Search and Rescue now useless in PvE
This is all moot….we will shortly have a new skin for the Rainbow Jellyfish…so all is good in the World of the Ranger /sarcasm off
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
It should also have a larger ranger, or just not go on CD if there is nobody in range. Nothing worse than hitting it and your pet just stands there because you were slightly too far away.
Tarnished Coast – Dissentient [DIS]
All classes
I totally agree with you, FInN. I want to be able to use it MORE often, not less!
It already wasn’t the most useful skill in the world but I kept it in my line up so I could raise people faster. Now it’s completely useless!
Forget that. I only get 3 Utility Skills and I can use that slot for something else, something better. Maybe I’ll go back to it again when they de-nerf it.
SnR was already a mediocre skill. Now it’s been demoted to worthless. Oh well, it can join spirits.
Agreed, this change is really rubbish for PvE. I used to run with Search and Rescue for dungeons but now it feels like a waste of a slot since the window of opportunity to use it is so, so small.
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law
I used it 3 times in molten facility last night to save team mates while I kept up DPS and boss aggro. You have to watch health bars. I hear your complaint but useless is a bit strong of a word so I had to post a counter example.
“Search and Rescue” skill:
Increased cooldown from 85 seconds to 180 seconds in PvP.
No longer revives defeated allies.
I was hoping the defeated allies part would only apply to PvP, guess not. If they can set a different cool down for PvP seems like they could easily allow this to work on defeated allies in PvE.
Yeah, I was aggravated to see this as well. Since the pet can be killed while doing this, I always thought it was pretty well-balanced before the patch. Post-patch, meh.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Yeah, I was aggravated to see this as well. Since the pet can be killed while doing this, I always thought it was pretty well-balanced before the patch. Post-patch, meh.
This, granted it’s still a good Rez skill (in PvE that is), just not as useful as before.
As their mother, I have to grant them their wish. – Forever Fyonna
Ive been nerfed again!!!! Lol but then they did trade it with signet buffs. I can live with that
Sophia Theos Beast Master
[Fissure of Woe]
Yeah, I was aggravated to see this as well. Since the pet can be killed while doing this, I always thought it was pretty well-balanced before the patch. Post-patch, meh.
This, granted it’s still a good Rez skill (in PvE that is), just not as useful as before.
I think it’s now one of the worst, if not the worst, rez skill in PvP given it has no advantages over the other rezzes to compensate for its disadvantages (feel free to correct me on this if anyone can).
In PvE, it’s middle of the road at best. It’s only compensation is a lower cooldown than average for rez skills.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
“Only time anyone would use this skill is if someone is dead because if someone is downed and they are killed or revived/rally as the pet is walking to them it will reset and you won’t be able to use it again while its on cool-down rendering the skill useless.”
It’s fine. Someone was complaining to me in the weapons facility that it was a useless skill and too slow and yada yada yada. They had to eat their words when they died reviving people while I was fighting, dodging, and reviving with the pet. Twice in that run I was the only person standing, along with my pet, and we revived up to win. It does work particularly well in content where you are at great risk when you personally move to a downed player then kneel down to revive.
Yeah, I was aggravated to see this as well. Since the pet can be killed while doing this, I always thought it was pretty well-balanced before the patch. Post-patch, meh.
This, granted it’s still a good Rez skill (in PvE that is), just not as useful as before.
I think it’s now one of the worst, if not the worst, rez skill in PvP given it has no advantages over the other rezzes to compensate for its disadvantages (feel free to correct me on this if anyone can).
In PvE, it’s middle of the road at best. It’s only compensation is a lower cooldown than average for rez skills.
Only thing I can even think of to make up for the stupid long CD in PvP is that it’s the fastest activating one… But at the same time it’s the slowest to Rez…
I think it was unjustly nerfed tbh, it really wasn’t super amazing to begin with.
