Kal Snow – Norn Guardian
Search and Rescue
Kal Snow – Norn Guardian
It actually got nerfed in PvP to have a longer cooldown. This was done I believe because of the pet leash range, so rangers had the ability to rez a player potentially 5000 range away.
Or something of the sort. Either way, in guild wars 1, every class could take a rez to PvP, with a few support oriented classes having options to different types of rezzes. I think it should be the same in this game (PvP wise) or no rezzes at all.
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It actually got nerfed in PvP to have a longer cooldown. This was done I believe because of the pet leash range, so rangers had the ability to rez a player potentially 5000 range away.
S&R has a range of 600. If your pet isn’t within 600 range of a downed player when you use S&R, it will do nothing, and go on full cooldown.
I could understand the increased cooldown time if it still revived defeated players, but it no longer does. In addition, the pet can be downed while reviving, causing it to stop. It also takes slightly longer to revive a downed player than a single person reviving them.
Arguably, you could revive someone at nearly 2x speed by using this skill, but I don’t feel the nerfs were justified.
-BnooMaGoo.5690
Oh wow, I didn’t know it was nerfed. Shouts seem so lackluster, I wish they would rework them.
Have guard act like a shadow refuge, maybe losing stealth when you exit the area, but it heals for a lot while you’re in it.
S&R being an instant revive, but somehow reducing pet effectiveness (or maybe killing the pet)
Sic em is probably fine
Protect me is probably fine as well, but I’m not a big fan, I’d rather it give out Boons or quickness, or summon a spirit pet double of whatever pet you have active.
Kal Snow – Norn Guardian
I want to see protect me reworked a bit so that instead of an invulnerability and the pet taking all of the damage, incoming damage is split between the player and pet, 50/50.
As for guard, I’m really not sure what the purpose of it is. It doesn’t really do anything all that useful, except for maybe a band aid fix for pet issues in dungeons. It should probably be replaced entirely.
S&R should heal at the very least twice as much as it does now, and it should definitely be ground targeted. Just merge how guard works now with S&R and increase the cooldown to be the same as Illusion of Life and the necro rez Signet.
Sic’ Em really is the only one that is okay as is, but barely. There should be more of a benefit for it to the player through traits.
I say all of these skills be turned from shouts into Pet Skills, just like Rampage as One, then rework some traits to make them affect those lines, since there is literally only 1 trait for rangers that affects shouts at this point.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat