“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
I just wanted to give a shout out to this skill (see what I did there? :P). “Search and Rescue” has become one of the skills that I always use in dungeons, ever since it has become more reliable. The pet can often revive allies in places that would get a player killed, and it can also allow you to revive an ally while you take aggro away from a boss. It’s a brilliant tool in itself, but it gets even better when you pair it up with other skills.
I love using “Search and Rescue” with Quickening Zephyr on allies who are defeated (not downed). Just run over to them, use “Search and Rescue” to make your pet start reviving, start reviving them yourself as well, and then use Quickening Zephyr and watch your ally be revived in a few seconds. And you can do it even faster if you also use pet switch quickness from the beastmaster trait. When using this combo, no other profession can revive as fast as the Ranger.
Another trick is to use it in combination with “Guard”. We all know the use of “Guard” in WvW by now, but it can also be used in combination with “Search and Rescue” to great effect. “Guard” gives your pet stealth and protection, and “Search and Rescue” gives your pet 25% faster movement speed. This combo can be a life saver in a fractals run, and it also works with Quickening Zephyr.
So yeah, I urge you all to test “Search and Rescue” out for yourself, if you aren’t already using it. It is a brilliant support tool, and in a combination with Healing Spring and Spirit of Nature, it makes us one of the best support professions to have in a dungeon.
When using this combo, no other profession can revive as fast as the Ranger.
Apart from Guardians and Warriors..
When using this combo, no other profession can revive as fast as the Ranger.
Apart from Guardians and Warriors..
Try it yourself before you judge. Remember; both your pet and you get quickness, while Guardians and Warriors only apply quickness to themselves.
Edit: If you’re talking about skills, then Signet of Mercy has a 240 second recharge time, “Search and Rescue” has a 85 second recharge time. Battle Standard can only revive allies once, while Spirit of Nature can revive allies twice before it dies. And the 10% faster revive speed trait for Warriors, can’t even compare to the revive speed of the pet (although it is slower then a players revive speed), especially with quickness on top.
(edited by Kasama.8941)
Yea, this really is one of the most underestimated skills. However, the one thing that keeps me from using it very often is the cooldown, which is pretty brutal.
Wasn’t it bugged? I recall the range being very small. I also recall the healing done being incredibly little.
Yea, this really is one of the most underestimated skills. However, the one thing that keeps me from using it very often is the cooldown, which is pretty brutal.
Compare it to other revive skills, and you will see that the recharge time is very forgiving.
Wasn’t it bugged? I recall the range being very small. I also recall the healing done being incredibly little.
The range of the skill is 600. So your pet needs to be at a maximum range of 600 to a downed/defeated ally, for the skill to work. I can’t remember how much the healing was before, but it is defiantly a considerable amount now. There was some problems before with the skill not working, no matter how close you were to an ally. But ever since I’ve started using it a lot, I have never had a moment where the skill didn’t work (unless if I was out of the 600 range of curse). It is very reliable now.
Yea, this really is one of the most underestimated skills. However, the one thing that keeps me from using it very often is the cooldown, which is pretty brutal.
Compare it to other revive skills, and you will see that the recharge time is very forgiving.
Wasn’t it bugged? I recall the range being very small. I also recall the healing done being incredibly little.
The range of the skill is 600. So your pet needs to be at a maximum range of 600 to a downed/defeated ally, for the skill to work. I can’t remember how much the healing was before, but it is defiantly a considerable amount now. There was some problems before with the skill not working, no matter how close you were to an ally. But ever since I’ve started using it a lot, I have never had a moment where the skill didn’t work (unless if I was out of the 600 range of curse). It is very reliable now.
Personally, I find the 600 range much too small to even consider having S&R take up a space on my bar. If it were around 1200, then I would maybe begin to think about adding it. But, honestly, I find it much easier to have my pet tank/distract the enemy while I raise, if need be. Plus, there are so many other utilities that would benefit my party, my pet, and myself so much more than S&R. It’s pretty much just a fluff skill that only fits very small niches.
(edited by Taruvoyant.4318)
Still no place for it on my bars. Maybe in pve but definitely not in pvp.
Personally, I find the 600 range much too small to even consider having S&R take up a space on my bar. If it were around 1200, then I would maybe begin to think about adding it. But, honestly, I find it much easier to have my pet tank/distract the enemy while I raise, if need be. Plus, there are so many other utilities that would benefit my party, my pet, and myself so much more than S&R. It’s pretty much just a fluff skill that only fits very small niches.
The 600 range is not from you to the downed/defeated ally, it’s from your pet to the downed/defeated ally. Unless you are using a range damage pet, your pet will always be next the the boss/mobs that your party is attacking, in which case 600 range is more then enough.
