Seeking decent WvW skirmish sword/torch build
What is it that you want to do ?
If you are going sword and torch you need condition damage . There are three ways to do this : rampager , rabid or apothecary .
Rampager and rabid are usually associated with trapper builds . Apothecary is the bunker build .
If you decide trapper , go 0 30 30 0 0 , and distribute the remaining 10 however you want .
If you want a bunker , 20 in wilderness and 30 in beasmastery is a must . The remaining 20 u can experiment with , but it is usual to play with cats or birds , hence u would want 10 in skirmishing to get the 30% pet critical bonus .
You could go pure BM and heavy in wilderness survival, focusing on Cleric’s gear (Zho’s set is really cheap on the TP) to outlast your opponent. Thing about condition damage is the longer the fight goes for, the strong condition damage becomes. Putting 30 into BM and 30 into Wilderness survival and running Signet of the Wild and Healing Spring makes jaguars hit like a truck (slight exaggeration) and the healing power you have combined with the toughness of cleric’s armour and maxing wilderness survival means you can take plenty of hits. On top of that you get a decent condition damage boost from maxing wilderness survival.
This allows you to stay alive long enough for your conditions to do a far bit of damage alongside your pet. A lot of glass builds will simply lose out to your sustain.
WvW skirmish sword/torch build, you say? That’s just my bag…
0/10/30/0/30
BM Bunker condition spec. Not as good as it once was, but still quite viable in skirmish I’ve found.
Gear: healthy mix of Apoth and Shaman. Get up to about 1350-1400 toughness and then stack vitality. Rune them with Dwayna.
Use whichever heal suits you best, the speed signet, and the rejuv signet.
Eat Mango pie and condition damage crystals.
Use Jaguar and Fernhound.
Questions?
I have run 0/0/30/10/30 for awhile now. Full melee GS with sword n torch. Apothecary w/ dwayna runes. Corruption sigil and energy sigil, thid can be w/e. I use the fern for regen and wolf for fear, both have the insanely useful knockdowns.
Tips:
Torchs 5 most people will dodge out of after a second. Always use your sword 2 skill after you lay this down because the leap will give you fire aura. For very skilled players sometimes I do the 2 skill on sword, then use campfire on myself befoe I leap back at them. This means no matter where they run to you will get fire aura.
I usually open the fight with sword 3 because it gives me an instant advantage putting me right behind them. Campfire right after that then 2 on sword.
Stack healing power with regen signet…watch players run away when they realize your health just won’t go down.
[sYn] Borlis Pass
I have run 0/0/30/10/30 for awhile now. Full melee GS with sword n torch. Apothecary w/ dwayna runes. Corruption sigil and energy sigil, thid can be w/e. I use the fern for regen and wolf for fear, both have the insanely useful knockdowns.
Tips:
Torchs 5 most people will dodge out of after a second. Always use your sword 2 skill after you lay this down because the leap will give you fire aura. For very skilled players sometimes I do the 2 skill on sword, then use campfire on myself befoe I leap back at them. This means no matter where they run to you will get fire aura.
I usually open the fight with sword 3 because it gives me an instant advantage putting me right behind them. Campfire right after that then 2 on sword.
Stack healing power with regen signet…watch players run away when they realize your health just won’t go down.
I took the 10 points out of the vitality tree and put them in the precision tree for 30% bigger crits on the cat. I find that is where most of my burst comes from is the Jaguar. Also, I almost ONLY ever use Torch 5 after I catch someone in Entangling roots. I have found entangling roots allows my bonfire to hit, and allows my cat to hit = dead person. I also found swapping from sword torch to shortbow to have more utility than GS, mostly because I am still landing 110 bleed ticks with it while comeone is running or kiting.
Currently running this:
Copy&Paste link
Would appreciate any thoughts or torch ranger advice.
Checked out your build, I wouldn’t go sword&torch with a berserker build tbh. I wouldn’t go melee at all personally, but if you really want to play sword with that build then I’d pair it with a horn (buff + damage) or dagger (extra evade) as the torch is all about condition damage and you have none. Those runes of balthazar aren’t good for your build either, I’d get rid of those ASAP. You shouldn’t be focusing on burning, with 300 condition damage. I would say either drop the torch, or switch to a condition focused build. A trapper ranger works well and is perfect for your weapons (SB + Sword/torch), it’s great for roaming and small skirmishes.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
What is it that you want to do ?
If you decide trapper , go 0 30 30 0 0 , and distribute the remaining 10 however you want .
Depends what he’s doing in WvW, if he does a lot of zerging and large battles then piercing arrows is a must, the increase in tags, kills, and bags is huge. I’d trade 10 points in WS for that any day of the week.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -