Search and rescue and Allies aid

Search and rescue and Allies aid

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Hey.
Havent you noticed that you can cast search and rescue passively with the trait and then you can cast it again as a skill?
Combined with mercy runes that makes us a heal bot or what?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Indeed.

Just like you can trigger every single ability in the game that way. With every profession.
Clarion Bond vs. Call of the Wild comes to mind.

Can’t tell anything about heal botting.
Why would you heal when you can simply 8stack burn people to death in 5 seconds playing a guardian or just kindy pick the elementalist to do the same and prevent people from downing, too.

“Observe, learn and counter.”

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

In what game mode or content is a heal bot needed or wanted?

Speaking from a PVE-only point of view…

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Posted by: Dardamaniac.1295

Dardamaniac.1295

i couldnt resist so i made a short video.. plz tell me what you think

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Posted by: Eurantien.4632

Eurantien.4632

Hmm, that’s pretty clever. Do mercy runes work if your pet gets the rez?

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Posted by: Maximum Potato.5923

Maximum Potato.5923

I’m still sceptical about it, I’m afraid. I’m not sure what stat combo you’re running, but your damage in the video seems really low, and while you can stay in fights for a long time, you can’t really win them either :/ I do like the idea of Search and Rescue in PvP and I’ll give it a shot next time I get the chance, but I’d be wary about basing an entire build around it.

Who’s a good boy? Not you, since you aggro’d the BLOODY CHAMP-

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Posted by: LughLongArm.5460

LughLongArm.5460

Its like the “tropic thunder” rule :
https://www.youtube.com/watch?v=7wVagQ_LVd4

Never go full healer/reviver, its gimmiky sure, but not very useful.
half measures: The rez trait is very good always take it, the utility is not(doesnt worth a utility spot). The cleric amulet and mercy rune are an overkill. Even ranger got some solid celec build options.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

“Observe, learn and counter.”

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Posted by: Dardamaniac.1295

Dardamaniac.1295

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

You are missing a lot here.
First of all the regen is ticking for 280 with swiftness. That helps my teammates survive.
Second i got taunt, knockback, 3 knockdowns, daze-stun and a 48 cd stability, a 60cd signet with stability too and a 60cd trait that transfers a cc to my pet. So im not a cc banner at any means. Quite the opposite. And my CC helps my team survive. Watch the video again.
And the match is for demostrating the build, its not ranked, my team is not on the same lvl as me. It doesnt mean anything that we lost so badly

(edited by Dardamaniac.1295)

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Posted by: EvilZombie.6801

EvilZombie.6801

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

^^ truth hurts

in a short game just go for the kill pressure the other team

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Posted by: Dardamaniac.1295

Dardamaniac.1295

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

^^ truth hurts

in a short game just go for the kill pressure the other team

Truth? Wow dude its just a game, there is not such a thing as truth or lies..
We are just having a discussion. Its ok to disagree but come on guys relax lets add something to this conversation, dont be all like “I TOLD YOU THERE IS NO HOPE”

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Posted by: EvilZombie.6801

EvilZombie.6801

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

^^ truth hurts

in a short game just go for the kill pressure the other team

Truth? Wow dude its just a game, there is not such a thing as truth or lies..
We are just having a discussion. Its ok to disagree but come on guys relax lets add something to this conversation, dont be all like “I TOLD YOU THERE IS NO HOPE”

OP got raged when people disagree with your build woah! really mature

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Posted by: Manekk.6981

Manekk.6981

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

While I’m not so sure how useful this build would/won’t be, taking the score of the game to demonstrate it is more than a little flawed thinking especially since the only other player who was not a low level beginner on his team left in the very beginning and they played almost the entire game with 4 people.

I could imagine playing something similar to this and just changing the amulet to still push out high damage aswell as be able to rez teammates very fast when needed.

(edited by Manekk.6981)

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Posted by: Kraljevo.2801

Kraljevo.2801

Its like the “tropic thunder” rule :
https://www.youtube.com/watch?v=7wVagQ_LVd4

Haha, this never gets old.

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Posted by: Holland.9351

Holland.9351

I think this could work. But Allies’ Aid alone is already excellent. The only downside is that it has a cooldown. So it makes sense you want to take Search & Rescue with it. But that has a huge cooldown (85s), which is just a ridiculous price to pay (1 utility slot). Allies’ Aid might have the same cooldown, but it’s not much of an investment, which is what makes it worth it. The adept traits competing with Allies’ Aid are as good as garbage.

Rune of Mercy would be better than Search & Rescue, but also a bit overkill. Allies’ Aid on its own is already fast. But the runes would come in handy when the trait is on cooldown. The extra toughness and health will also be good.

I’ve played with Allies’ Aid and love it. So try combining it with Rune of Mercy first, so without Search & Rescue. Then only add Search & Rescue if it frequently happens that you wish Allies’ Aid was off cooldown and you have a utility slot to spare(not likely).

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Posted by: Salamander.2504

Salamander.2504

Search and Rescue—waste of utility spot.
Rune of Mercy—waste of rune spot.
Running these makes you a liability to your team. You can’t DPS, you can’t bunker; too much emphasis on rezzing. These skills are the epitome of a “pass the buck” play-style wherein you rely on your teammates to do the heavy lifting. If you want something done right…

Just take Allies’ Aid and Quickening Zephyr—Allies’ Aid is fantastic, and can get your teammate up even when you are CC’d, and QZ is better in literally every single scenario—stomping, rezzing, kiting/juking, dps, communes, etc, has a lower CD, and is a traited condi clear.

(edited by Salamander.2504)

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Posted by: Dardamaniac.1295

Dardamaniac.1295

But guys the thing is that you can rezz someone before the animation of finishing ends.. Ive try it. You dont need to CC the foe.
On top of that i think that just a rezzer is not enough, thats why i choose these weapons, pets and amulet. For CCing, decaping and holding a node. Yes you can do all these

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Posted by: Dardamaniac.1295

Dardamaniac.1295

And plz dont infect the thread, keep it constructive. There is something there lets try digging in and who knows ,maybe we can found something

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Posted by: FrownyClown.8402

FrownyClown.8402

thief and guardian res bots are better


Bad Elementalist

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Posted by: Holland.9351

Holland.9351

thief and guardian res bots are better

Ranger is the fastest rezzer though.

Thats why I think adding Rune of Mercy to Allies’ Aid might be good since it would make it even faster and add 400 toughness and give extra health.

But adding Search & Rescue would probably be a waste. However, he would have to test it out. The tooltip doesn’t say what the cooldown on Allies’ Aid is. Adding Search & Rescue could still be amazing, especially with Resounding Timbre lowering the cooldown and having Rune of Mercy. Likely overkill, but possibly amazing.

But it might work best in small scale WvW.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Exactly.
I have thoughts for taking some more dmging skill for adding some extra pressure.
Right now i hit like a wet fish (as someone said)

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Posted by: Manekk.6981

Manekk.6981

At first I never liked allies aid for the simple fact I almost always used my wolf to fear while I rez a teammate, with allies aid procing search and rescue it will cancel the howl before it goes off unless you wait wich would be kittened then you might aswell skip trying to rez, however then a thought you can also use it by starting a rez to cast search and rescue and then keep an enemy busy by attacking him yourself with stuns, knockbacks or pure dps pressure while your pet does the reviving, been meaning to do this for a little while now but honestly I never found the moment I could yet.

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Posted by: Salamander.2504

Salamander.2504

But guys the thing is that you can rezz someone before the animation of finishing ends.. Ive try it…

You can do it even faster with a quickness rezz. Let’s say an ally is down 600 units away. Oh no! Swap pets, Pop Quickening Zephyr, and super speed your way over there. Immediately begin rezzing, proccing allies aid. Now you and your pet are quickness rezzing your ally, for a total of 219% rezz speed. With a Rune of Mercy and allies aid, your rezz speed is only 168%. In this scenario, you:
-Aren’t wasting a rune spot.
-Aren’t wasting a utility spot.
-Reach your teammate 50% faster from the superspeed and Rezz 51% faster.
-Your rezz skill (QZ) has 70% the CD, is a stun break, traited condi clear, and is useful in any scenario.

Taking Rune of Mercy at this point is redundant. The only time you should be using Rune of Mercy is when you wish to bestow mercy upon your opponents by gimping yourself

(edited by Salamander.2504)

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Posted by: worminator.5174

worminator.5174

thief and guardian res bots are better

Ranger is the fastest rezzer though.

Thats why I think adding Rune of Mercy to Allies’ Aid might be good since it would make it even faster and add 400 toughness and give extra health.

But adding Search & Rescue would probably be a waste. However, he would have to test it out. The tooltip doesn’t say what the cooldown on Allies’ Aid is. Adding Search & Rescue could still be amazing, especially with Resounding Timbre lowering the cooldown and having Rune of Mercy. Likely overkill, but possibly amazing.

But it might work best in small scale WvW.

Wrong. You can see the cooldown of Allies Aid in the tooltip.
Second: Resounding Timbre reduce the cooldown of Allies Aid, which is nothing else than Search and Rescue as a trait. You also get regeneration and swiftness.

About the build: Support alone is not enough. Your damage is to low and this way this build will be carried by your teammates. You need some balance between sustain, support and damage.

http://gw2skills.net/editor/?vNAQRAsf3YjUqQHL2sCusAVLG4EKfwD1D/fhFPx7htSDgLW5oK-TJhHwAPLDA4kAE4JAAa/BA

I`m running this build for some weeks, using resounding timbre to share swiftness. You will deal more damage while get access to the same support your build is providing for your teammates right now.

1. Support

Heal as one with 12 s boonduration and 16 seconds cd is more than enough to offer 75% boon uptime. There is not need for a second shout if you only focus on boonsharing.
It also provide weakness, vigor, immobilize, cripple, fear and taunt to support your team by reducing incoming damage and slowing the enemys movement. If an allie goes into downstate just use petswap next to him, use f2 taunt to interupt the stomp and then start to heal your allie.

2. Sustain

Great access to dodges and conditionremoves. Your Hp-Pool is not so high, but Heal as One can heal about 50% of your Health-pool, which helps you to stay above 90% hp. While above 90% hp you reduce incoming damage by 33%, combined with oakheart salve and protection(companions defense, protective ward) you reduce even more of the incoming damage. I dont know if you can just add all together. If you can stack the damagereduction it would mean, that you can have up to 71% additional damagereduction(, but im not sure with this).

3. Damage

After this patch the conditiondamage was really buffed. Sunspirit provide up to 10 stacks of burning every 5 (or 6) seconds, if you have three allies around. But notice that a teammate without conditiondamage also apply only low damage burningstacks. Rest of this build is a usal survival condition ranger build with a/d and s/t.

(edited by worminator.5174)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Truth? Wow dude its just a game, there is not such a thing as truth or lies..
We are just having a discussion. Its ok to disagree but come on guys relax lets add something to this conversation, dont be all like “I TOLD YOU THERE IS NO HOPE”

With all due respect, a statement of “there is no truth or lies in forums or this game” is absolutely blindfolded and ignorant.

You just want to promote the playstyle you prefer, not the playstyle that is effective.
I remember you saying your Regen ticks for 280 per second. Congratulations. Ele keep reapplying AoE burning ticking for 2K.
Thief is bursting for 6-10K every 3 seconds in the meantime.

While in the meantime your allies are struggling to down the enemies because your damage was not found in this game. Which means for every second that enemy can keep the damage up because they can afford to go offensive – your allies recieve roughly 2K per second. So in reality, you are so useful with the healing that it’s below zero. That’s analysis. Not assumptions.

It should be time to embrace the reality and open eyes to facts. Not feelings.

About adding to the relaxing conversation -
Sadly, there are people like me who add truth to the discussion instead of sugar-coating harmful game-styles. I’m completely relaxed by telling you the truth. You, on the other hand might be distressed since it’s negating the truth you wanted to hear.
That’s science of psychology.

“Observe, learn and counter.”

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

This kind of build would be more suited to Constructed teams of a nature that is built around Damage/support using Super speeds and Shout builds for medi / condi cleanses the introduction of one D/D ele + this Res build on Mid makes for a Endless Dance where those two could easly tank/damage obsorb 3 players easly.

the only tweek you need is a Good team to play with , and maybe change your Runes to runes of the Defender and swap the Amulet to Kights or Maruaders , doing do makes the build Tanky/damage fast Res while applying a boost of Aegis to yourself while each block adds Regen so when your team mates are not around it frees up Utility so you can block/ skill rotation and damage without feeling forced to use a shout to gain regen.
this adds 100% regen upkeep.

if you can some how add Quickness to the Team set up / like chronomancer or Zyphers speed or maybe a Quickness Burn guardain.

its not a Harmful play style at all , its just not Optimised to work with Pugs at such a low MMR level.

as one person put 216% res speed is more Valued than the heal because of the consistant Condi applications which is only a problem in groups that have no Condi clear support , in that video i saw no Team work at all apart from the resing which alone is not enough to create Stable control of any node.

honestly that video is the worse example to use when Showing a builds Viablilty which this builds Viablity is its Team members needing to stay alive long enough to Benifit from the extra Time being alive .

no condi clear no Water fields/ or any field combinations support which only means people will die regardless if they are ressed or not , the video over all is a clear example of how to " not apply any team work"

personal tip for the OP you just need Practice i saw a lot of times you hit major skills like PBS into a aegis ect wasted a lot of time with not swapping pets (leaving it on the Balcony) and the counter attack vs a guardain using shelter ( change targets throw it swap back , if you are not under attack pressure of course)

practice makes perfect

the play stye of Fast Res is a strong Attribute to any strong team , but weak teams can not Benifit from it due to thier lack of co-operation and Random builds in pug groups can not Garrentee a strong comp which will make the most out it.

(edited by Zenos Osgorma.2936)

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Posted by: Durzlla.6295

Durzlla.6295

Dardamanic don’t worry, they don’t realize how the build works, i’ve ran as a rez ranger since like 2 months after the game came out (my builds been tweaked quite a bit since then but the goal has been the same), and have tried to share it on the forums multiple times to people just not getting how it works at all, and just bashing it because they just don’t get it.

I didn’t look through your exact build, but i can guarantee you the theme works, and if you like that play style stick to it. I personally run LR and Protect Me over Sig of stone and sig of the wild, but that’s because i really like the quickness on swap trait for the rez build (even though the taunt is so good…), it’s saved more lives than i can think lol.

I also use a Brown Bear and a Fernhound for the AoE 4k heal + regen on the fernhound (with invigorating bond) and the AoE condi Cleanse and meat shield on the bear.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dardamaniac.1295

Dardamaniac.1295

@Zenos Osgorma
Sadly there is no runes of defender in spvp. But i thought too it might work with Maruaders amulet. Im gonna try it and see. Also those kitten Guardians have so many blocks, aegis etc that its so hard to time your CC sometimes :P.
Truth tho i need some more focus

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Posted by: Eurantien.4632

Eurantien.4632

There is little reason to not run a marauder in PvP.

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Posted by: atheria.2837

atheria.2837

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

^^ truth hurts

in a short game just go for the kill pressure the other team

Truth? Wow dude its just a game, there is not such a thing as truth or lies..
We are just having a discussion. Its ok to disagree but come on guys relax lets add something to this conversation, dont be all like “I TOLD YOU THERE IS NO HOPE”

OP got raged when people disagree with your build woah! really mature

Sorry, but a build that works and gains wins is a good thing – regardless of how it’s done.

The OP didn’t rage, he, like many, will not be bullied by those who can’t see the good that comes from doing things differently.

So sad for the game and even sadder for the world.

It’s “just a game”, but it’s not, and if you don’t get that part, nothing I can say will convince you – you “are lost”.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Dardamaniac.1295

Dardamaniac.1295

There is little reason to not run a marauder in PvP.

I can think some reasons not to run Marauder in pvp.
Since the specialization patch and the removal of the stats from the traitlines the power provided by Marauder is not equal to the power that we had before if traiting Marksmanship.
They increased the base stats by i feel that something is missing. Dont you think?

(edited by Dardamaniac.1295)

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Posted by: atheria.2837

atheria.2837

thief and guardian res bots are better

Ranger is the fastest rezzer though.

Thats why I think adding Rune of Mercy to Allies’ Aid might be good since it would make it even faster and add 400 toughness and give extra health.

But adding Search & Rescue would probably be a waste. However, he would have to test it out. The tooltip doesn’t say what the cooldown on Allies’ Aid is. Adding Search & Rescue could still be amazing, especially with Resounding Timbre lowering the cooldown and having Rune of Mercy. Likely overkill, but possibly amazing.

But it might work best in small scale WvW.

Wrong. You can see the cooldown of Allies Aid in the tooltip.
Second: Resounding Timbre reduce the cooldown of Allies Aid, which is nothing else than Search and Rescue as a trait. You also get regeneration and swiftness.

