Search and Rescue
Have 300 more range would make the skill a lot more viable in WvW. I also think making the skill focus downed party/squad members before randoms would help a lot. I run the ability in WvW and it is very annoying when I use it to rez a squad mate and instead I pull some random.
I’m sure that random appreciates it.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
S&R was destroyed by the incompetent that nerfed that skill, same with most of the double nerfs this profession suffered.
Range and CD wich made the skill absolutely trash to any gamemode (even raids..)
But exactly that is being going on with the ranger from launch.
I’m sure that random appreciates it.
~ Kovu
That’s the idea to change the general perception of the profession.
(edited by anduriell.6280)
How about a different direction,
- Reduced the cooldown to 20 or 30 seconds base
- Pet enters a defensive stance for a small amount of time, ie it stops attacking
- Pet will pulse heal to downed allies while in said stance, 3-5% every 1-3 seconds for 10-12 seconds. Not sure where the limits should lie, I imagine something akin to reapers transfusion trait.
- Pet takes reduced damage from condi and power, ignores movement affecting conditions, but can be hard cc’ed out of the stance.
- Healing range is about 180-300 from the ranger. Again not sure of how much is too much.
The idea behind this change would be to bring it alongside the necro transfusion trait. It heals a total of 18% over 9 pulses quite quickly. While this change would result in a higher heal over a longer period of time. The short cooldown makes it more enticing for healers to bring, while the pet still remains vulnerable.
How about a different direction,
- Reduced the cooldown to 20 or 30 seconds base
- Pet enters a defensive stance for a small amount of time, ie it stops attacking
- Pet will pulse heal to downed allies while in said stance, 3-5% every 1-3 seconds for 10-12 seconds. Not sure where the limits should lie, I imagine something akin to reapers transfusion trait.
- Pet takes reduced damage from condi and power, ignores movement affecting conditions, but can be hard cc’ed out of the stance.
- Healing range is about 180-300 from the ranger. Again not sure of how much is too much.The idea behind this change would be to bring it alongside the necro transfusion trait. It heals a total of 18% over 9 pulses quite quickly. While this change would result in a higher heal over a longer period of time. The short cooldown makes it more enticing for healers to bring, while the pet still remains vulnerable.
What about this:
- pet’s take the ally closest to your target and teleport to you.
- The pet ressing is not like full speed like now, but while on combat, so it takes longer for the pet to resurrect alone that it would be done for another player.
- range go back to 1200 or remove it completely.
- CD in 60.
- goes to elite slot.
- strength of the pack reduce CD base to 45 seconds and reduce effect to 6 seconds instead 9. Goes to the utility slot.
Now we have a reason to use S&R because is useful and the ranger gets a half decent way to get stab. With all the CC all the classes are spamming right now the absolute lack of stability cringe my gears….