Ghost Yak
(edited by Shadelang.3012)
Hey all. Most of you probably don’t know me. I made a shout utility thread recently but that really isn’t important. This is mostly my thoughts and opinions on the new pets. What I feel there good at. What I feel they have issues with. I have spent all of my game time since release using the new pets and testing out there capabilities in different game modes. And ive played pet classes for most of my gaming life (since EQ1) so thats where my opinions stem from.
First up are pets ive tried in both PvP and PvE.
Fire Wyvern: This pet (and its sparky counterpart) has some great potential. But also some massive issues preventing it from reaching that potential. Namely Its attacks all do great things. It’s F2 is a fire field. Its auto attack cleaves. Its special attacks do a cleaving cripple and knock back respectively. And they deal decent damage for its sustainability.
However. This pet and the electric wyvern suffer from one critical failure that will quickly see it dropped. It’s slow. It’s Attack speed is incredibly slow on nearly ALL of its skills. Its f2 was improved to finish faster. Though its radius and spread rate are too low I would say. But its physical attacks did not receive the same treatment. Which is a massive concern for me. You can actually WALK out of the range of those attacks before they have there full effect on you. And there aftercasts are massive as well. Meaning they have an even harder time keeping up with targets than other pets. Which was already a big issue in combat.
I wan’t to be able to use wyvern’s. I love dragons and anything closely resembling dragons. If I could run an electric and fire wyvern for all content I would. But at this point there actual ability to connect attacks is so low outside of there f2s that I simply can’t risk it. No matter how high the potential payoff.
I ask that you increase there attack speeds. Adjust there damage if need be. But a pet that doesn’t hit is simply baggage.
Bristleback: This is a good ranged pet. It hits regularly with its auto and special attacks. Its f2 is the case where this pet has the issue. Namely the f2 cannot adjust for differences in elevation. If its on a different elevation it will cause it to shoot massively over the targets head into the ground below it. It needs to be able to aim its spines. This is massively important for pve AND pvp. ALOT of HoT combat areas are on sloped areas. And many locations in PvP cause you to fight on differing elevations. If the f2 cant react there. Then its primary method of burst is unreliable. And its a risk to bring instead of an asset.
Smokescale. Swap the f2 back and this will be a good overall choice -.-….seriously… This was the closest you had to a good general pet even WITH the damage nerf until you decided to swap the f2s.
Edit: if you feel that hte smoke scale needs the cooldown reduction on smoke assault in order to make up for its now reduced damage. Reduce its base cooldown. Swapping it to the f2 helps with that. But losing the smoke field hurts the group support capabilities of this pet.
I have only tested this pet solely in PvP
Tiger: Not much to say here honestly. Its of the feline family (which is good) has feline stats (which are good) and greats fury (thats also good). Id say its the most…plain of the new pets. But from a combat perspective. I can’t find anything truly wrong with it.
(edited by Shadelang.3012)
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