Settler Druid

Settler Druid

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

Ding

Stun Break: +
Condition Removal: + + +
Team Support: + + +
Sustain: + + +
Damage: + +
CC: -
Mobility: -

This is what I was having a blast with while everyone was getting bored to death with Ministrel, you don’t need vit when your effective HP is so high, and the Boon Duration was being wasted.

It’s very easy to pick up and master, Wilderness Survival and Druid (doh) are both mandatory traits, Bark Skin, Companion’s Defense and Natural Vigor are far too important and synergize too well with eachother to replace, not to mention the uncontested amount of CC/Condi removal.

There’s some wiggle room with the last trait line, I personally like Beastmastery due to the damage buffs to your pet, reduced cooldowns, and taunt to set up for Vine Surge and Ancient Seeds. Do not underestimate the damage of your pets, they count for more than half of your damage output if ignored.

As for Utility skills, Glyph of Rejuvenation is without a sliver of doubt the best heal available when traited, it’s a whooping 7k heal to yourself, 3k heal to allies, 2 condi removal and a fast casting speed for the cherry on top. Alignment may look weak at first glance, but it has a very low cooldown and a high weakness/poison upkeep, and when traited… no need to repeat myself there. Equality goes without saying, it’s your only on-demand stun break, and most reliable Ancient Seeds trigger. The third utility slot is your wild card, choose whatever you see fit, I like Stone Signet due to its synergy with Undead Runes, and to cover this build’s vulnerability against heavy CC.

If you’re not using Ancestral Grace for evasion or mobility, you can use it on top of your Sublime Conversion for an easy water blast finisher. It’s such a simple and effective trick yet so many ignore it.

(edited by Daharahj.1325)

Settler Druid

in Ranger

Posted by: nearlight.3064

nearlight.3064

I briefly tried playing settler druid in the beta.

I got 2-shot by a P/P thief unload.

You’re forced to use celestial to have enough effective health power (in terms of health/toughness) to sustain yourself against both direct damage and burst. Thats how kittened up the meta is for build diversity…

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Settler Druid

in Ranger

Posted by: oshilator.4681

oshilator.4681

Already there. Had one of my rangers in full ascended Settlers well before launch.

Aside from the nerfs, it’s working really well.

Edit: kitten . This is a pvp thread. I’ll show myself out.

Headdesk

(edited by oshilator.4681)

Settler Druid

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

I briefly tried playing settler druid in the beta.

I got 2-shot by a P/P thief unload.

You’re forced to use celestial to have enough effective health power (in terms of health/toughness) to sustain yourself against both direct damage and burst. Thats how kittened up the meta is for build diversity…

It is weaker against ranged builds, granted they are rare, but Sublime Conversion and your own sustain should be more than enough to deal with a P/P thief. I don’t know how you got bursted down so fast, I can usually take on 2-3 people without breaking a sweat. Definitely don’t chase anything that can kite you, you shouldn’t be moving away from your point anyway, this is at its core a bunker build after all.

Already there. Had one of my rangers in full ascended Settlers well before launch.

Aside from the nerfs, it’s working really well.

Edit: kitten . This is a pvp thread. I’ll show myself out.

Same here, unfortunately it was a waste of money so far, for solo PvE it’s not efficient enough and in group PvP you’re a burden if you don’t build damage. Hopefully they’ll release more challenging content in the future.

(edited by Daharahj.1325)