About the build: Support alone is not enough. Your damage is to low and this way this build will be carried by your teammates. You need some balance between sustain, support and damage.

http://gw2skills.net/editor/?vNAQRAsf3YjUqQHL2sCusAVLG4EKfwD1D/fhFPx7htSDgLW5oK-TJhHwAPLDA4kAE4JAAa/BA

I`m running this build for some weeks, using resounding timbre to share swiftness. You will deal more damage while get access to the same support your build is providing for your teammates right now.

1. Support

Heal as one with 12 s boonduration and 16 seconds cd is more than enough to offer 75% boon uptime. There is not need for a second shout if you only focus on boonsharing.
It also provide weakness, vigor, immobilize, cripple, fear and taunt to support your team by reducing incoming damage and slowing the enemys movement. If an allie goes into downstate just use petswap next to him, use f2 taunt to interupt the stomp and then start to heal your allie.

2. Sustain

Great access to dodges and conditionremoves. Your Hp-Pool is not so high, but Heal as One can heal about 50% of your Health-pool, which helps you to stay above 90% hp. While above 90% hp you reduce incoming damage by 33%, combined with oakheart salve and protection(companions defense, protective ward) you reduce even more of the incoming damage. I dont know if you can just add all together. If you can stack the damagereduction it would mean, that you can have up to 71% additional damagereduction(, but im not sure with this).

3. Damage

After this patch the conditiondamage was really buffed. Sunspirit provide up to 10 stacks of burning every 5 (or 6) seconds, if you have three allies around. But notice that a teammate without conditiondamage also apply only low damage burningstacks. Rest of this build is a usal survival condition ranger build with a/d and s/t.

In PvE and in WvW, Search and Rescue is an amazing skill that:

Adds to the value of Rangers as a team-member

Adds to the wins of pvp, pve and wvw in many ways.

Thanks for posting, I will look at your posted build with keen interest.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Tragic Positive.9356

Tragic Positive.9356

You all guyz are missing a point here.

The ressing game-play is not what’s the problem here.
I myself am playing the S&R trait and it’s amazing. But I can hold my ground for 30-40 seconds against 2 people on point, pressure people down through various conditions from which poison is almost on 100% uptime…

And I bring Spike Trap that gives an AoE knockdown with AoE condi pressure, which with Entangle CD baiter combined is a disaster for the enemy team. I negate much more damage through CC than the glorious Regen menitoned does.
Rangers never were a class to heal, people should realize this already.

This build is horrible because of the stat and weapon combinations. You are literally using a Longbow,GS build that is used for burst and Ranged Pressure, focusing on melee like S&R and it’s trait, paired with healing power that is a contradiction to the former 2 points, since it doesn’t scale with revive speed and ruins all and any damage you could deal.

That is why the build is absurd, regardless of how much you want to defend it.

“Observe, learn and counter.”

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Posted by: Holland.9351

Holland.9351

You all guyz are missing a point here.

I think this topic is mostly about the usefulness of Allies’ Aid, Search & Rescue and Rune of Mercy for reviving. How the rest of the build is done is largely irrelevent and doesn’t say much about the usefulness of the skills in question. The rest of the build is important, but I don’t think it’s the point of this topic. Reviving skills could work in different kinds of builds.

For example, I run Allies’ Aid on my WvW longbow Ranger and it’s great. I’m rarely close enough to help out, but even I find Allies’ Aid to be on cooldown from time to time. So it makes sense to me that some are itching to pick up Search & Rescue or Rune of Mercy. I do think investing more than Allies’ Aid could potentially be worth it.

Someone brought up some great points about how Quickening Zephyr would be better than Search & Rescue at reviving on top of being able to do a bunch of other things. That’s something to take into consideration.

I would advise taking small steps from a good build that works to a more revive-orientated build and not to go overboard with it. Start with Allies’ Aid since that’s almost no investment. Then think about adding Quickening Zephyr, Resounding Timbre, Rune of Mercy and/or Search & Rescue, but only 1 at a time. Just take your time, so play each step for a week before adding more revive-orientated skills.

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Posted by: FrownyClown.8402

FrownyClown.8402

Quickness increases the speed of ressing by 25% according to the wiki, so its not better.


Bad Elementalist

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Posted by: LughLongArm.5460

LughLongArm.5460

Quickness increases the speed of ressing by 25% according to the wiki, so its not better.

Quickness is working for both you and your pet, mercy bonos apply only to you, so it is better. (and ofc you qz brings the utility to be good in other aspects of the game).

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Posted by: Salamander.2504

Salamander.2504

Quickness increases the speed of ressing by 25% according to the wiki, so its not better.

Quickness is working for both you and your pet, mercy bonos apply only to you, so it is better. (and ofc you qz brings the utility to be good in other aspects of the game).

FrownyClown is right in that I assumed it increased rezz speed by 50%. I’ve modified my numbers below to correct my mistake. A quickness rezz+allies aid is only 23% higher rezz speed compared with allies aid+rune of mercy. The points in my above posts still hold, however; quickness should be your go-to for rezzing, as opposed to Runes of Mercy and Search and Rescue.

…Immediately begin rezzing, proccing allies aid. Now you and your pet are quickness rezzing your ally, for a total of 183% rezz speed. With a Rune of Mercy and allies aid, your rezz speed is only 168%

previously 219% and 168%, respectively

Search and rescue and Allies aid

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Quickness increases the speed of ressing by 25% according to the wiki, so its not better.

The 20% you get from mercy runes + allies aid stack with quickness, so you can very easily just use both, while rezzing almost as fast as someone using quickness without having to pop your own.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Search and rescue and Allies aid

in Ranger

Posted by: Salamander.2504

Salamander.2504

Quickness increases the speed of ressing by 25% according to the wiki, so its not better.

The 20% you get from mercy runes + allies aid stack with quickness, so you can very easily just use both, while rezzing almost as fast as someone using quickness without having to pop your own.

At some point, it’s redundant and overkill; a quickness rezz is generally more than enough to get off clutch rezzes, and too much focusing on rezzing ability brings down your other abilities. Wouldn’t you rather pop a utility (quickness) and be able to use it for something else 48 seconds later, than tie up an entire rune spot for the whole game?

Search and rescue and Allies aid

in Ranger

Posted by: Raven.9603

Raven.9603

The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.

So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.

The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.

You are missing a lot here.
First of all the regen is ticking for 280 with swiftness. That helps my teammates survive.
Second i got taunt, knockback, 3 knockdowns, daze-stun and a 48 cd stability, a 60cd signet with stability too and a 60cd trait that transfers a cc to my pet. So im not a cc banner at any means. Quite the opposite. And my CC helps my team survive. Watch the video again.
And the match is for demostrating the build, its not ranked, my team is not on the same lvl as me. It doesnt mean anything that we lost so badly

even if he wasnt very nice about it and the vid was just to demo ressing, he is right.

your regen doesnt mean **** for anyone besides you, even with cleric ammy. its not significant enough to help your teammates stay alive. the only person who benefits significantly from that much healing power is you, because you are getting more than just regen (HaO low cd heal, SotW).

Your damage is awful. How are you coping with condition enemies? Hoping to just out-heal them? not gonna happen.

What you are actaully bringing: The same CC as any other DPS ranger, and a fast res. The thing is: a res only needs to be fast enough to beat a stomp. A normal DPS ranger is fast enough to be a normal stomp by himself with quickness. A normal DPS ranger is fast enough to beat a normal stomp with allies aid. A normal DPS ranger with quickness AND allies aid is more than enough to rez through the worst possible situations. Because they are “fast enough”, anything faster than that doesnt matter.

There is a point (a soft cap) where ressing beyond a certain speed is no longer as beneficial. You are overcapped.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

Search and rescue and Allies aid

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Quickness increases the speed of ressing by 25% according to the wiki, so its not better.

The 20% you get from mercy runes + allies aid stack with quickness, so you can very easily just use both, while rezzing almost as fast as someone using quickness without having to pop your own.

At some point, it’s redundant and overkill; a quickness rezz is generally more than enough to get off clutch rezzes, and too much focusing on rezzing ability brings down your other abilities. Wouldn’t you rather pop a utility (quickness) and be able to use it for something else 48 seconds later, than tie up an entire rune spot for the whole game?

Not really because with mercy runes the person also gets rezzed at half health instead of like 1/4th or however low normal people Rez them at, and you get a huge surge of toughness while rezzing which makes it so you are able to eat the cleave with very little drawback since you’re probably already pretty tanky.

And with the new trait changes you actually don’t even give up much to become a super rezzer, you take mercy runes and one adept trait and you’re good to go. Everything else can augment your rezzing ability, but can also be used for actual control or damage IE: Taunt trait and quickness swap.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna