Second hard CC pet beside wolf?
Oooh. I’ve always wanted a tiger!
I approve of this idea!
Northern Shiverpeaks
Boars have a knockdown.
Brutal Charge 40 Charge your foes and knock them down.
I guess this counts as soft cc, but spiders have immobilize.
Entangling Web 20 Shoot a web, immobilizing your foe.
Jungle spiders have an extra one.
Paralyzing Venom 45 Your next attack immoblizes your foe.
Knockdown is hard cc. Soft cc refers to slows like chill and cripple and I would even say immobilize is soft because it doesn’t interrupt skills. Basically hard = interrupts, prevented by stability.
Oh and this was about the F2 because you cant really control the other skills. I thought that was obvious.
Ah. yeah…that being said, i usually just use wolf/jaguar for the vast majority of the time. :/
I like the hound dog too with the wolf
Jade Quarry Champion Hunter
Solo/Small man WvW
Don’t forget the UGLY hyena. I know its not an F2 skill but knockdown is the first skill they execute. I usually enter a fight and the first hyena knocks down. I hit F2, then the second hyena will knock down soon after the opponent got up. You can get some great back to back CC on targets with the hyena.
See you in Tyria.
Knockdown is hard cc. Soft cc refers to slows like chill and cripple and I would even say immobilize is soft because it doesn’t interrupt skills. Basically hard = interrupts, prevented by stability.
Oh and this was about the F2 because you cant really control the other skills. I thought that was obvious.
Soft and hard cc can be a matter of perception, differing between person.
My personal definition has guidelines to determine what defines soft cc and what defines hard cc.
Soft CC
- The status effect must modify the movement of the target in some fashion (covers all types of cc).
Hard CC
- The status effect must inhibit the target’s movement capabilities in at least one way other than through slowing movement speed (stun prevents dodge roll, fear forces a specific direction and prevents dodge roll, blowout forces a specific direction and prevents dodge roll, immobilize prevents dodge roll, etc).
As you can see, I don’t take into consideration the daze aspect of many of these skills as that would complicate things further. I simply consider soft cc the reduction of one’s movement speed without impeding any other capabilities. Immobilize doesn’t just reduce their movement speed to zero, it inhibits a characters ability to dodge, making it hard cc by definition to me. If we took into effect the dazing portion, we would be left with 3 types of cc, which can be defined in a similar matter, but I find that unnecessary.
On topic, I run wolf/drakehound for max cc to my target while I apply damage.
Well I think for GW2 it makes sense to use stability to differ between both forms. Only daze would be an exception being prevented by stability but since it doesn’t affect movement at all I would consider it soft indeed.
In league of legends and other mobas immobilize is considered soft cc but so is silence which is equivalent to daze.
Drakehound and Hyena are two that come to mind with knockdowns.