Search and Rescue vs Glyph of the Tides
Victory at any cost.
As a counterpoint I would argue that Eurantien, a pro who has more experience on ranger/druid than these two players combined doesn’t usually run S&R on his bar. So i’d say go with what you like.
Although GoT is pretty much my favorite skill, I take S&R in place of it. It just changes fights completely in solo q. 2 out of 3 times the team that takes mid at the start wins the game.
I also use it when I 1v1 if I need condi clear or even the boons.
S&R is very strong and I think when it comes to solo queue its one of the strongest skills in the game. For team play It doesn’t get a ton of use and can be shut down through coordination.
Am I good?… I’m good.
Just going to echo eurantien here. It’s a purely brilliant carrying tool for soloQ.
For more coordinated games though, it’s alot more difficult to pull off.
I’ve had scrims where S&R really wasn’t worth taking and I’d wished I brought a different utility, but I’ve also been able to fully turn the momentum of a game with it. So I would argue it is worth taking, just for that potential alone.
I picked it technically because that’s something that I can bring and others can’t.
It can be useful, it can be useless …
So it technically breaks down to “what works better for you”.
I play it with my guildies and if they don’t see me coming I become a magician (Celestial Shadow into S&R is a lot of fun).
I’m sticking to what Eurantien and Frosty said.
I’ll just chime in and say I love both skills. However, I run S&R exclusively now. The benefit of a guaranteed revive, at the right time, outweighs the mayhem I can create with glyph of tides.
Think about how wonderful it is to turn a 2v2 into a win, or simply to arrive close to a 1v2, pull your downed ally off point and rotate or try for the cap. Even if you only use it twice a game like this, it’s worth it.
I agree that S&R can easily be shut down by skilled players. All you need to do is pay attention to the ranger when you are about to down his friend. I usually switch targets to the enemy ranger instantly when downing his ally. Just smash the snot out of the ranger and S&R will be mostly useless.
Sneak Gyro Revive > S&R against skilled opponents.
Edit: Don’t forget you can free cast S&R to give allies regen and swiftness.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Rather than give you my own thoughts I’ll just tell you what my regular and pug team mates have said over Teamspeak:
About Glyph of Tides: Nothing
About S&R: “OMG!”,
“That is SOOOO cool!”
“You saved this whole fight.”
“What just happened?! Oh, WOW! How did you DO that?!??”
Glyph of Tides is a great knockback that when traited gives you a seed for a heal and condi cleanse, and those things ARE important when running or bunkering solo.
But S&R allows you to make match saving play after play after play in a team fight.
PS: The inital mid fight can go on for quite awhile. I’ve used S&R twice during that fight on more than one occasion and on my third revival in any opening mid fight I will joke that: “You guys sure know how to keep a druid busy…”
I’m becoming known as someone who keeps repeating that joke enough that it’s starting to go stale… and I only tell it after the third revive in a single opening match mid fight.
S&R FTW.
(edited by Voluptus.3509)
PPS: If you run mostly glyphs then you won’t need to choose. I often run S&R, Glyph of Tides and Glyph of Equality (Glyphs are traited for seeds).
the way i see it , is S&R defenisve Play , Revive recover recap = time taken = less points gained = more risk of incomming +1’s if the fight is a 2vs2 can draw out a simple quick fight might snowball into a 3vs2 or 4vs2 as people rotate around.
offensive play Glyph of tides , push = Decap role = risk of allie dying = easly countered unless you do a good ancient seeds+vines combo ect to keep them off the point while you Revive your ally.
glyph is equal risk but can reward with the faster cap = more points in the short run if No +1’s turn up its a easy cap and holds Node defence by playing offensively.
but in a Teamspeak co game with decent teams Glyph of tides is too risky as a +1 will always likely Show its ugly face.
(edited by Zenos Osgorma.2936)