As their mother, I have to grant them their wish. – Forever Fyonna
I 100% agree with you Durz. The nerfs to Search & Rescue and Ride the Lightning are two I’m not in agreement with … and one doesn’t affect me (I haven’t played my ele in a long time except to craft)
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
I 100% agree with you Durz. The nerfs to Search & Rescue and Ride the Lightning are two I’m not in agreement with … and one doesn’t affect me (I haven’t played my ele in a long time except to craft)
I’m fine with the RTL one, it was ridiculous how easily they could get in and out of combat with absolutely no drawbacks. And it’s not like they don’t have other leaps, or teleports, or a movement speed buff etc.
As their mother, I have to grant them their wish. – Forever Fyonna
I feel bad for them with RtL because if you dodge it, they get the 40s cd even though they were using it to close, not escape. It’s a bad design with that change and the newest way to troll elementalists.
They are pretty ridiculous, though I think Thief is now king of the ridiculous hill.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
I feel bad for them with RtL because if you dodge it, they get the 40s cd even though they were using it to close, not escape. It’s a bad design with that change and the newest way to troll elementalists.
They are pretty ridiculous, though I think Thief is now king of the ridiculous hill.
Actually if it pops up with “Evade” you get the 20s CD because the game counts it as a “hit” the enemy just mitigated the effect.
If they Block, Evade, are Immune/invuln, or it “misses” then you still get the 20s CD.
As their mother, I have to grant them their wish. – Forever Fyonna
They did a ’smiter’s boon’ to search and rescue in pvp with that insane cd. And the fact that they nerfed it to only work on downed players in pve as well was uncalled for.
They did a ’smiter’s boon’ to search and rescue in pvp with that insane cd. And the fact that they nerfed it to only work on downed players in pve as well was uncalled for.
Lol at least it doesn’t last 5 seconds and cost 25 energy now xD
As their mother, I have to grant them their wish. – Forever Fyonna
Yeah, I was aggravated to see this as well. Since the pet can be killed while doing this, I always thought it was pretty well-balanced before the patch. Post-patch, meh.
This, granted it’s still a good Rez skill (in PvE that is), just not as useful as before.
I don’t think it’s worth the space on the skill bar any more. It’s a skill which does nothing when everyone is fine and when someone is downed it’s far from a guaranteed res. The range isn’t that great so I often found I would use it and the pet wouldn’t do anything (I ended up getting so close to my target to ensure it worked I may as well res them myself) and the res rate is pretty slow which often means the pet will die before it succeeds (there is a reason the person went down in the first place).
The only time I really cared about this skill and thought it was worth the slot was in dungeons when someone died (not downed, defeated). Resing a defeated player was something very worthwhile and it’s difficult to do when you have to kite a boss around. The pet res was great during things like the volcano fractal when recovering from a near wipe during the shaman fight. Other classes have tools useful for this too (thieves have stealth, guardians have reflects etc) so this felt like a unique way for the ranger to contribute. The price paid to do this was incredibly high (resing a defeated player with a pet takes a long time and that entire time you can’t pet swap or take advantage of any pets) so I don’t understand why this was nerfed in PvE.
I don’t like the design of the skill any way – it’s planning to fail and useless when you don’t fail. A guardian’s wall of reflection is so much more useful than this (it prevents deaths and has a much shorter cool down, it’s useful in a variety of situations and can do multiple things). I like versatile skills that don’t feel like dead weight when I’m doing well.
TL;DR I don’t think this skill is worth the slot in PvE any more. Fortunately signets are actually useful and fun now so losing this skill isn’t as big a deal as it would have been if they hadn’t of given us other toys to play with.
Personally think the skill should be remade. It should give the pet 15 seconds where the pet will search within 2000 units for a downed ally and if it finds one in that time frame it will go rez them. If it manages to rez somebody before the 15s is up, it will continue searching and if somebody else is down nearby it will go rez them.
Personally think the skill should be remade. It should give the pet 15 seconds where the pet will search within 2000 units for a downed ally and if it finds one in that time frame it will go rez them. If it manages to rez somebody before the 15s is up, it will continue searching and if somebody else is down nearby it will go rez them.
I want to give this idea Durzllas Seel of Approval.
As their mother, I have to grant them their wish. – Forever Fyonna
I find S&R to be unwieldy and cumbersome, not useless. It’s amazing when it works, but the way it is right now, it is very risky and requires micro to use.
These are the issues I have with it:
- The pet has to be near your target. It’s kinda hard to do if there are no enemies near your rez target, or without using “Guard!”. Or the worst case, you have to walk near your rez target.
- You have to make sure that your rez target is NOT near an allied npc or the pet might rez that instead :/
- If you pop it and there’s no valid target, it goes on cooldown, completely wasting the skill
If I were to make a change to it, I’d rather make it an ally targeted skill instead of letting the AI pick a rez target by itself. That would remove all 3 issues that I listed above.
But you know, when and IF it works, you feel all pro and you get to gloat :P Nothing like smacking someone’s dying face in with my Murellow while they feel disgusted being rezzed by an ugly-skinless-dog-bear-thing :P
Doing It With Style
www.exg-guild.com
This skill needs major help. Before the nerf I would use it for dungeon bosses for the sole reason of reviving DEAD players. More often than not one of two things happen with downed players; you can rez them yourself safely, or theyre being bombarded by high damage AoE and the pet/person will die trying. It still has its uses, but its even more situational now. On the fractals fire elemental my pet managed to keep a party member alive and the boss occupied trying to kill him while i was able to revive 2 dead party members. Boss couldn’t do enough damage to kill them, pet couldnt revive fast enough to allow him to rally. :P
Couple things that would help this skill: Increase the range (what is the range anyways, its not listed as far as I can tell). If the pet doesnt contribute to the person reviving the cooldown shouldnt activate (or reduce the cooldown significantly).
I feel it not working for defeated allies is a bonus. Your pet takes so long to revive someone who’s defeated that you might as well have just gone over there and picked them up yourself. I would always use search and rescue to pick someone up who’s down. I’ve more recently removed it from my skill bar because in any situation where I’d find it handy, it either didn’t work (reviving allies who’re stuck under the Tequatl’s cousin) or I’d have been better off reviving them myself.
“There, it’s dead and it’s never coming back!” – Famous last words
Search and Rescue should be a F-number command!
Search and Rescue = F5
Considering the cooldown, overall mechanics and the buggy state even before patch, it’s always been more or less useless…
So you mean it’s useless now just like Signet of Mercy for Guardians and Glyph of Renewal for Ele’s? Obviously the nerf to S&R was a hate crime against Rangers…
Tbh it was a bit OP. The only skill in the game that can res dead people. It meant it prevented parties being wiped in dungeons and in WvW you can pick up your dead allies to keep a zerg alive whilst in relative safety.
Now its just rubbish lol but goes a long the lines of the other classes res skills.
Sophia Theos Beast Master
[Fissure of Woe]
Rangers pet can sometimes be one shotted by enemies, no need for nerf. Thanks Anet you really made Search and Rescue unusable as a trait. I will never use it again pointless.
Give us another DPS trait ability for pet or something if we can’t have heal. Again PvP or wvw destroying pve content as always.
But of course Thief gets more buffs to be super powered, Anets favorite profession apparently. Lets not forget heal spirit is useless too which can only raise npcs that die anyway: useless. I guess with all professions having ability to have a healer is false.
(edited by Draymos.5489)
I feel it not working for defeated allies is a bonus. Your pet takes so long to revive someone who’s defeated that you might as well have just gone over there and picked them up yourself. I would always use search and rescue to pick someone up who’s down. I’ve more recently removed it from my skill bar because in any situation where I’d find it handy, it either didn’t work (reviving allies who’re stuck under the Tequatl’s cousin) or I’d have been better off reviving them myself.
Nope skill should be replace now its useless.