As mentioned above; don’t judge it until you try it. I use it all the time in fractals. And if an ally is defeated, no one ells can revive as fast as you can with “Search and Rescue” and Quickening Zephyr.
Still no place for it on my bars. Maybe in pve but definitely not in pvp.
I haven’t tested this out in PvP. I’m only speaking about dungeons here.
Also, if you use it during the Hounds of Balthazar elite, the hounds will help rez too giving you 3 rezers.
At least it used to several months ago when I still PvE’d.
Well I keep wanting to quit my ranger, and then I see a bad kitten vid of elder scrolls online trailer that has a archer being surrounded by enemies who pull their swords out, and he calmly looks on, knocks and arrow, and starts to pull the string back…..and it looks like he is wearing inquest armor from gw2… amazing, it always pulls me back to ranger simply for the bows. Too bad they suck.
I like Search and Rescue. Its an amazing concept with basically giving your pet an ability that makes it more like a second player, and the cooldown isn’t that bad for a revive skill (though the cooldown is offset somewhat by the fact that other revive skills are usually instant, where your pet still goes through the standard revival time process), and it can actually revive dead players as well as downed ones, where most revive skills only work on downed.
But it suffers from the same problem that any other revive trait or skill suffers from. Situational-ness. Until someone goes down, its a wasted slot. Its nothing you can utilize in a standard combat routine. So while it is really nice at the times when its needed, any other time its just taking up a spot you could be using for another trap or Lightning Reflexes or something. Which makes it hard to use unless you KNOW people are going to be going down (I used it for the Karka event and got good use out of it, for example).
Having never done a proper dungeon (waiting until I hit 80) I can’t really comment on the downed situation in dungeons. Maybe it is pretty much a sure thing that people are going to die, maybe its not.
Well I keep wanting to quit my ranger, and then I see a bad kitten vid of elder scrolls online trailer that has a archer being surrounded by enemies who pull their swords out, and he calmly looks on, knocks and arrow, and starts to pull the string back…..and it looks like he is wearing inquest armor from gw2… amazing, it always pulls me back to ranger simply for the bows. Too bad they suck.
…i’m not even gonna say how disappointed i am that ESO isn’t oblivion-skyrim-morrowind with just more people….i want a single player experience in a multiplayer game (e.g. borderlands) not an mmo that takes place in tamriel… sorry had to say this…
back on topic, i used to run search and rescue in dungeons with my old guild. haven’t used it since the update though. ranger is pretty good at reviving people. i play a pretty sturdy build so i tend to use petswap quickness on a revive in pvp and pve. but when i did run it, just to revive quickly i’d use search and rescue and heal at the same time where i would be doubling my rez rate without needing swiftness.
I like Search and Rescue. Its an amazing concept with basically giving your pet an ability that makes it more like a second player, and the cooldown isn’t that bad for a revive skill (though the cooldown is offset somewhat by the fact that other revive skills are usually instant, where your pet still goes through the standard revival time process), and it can actually revive dead players as well as downed ones, where most revive skills only work on downed.
But it suffers from the same problem that any other revive trait or skill suffers from. Situational-ness. Until someone goes down, its a wasted slot. Its nothing you can utilize in a standard combat routine. So while it is really nice at the times when its needed, any other time its just taking up a spot you could be using for another trap or Lightning Reflexes or something. Which makes it hard to use unless you KNOW people are going to be going down (I used it for the Karka event and got good use out of it, for example).
Having never done a proper dungeon (waiting until I hit 80) I can’t really comment on the downed situation in dungeons. Maybe it is pretty much a sure thing that people are going to die, maybe its not.
Don’t forget that “Search and Rescue” also works if your pet is defeated.
Apart from just doing heart quests and solo roaming in PvE. I find it hard to think about situations where other players aren’t downed or defeated.
Actually, it doesn’t work when the pet is dead. It will run to the ally, but won’t ress. The pet will just stand over the body, until the ally is ressed or you make the pet attack a foe.
Actually, it doesn’t work when the pet is dead. It will run to the ally, but won’t ress. The pet will just stand over the body, until the ally is ressed or you make the pet attack a foe.
Unless it’s been changed since I last used it the pet will continue attempting to revive whenever they are active so if you’re out of combat they’ll just be briefly interrupted whenever they’re downed only to keep on rezzing once they’re back up. In combat this would obviously be a deal breaker, but it was pretty awesome when we had two people stuck defeated in the flaming boulder cooridor fractal and my pet slowly but persistently got them both back up at no risk to the rest of us.
Well I keep wanting to quit my ranger, and then I see a bad kitten vid of elder scrolls online trailer that has a archer being surrounded by enemies who pull their swords out, and he calmly looks on, knocks and arrow, and starts to pull the string back…..and it looks like he is wearing inquest armor from gw2… amazing, it always pulls me back to ranger simply for the bows. Too bad they suck.
…i’m not even gonna say how disappointed i am that ESO isn’t oblivion-skyrim-morrowind with just more people….i want a single player experience in a multiplayer game (e.g. borderlands) not an mmo that takes place in tamriel… sorry had to say this…
back on topic, i used to run search and rescue in dungeons with my old guild. haven’t used it since the update though. ranger is pretty good at reviving people. i play a pretty sturdy build so i tend to use petswap quickness on a revive in pvp and pve. but when i did run it, just to revive quickly i’d use search and rescue and heal at the same time where i would be doubling my rez rate without needing swiftness.
Never played any elder scrolls games, just never got into them. However ESO looks pretty kitten good atm, and the reviews from people who are critics on games said that when they played the alpha it was a blast and absolutely amazing. We can take this too pm if you want, the trailer for it had me hooked tho, atleast the part with the archer which is the reason I play medieval games. Pm me if you are interested in talking about this, if not its cool.
I want to +1 my support for SnR. I run it all the time on certain fractals now.
BTW Kasama, I never tried it before, but you say it works even when it’s dead? I have a few questions for you.
If my pet is alive when I use it, but dies, will it continue rezzing?
If my pet was already dead, will it rez without any interruptions?
Is there any difference using a dead/alive pet to do the rez?
I wonder if it’s better to start the rez with a dead pet, or with an alive one.
Also I dunno if you pointed this out, but other combat rezzes only work on DOWNED and not DEFEATED states. SnR works on DEFEATED, which makes it wonderful to bring in Fractals.
Believe me, it doesn’t work if the pet is dead.
1.Many times I have accidentally used SnR, while my pet is dead, only to see my pet run to the ally, but doesn’t do anything.
2.I have been ressed by a pet of my ally, but as soon as the pet died, while trying to ress me, the pet stopped. It stayed on top of my body, but didn’t do anything.
Believe me, it doesn’t work if the pet is dead.
1.Many times I have accidentally used SnR, while my pet is dead, only to see my pet run to the ally, but doesn’t do anything.
2.I have been ressed by a pet of my ally, but as soon as the pet died, while trying to ress me, the pet stopped. It stayed on top of my body, but didn’t do anything.
Is the skill worth taking over other skills tho? Even if it works.
Believe me, it doesn’t work if the pet is dead.
1.Many times I have accidentally used SnR, while my pet is dead, only to see my pet run to the ally, but doesn’t do anything.
2.I have been ressed by a pet of my ally, but as soon as the pet died, while trying to ress me, the pet stopped. It stayed on top of my body, but didn’t do anything.Is the skill worth taking over other skills tho? Even if it works.
In certain situations, a definite yes. Especially in fractals, where if one party member gets defeated (not downed) you greatly increase the chances of your party wiping and having to re-do something.
EDIT: On a somewhat off-topic rant, I feel players should really get out of a static mindset and really learn to be able to adapt to situations. Instead of running 2 weapons and 3 utility/1 elite for every situation, swapping out weaps/changing out utilities depending on the situation.
I feel like asking “is skill A better than skill B” is a misleading question. Sure, in most situations, A can be better than B. But there’s still going to be some specific situations in which B is just more handy to have. And I think SnR really falls under this category.
(edited by Ursan.7846)
Believe me, it doesn’t work if the pet is dead.
1.Many times I have accidentally used SnR, while my pet is dead, only to see my pet run to the ally, but doesn’t do anything.
2.I have been ressed by a pet of my ally, but as soon as the pet died, while trying to ress me, the pet stopped. It stayed on top of my body, but didn’t do anything.Is the skill worth taking over other skills tho? Even if it works.
In certain situations, a definite yes. Especially in fractals, where if one party member gets defeated (not downed) you greatly increase the chances of your party wiping and having to re-do something.
EDIT: On a somewhat off-topic rant, I feel players should really get out of a static mindset and really learn to be able to adapt to situations. Instead of running 2 weapons and 3 utility/1 elite for every situation, swapping out weaps/changing out utilities depending on the situation.
I feel like asking “is skill A better than skill B” is a misleading question. Sure, in most situations, A can be better than B. But there’s still going to be some specific situations in which B is just more handy to have. And I think SnR really falls under this category.
The bottom line is it’s a niche skill. In an incredibly small niche at that. Is it a good skill? Sure. Is it perfect? No. Is it worth a spot on your utility bar over other skills? Most likely not.
The bottom line is it’s a niche skill. In an incredibly small niche at that. Is it a good skill? Sure. Is it perfect? No. Is it worth a spot on your utility bar over other skills? Most likely not.
