns likely lit a fire under somebody to change spirits, but the solution they cooked up is actually a bit of a compromise between the two formats. So it makes sense it would appear in the both of them.
It’s pretty obvious the mandatory downtime is there to create a window of opportunity for a human opponent, but lowered cooldowns is not something the sPvP crowd would be in favor of (Especially when it comes to Spirit of Nature).
Don’t get me wrong, I’m not about to load a bunch of Spirits on my bar.
But the problems with them are the same problems all summonable NPC allies have, not something specific to these revisions in particular.
(edited by Vox Hollow.2736)
It’s pretty obvious the mandatory downtime is there to create a window of opportunity for a human opponent, but lowered cooldowns is not something the sPvP crowd would be in favor of (Especially when it comes to Spirit of Nature).
Nor the WvW community, but since WvW doesn’t get taken into account when balancing things anyway… we just have to keep on feeling as unloved as we are. :/
I don’t see a spirit nerf… Only buffs.
As their mother, I have to grant them their wish. – Forever Fyonna
In PvP it is a huge nerf. So i don’t know what are you talking about.
In PvP it is a huge nerf. So i don’t know what are you talking about.
No it’s not, it’s only a nerf if all you did was maintain your spirits 100%, if you summon them as you need them (like I do because I find constantly summoning the stupid things annoying) its a buff, a pretty hefty one too I might add.
As their mother, I have to grant them their wish. – Forever Fyonna
I don’t see a spirit nerf… Only buffs.
The recast cooldown for spirits now only starts ticking when they die, which means that you will be without them for 25 seconds no matter what. Before the patch you were able to recast them earlier if they lived long enough, as in instantly if they didn’t get killed during their uptime.
Edit: I come from a WvW perspective mainly, where my build, which worked well for 1 year, makes no sense anymore now.
It true that sPvP concerns likely lit a fire under somebody to change spirits, but the solution they cooked up is actually a bit of a compromise between the two formats. So it makes sense it would appear in the both of them.
It’s pretty obvious the mandatory downtime is there to create a window of opportunity for a human opponent, but lowered cooldowns is not something the sPvP crowd would be in favor of (Especially when it comes to Spirit of Nature).
Don’t get me wrong, I’m not about to load a bunch of Spirits on my bar.
But the problems with them are the same problems all summonable NPC allies have, not something specific to these revisions in particular.
I haven’t been able to play since the patch, but this would be an improvement if we could dismiss the spirits in PVE. Otherwise, they mucked with PVE because they were too lazy to split skills.
I think the lowered cooldown on Spirit of Nature just keeps it the same in terms of uptime. You’re still using it for 60 seconds out of 240 seconds.
In PvP it is a huge nerf. So i don’t know what are you talking about.
No it’s not, it’s only a nerf if all you did was maintain your spirits 100%, if you summon them as you need them (like I do because I find constantly summoning the stupid things annoying) its a buff, a pretty hefty one too I might add.
Obviously it is a nerf. If my spirits managed to live till their 60sec death I could recast them and have 100% uptime. And now I even can’t precast them, cause I’m losing precious seconds. So you will be without spirits for 25 secs ANYWAY. And that’s it. The earlier they die the less this nerf is obvious ( it can even turn into a buff ) but ONLY if your spirits die early in a mess. If they live longer then 35 secs that is a nerf, whether you accept it or not.
And even more – you forget that spirits can now be CC’d. That means that your elite spirit can be interrupted right before ressing you or your teammate going into full 30sec CD. Great news and not a nerf, ofcourse!
(edited by Geshque.1326)
In PvP it is a huge nerf. So i don’t know what are you talking about.
No it’s not, it’s only a nerf if all you did was maintain your spirits 100%, if you summon them as you need them (like I do because I find constantly summoning the stupid things annoying) its a buff, a pretty hefty one too I might add.
Obviously it is a nerf. If my spirits managed to live till their 60sec death I could recast them and have 100% uptime. And now I even can’t precast them, cause I’m losing precious seconds. So you will be without spirits for 25 secs ANYWAY. And that’s it. The earlier they die the less this nerf is obvious ( it can even turn into a buff ) but ONLY if your spirits die early in a mess. If they live longer then 35 secs that is a nerf, whether you accept it or not.
And even more – you forget that spirits can now be CC’d. That means that your elite spirit can be interrupted right before ressing you or your teammate going into full 30sec CD. Great news and not a nerf, ofcourse!
They could ALWAYS be CCed, Knock downs, knock backs, launches still interrupted the spirit they just didn’t move, and i know for a fact dazes and stuns worked on them as well seeing as how everytime i fought a spirit ranger i’d always interrupt the elite spirit because i’m not an oblivious idiot who only knows how to do DMGZ! like 95% of players seem to.
As their mother, I have to grant them their wish. – Forever Fyonna
So why do you think Anet stated that NOW spirits can be CC’d if they could have been earlier?
So why do you think Anet stated that NOW spirits can be CC’d if they could have been earlier?
They weren’t being KD, Launched or KB, they were still being interrupted by those 3 effects but they were not taken out of the scene for as long as those effects (all very powerful CCs) should have, IE Nature Spirit is casting, you Launch it with say, Personal Battering Ram, the spirit stops his cast and returns to following ranger instead of being sent skipping across the ground and laying there for 2 or 3 seconds.
Stuns and Dazes though did keep the full effect IE a 2s stun took that spirit out of the fight for 2 seconds, they even stated it was a bug fix, which i figured would happen anyway.
As their mother, I have to grant them their wish. – Forever Fyonna
So why do you think Anet stated that NOW spirits can be CC’d if they could have been earlier?
They weren’t being KD, Launched or KB, they were still being interrupted by those 3 effects but they were not taken out of the scene for as long as those effects (all very powerful CCs) should have, IE Nature Spirit is casting, you Launch it with say, Personal Battering Ram, the spirit stops his cast and returns to following ranger instead of being sent skipping across the ground and laying there for 2 or 3 seconds.
Stuns and Dazes though did keep the full effect IE a 2s stun took that spirit out of the fight for 2 seconds, they even stated it was a bug fix, which i figured would happen anyway.
You can also see it in PvE where you cast the skill and it never goes off, due to them being CC’ed.
The one problem Rangers have is our 3rd party skill activations. Our pet’s F2 takes forever to cast, and our spirit’s skill takes forever with that animation. Decrease them and we become even better.