Search and Rescue vs Glyph of the Tides

Search and Rescue vs Glyph of the Tides

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Posted by: Nimrud.5642

Nimrud.5642

Hey,

the question is simple…

I’m leaning towards the glyph because SaR is too situational imho. However when its needed, it is quite a lot of help. I watched ROM and Phanta playing druid, they both have SaR on their bars but most of the time they dont use it. Minutes go by and they dont use it… wouldnt basically anything be more useful than that? (I know, I know… they are pros and stuff, but I still had to ask this.)

enthusiastic noob

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Posted by: Justine.6351

Justine.6351

Victory at any cost.

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Posted by: Swagatron.8065

Swagatron.8065

As a counterpoint I would argue that Eurantien, a pro who has more experience on ranger/druid than these two players combined doesn’t usually run S&R on his bar. So i’d say go with what you like.

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Posted by: Fluffball.8307

Fluffball.8307

Although GoT is pretty much my favorite skill, I take S&R in place of it. It just changes fights completely in solo q. 2 out of 3 times the team that takes mid at the start wins the game.

I also use it when I 1v1 if I need condi clear or even the boons.

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Posted by: Eurantien.4632

Eurantien.4632

S&R is very strong and I think when it comes to solo queue its one of the strongest skills in the game. For team play It doesn’t get a ton of use and can be shut down through coordination.

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Posted by: Pvt Frosty.6973

Pvt Frosty.6973

Just going to echo eurantien here. It’s a purely brilliant carrying tool for soloQ.

For more coordinated games though, it’s alot more difficult to pull off.
I’ve had scrims where S&R really wasn’t worth taking and I’d wished I brought a different utility, but I’ve also been able to fully turn the momentum of a game with it. So I would argue it is worth taking, just for that potential alone.

Just Filthy Kasuals – Bowscoooped!
YouTube / Twitch

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I picked it technically because that’s something that I can bring and others can’t.
It can be useful, it can be useless …

So it technically breaks down to “what works better for you”.
I play it with my guildies and if they don’t see me coming I become a magician (Celestial Shadow into S&R is a lot of fun).

I’m sticking to what Eurantien and Frosty said.

“Observe, learn and counter.”

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Posted by: Archon.6480

Archon.6480

I’ll just chime in and say I love both skills. However, I run S&R exclusively now. The benefit of a guaranteed revive, at the right time, outweighs the mayhem I can create with glyph of tides.

Think about how wonderful it is to turn a 2v2 into a win, or simply to arrive close to a 1v2, pull your downed ally off point and rotate or try for the cap. Even if you only use it twice a game like this, it’s worth it.

I agree that S&R can easily be shut down by skilled players. All you need to do is pay attention to the ranger when you are about to down his friend. I usually switch targets to the enemy ranger instantly when downing his ally. Just smash the snot out of the ranger and S&R will be mostly useless.

Sneak Gyro Revive > S&R against skilled opponents.

Edit: Don’t forget you can free cast S&R to give allies regen and swiftness.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Voluptus.3509

Voluptus.3509

Rather than give you my own thoughts I’ll just tell you what my regular and pug team mates have said over Teamspeak:

About Glyph of Tides: Nothing

About S&R: “OMG!”,
“That is SOOOO cool!”
“You saved this whole fight.”
“What just happened?! Oh, WOW! How did you DO that?!??”

Glyph of Tides is a great knockback that when traited gives you a seed for a heal and condi cleanse, and those things ARE important when running or bunkering solo.

But S&R allows you to make match saving play after play after play in a team fight.

PS: The inital mid fight can go on for quite awhile. I’ve used S&R twice during that fight on more than one occasion and on my third revival in any opening mid fight I will joke that: “You guys sure know how to keep a druid busy…”

I’m becoming known as someone who keeps repeating that joke enough that it’s starting to go stale… and I only tell it after the third revive in a single opening match mid fight.

S&R FTW.

(edited by Voluptus.3509)

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Posted by: Voluptus.3509

Voluptus.3509

PPS: If you run mostly glyphs then you won’t need to choose. I often run S&R, Glyph of Tides and Glyph of Equality (Glyphs are traited for seeds).

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the way i see it , is S&R defenisve Play , Revive recover recap = time taken = less points gained = more risk of incomming +1’s if the fight is a 2vs2 can draw out a simple quick fight might snowball into a 3vs2 or 4vs2 as people rotate around.

offensive play Glyph of tides , push = Decap role = risk of allie dying = easly countered unless you do a good ancient seeds+vines combo ect to keep them off the point while you Revive your ally.

glyph is equal risk but can reward with the faster cap = more points in the short run if No +1’s turn up its a easy cap and holds Node defence by playing offensively.

but in a Teamspeak co game with decent teams Glyph of tides is too risky as a +1 will always likely Show its ugly face.

(edited by Zenos Osgorma.2936)