Yes, it’s a niche skill. Yea, it’s also quite a small niche.
But would you NOT take this skill when the situation calls for it?
I don’t slot in this skill 90% of the time. However, in specific fractals (Dredge, Grawl boss, Colossal, just off the top of my head) I carry it with me, because I find it invaluable because people are very likely to die there.
I guess my point is, I have a problem with people (like you, I suppose) saying “It’s not worth a spot in my utility bar.”
What is this spot? Are you only allowed to use 3 utilities for every situations? You’re given the ability to swap out utilities whenever not in combat. You agree that it has its uses. So why not slot in this skill, when the situation calls for it?
Forgive me for my mini off-topic rant, but I feel adaptability is of a huge importance in this game and it’s something that lot of people do not take advantage of.
The bottom line is it’s a niche skill. In an incredibly small niche at that. Is it a good skill? Sure. Is it perfect? No. Is it worth a spot on your utility bar over other skills? Most likely not.
Yes, it’s a niche skill. Yea, it’s also quite a small niche.
But would you NOT take this skill when the situation calls for it?
I don’t slot in this skill 90% of the time. However, in specific fractals (Dredge, Grawl boss, Colossal, just off the top of my head) I carry it with me, because I find it invaluable because people are very likely to die there.
I guess my point is, I have a problem with people (like you, I suppose) saying “It’s not worth a spot in my utility bar.”
What is this spot? Are you only allowed to use 3 utilities for every situations? You’re given the ability to swap out utilities whenever not in combat. You agree that it has its uses. So why not slot in this skill, when the situation calls for it?
Forgive me for my mini off-topic rant, but I feel adaptability is of a huge importance in this game and it’s something that lot of people do not take advantage of.
No worries about the rant. That’s what forums are for.
You said, “I always use in dungeons.” I’m simply saying that it’s such an incredibly small niche that it isn’t warranted in 99% of the game. Especially with its atrocious cooldown. The majority of the time I can utilize that utility spot to support my party in a more beneficial manner.
I also never said I would never use it. I have used it both before and after the update to it. However, I’ve found better ways to optimize my support role in a party.
Edit:
Sorry, Ursan, I got you mixed up with the original poster. I realize you didn’t say, “I always use in dungeons.”
In any event, I still stand by my other points.
(edited by Taruvoyant.4318)
What I don’t like about it, is that 50% of the time it doesn’t work. The pet will run over to the downed ally and do nothing at all (when the pet is alive of course). It’s like our #3 downed skill, half the time it doesn’t work.
In addition, it doesn’t work when the pet is dead or dies while rezzing. Wouldn’t that make it weaker than other classes because it’s dependent on the life of a really squishy pet? That may or may not be alive when an ally is downed? Quite realistic considering it’s a dungeon, where a pet will probably be dead for most fights with any AOE.
Anyways. I prefer the Engineer resurrection or the Elementalist’s. I still use it though in Fractals because most of the Ranger utilities are pretty lack luster for my build set up. I’m not quite sure what else to take for that third utility, since my build doesn’t circle around Traps or Signets.
I’m gonna bump this and hope that the OP can answer my questions. I tried to find a way to test this, but it’s hard to find a testing ground where I can control A. dead ally B. dead pet C. exactly when the pet dies…
I want to +1 my support for SnR. I run it all the time on certain fractals now.
BTW Kasama, I never tried it before, but you say it works even when it’s dead? I have a few questions for you.
If my pet is alive when I use it, but dies, will it continue rezzing?
If my pet was already dead, will it rez without any interruptions?
Is there any difference using a dead/alive pet to do the rez?
I wonder if it’s better to start the rez with a dead pet, or with an alive one.
Also I dunno if you pointed this out, but other combat rezzes only work on DOWNED and not DEFEATED states. SnR works on DEFEATED, which makes it wonderful to bring in Fractals.
The pet doesn’t revive when it is defeated, I thought it did, but after testing it some more I noticed that it just runs over to an ally, but don’t revive him/her. The pet just stands there (which can still be somewhat useful, as the pet can work as a shield).
I don’t know if the pet will continue to revive after being defeated, but I don’t think so. After being knocked back/down, however, it will get back up and continue to revive. It’s funny how “Search and Rescue” is a lot more reliable then Lick Wounds.
Edit: Tested it today. The pet stops reviving if it’s defeated while reviving.
Yes I did mention that. That is a big part of why I made this thread. Using the “Search and Rescue” + Quickening Zephyr combo, as explained in my original post, you can revive a defeated ally almost as fast as you would a downed ally. It is extremely useful, and it is only the Ranger who can revive someone that fast.
(edited by Kasama.8941)
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