Sharing Secondary Stats to your pet
At the very least AR. There are traits to give your pet some of everything else, but not AR.
At the very least AR. There are traits to give your pet some of everything else, but not AR.
I’d rather have all these traits disappear, have pets scale with ranger stats (not nec at a 1:1 ratio) and change the beastmastry line to increase the multiplier for pet stats. This way Tank rangers will be in line with other tank classes of other professions and DPS rangers can have pets that assist their line instead of detract from it in the way of traits and abilities. (IE burst pets with condition damage builds)
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
~ Ranger
(edited by Pendleton.6385)
I haven’t played ranger in a while but how bouts: Power line 25 minor: your pet retaints x% of your power.
Precision line 25 minor: you pert retains x% of your Prec
etc. etc.
that way your pet gets what you spec for, so going damage would damage boost your pet.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
But this is exactly the problem, a high damage pet that requires little to no attention that counteracts the spec that the player has chosen, what you describe what you enjoy so much is the balance issue itself.
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
But this is exactly the problem, a high damage pet that requires little to no attention that counteracts the spec that the player has chosen, what you describe what you enjoy so much is the balance issue itself.
Only that’s the way the Ranger Class is designed.
You become the “tank” while your pet is the “DPS”
It’s why you have glass cannon rangers generally use bears
They’re the DPS while their pet is the TANK
This is not a foreign concept for a game, It’s how a lot of games actually work with Ranger type classes.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
But this is exactly the problem, a high damage pet that requires little to no attention that counteracts the spec that the player has chosen, what you describe what you enjoy so much is the balance issue itself.
The mechanic was designed to be this way.
Also, saying the pet requires little to no attention is not accurate. My cat can be facerolled if I’m not paying very close attention. In fact, most all GW2 pets can … even 30 deep in BM.
There’s an easy way to beat a bunker BM … kill his pet and then slowly kill him.
I’m not trying to troll or anything … I just don’t understand why people want to nerf the two main builds of a ranger that really make us viable..
I find in WvW or sPVP, people get embarrassed to be killed by a ranger because of the overall view of them. I killed the same mesmer close to 5 times in a row because he was upset a ranger killed him.
~ Ranger
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
But this is exactly the problem, a high damage pet that requires little to no attention that counteracts the spec that the player has chosen, what you describe what you enjoy so much is the balance issue itself.
Only that’s the way the Ranger Class is designed.
You become the “tank” while your pet is the “DPS”
It’s why you have glass cannon rangers generally use bears
They’re the DPS while their pet is the TANK
This is not a foreign concept for a game, It’s how a lot of games actually work with Ranger type classes.
This
~ Ranger
Stats already affect pets? I always thought that wasn’t the case but I noticed it when putting on new weapons armor. Try it out. Look at the pet window and their primary attack. Take off gear and look again, it will be lower. I dunno if this is a UI bug or a change they snuck in but the damage values change from power at least. Tried it on multiple pets.
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
But this is exactly the problem, a high damage pet that requires little to no attention that counteracts the spec that the player has chosen, what you describe what you enjoy so much is the balance issue itself.
The mechanic was designed to be this way.
Also, saying the pet requires little to no attention is not accurate. My cat can be facerolled if I’m not paying very close attention. In fact, most all GW2 pets can … even 30 deep in BM.
There’s an easy way to beat a bunker BM … kill his pet and then slowly kill him.
I’m not trying to troll or anything … I just don’t understand why people want to nerf the two main builds of a ranger that really make us viable..
I find in WvW or sPVP, people get embarrassed to be killed by a ranger because of the overall view of them. I killed the same mesmer close to 5 times in a row because he was upset a ranger killed him.
Yeah, all the cry for nerfs and changes to the ranger class lately is because mostly thieves and mesmers like to be at the top of the food chain, and stay there. They want to have their easy kills, and when that enemy starts to bite back, they get frustrated.
Only that’s the way the Ranger Class is designed.
You become the “tank” while your pet is the “DPS”
It’s why you have glass cannon rangers generally use bears
They’re the DPS while their pet is the TANK
This is not a foreign concept for a game, It’s how a lot of games actually work with Ranger type classes.
I have never once seen an sPvP player take a bear into a match. It hinders your damage too much, to even come close to the DPS potential of another class you have to bring pets that add to your damage otherwise you just become a squishy hybrid dps.
What you are failing to realize is that this “I want my cake and eat it too” approach to Bunker-DPS ranger is what is going to get the class as a whole nerfed. most likely in the damage of our weapon sets, which would be most unacceptable. To every ranger that is not BM spec (IE Pow/cri, Tough/condi, hybrid pow/condi) this would be a massive buff to their specs as pets would now natively SUPPORT a players spec instead of having to waste traits to make yourself condi and your pet “sorta” condi. This would also outmode many ranger traits leaving around 8~ traits that could be replaced by things that would improve the rangers strength as a whole.
In my opinion, the pet scaling and reflecting our primary stats would hurt BM/Bunker builds. My pet is my main source of dps. I like that he doesn’t scale with me.
I tank while it hurts people. I’m still amazed how many opposing players don’t pay attention to pets.
But this is exactly the problem, a high damage pet that requires little to no attention that counteracts the spec that the player has chosen, what you describe what you enjoy so much is the balance issue itself.
The mechanic was designed to be this way.
Also, saying the pet requires little to no attention is not accurate. My cat can be facerolled if I’m not paying very close attention. In fact, most all GW2 pets can … even 30 deep in BM.
There’s an easy way to beat a bunker BM … kill his pet and then slowly kill him.
I’m not trying to troll or anything … I just don’t understand why people want to nerf the two main builds of a ranger that really make us viable..
I find in WvW or sPVP, people get embarrassed to be killed by a ranger because of the overall view of them. I killed the same mesmer close to 5 times in a row because he was upset a ranger killed him.
Yeah, all the cry for nerfs and changes to the ranger class lately is because mostly thieves and mesmers like to be at the top of the food chain, and stay there. They want to have their easy kills, and when that enemy starts to bite back, they get frustrated.
I am a ranger, have been since the beta. BM specs require the least attention out of any ranger spec in sPvP because the stat scaling of the creature and the 16 second pet swaps combined with passive condition cleansing. All of this is either automated (condition removal) or AI (Pet [your dps]) leaving the only thing a BM ranger needs to consider is very minor considering its tankiness (allowed to make more mistakes and still survive). Now I don’t care what they keep in PvE as balance does not actually matter, things can over-perform and not make an impact in the game at large other than “I won’t bring class X to this dungeon” so to me that is completely irrelevent. My main focus is to make the game more interesting in a competetive (sPvP) arena which means more control over the characters, and reading opponents etc is rewarded where AI play or autopilot specs are not.
Stats already affect pets? I always thought that wasn’t the case but I noticed it when putting on new weapons armor. Try it out. Look at the pet window and their primary attack. Take off gear and look again, it will be lower. I dunno if this is a UI bug or a change they snuck in but the damage values change from power at least. Tried it on multiple pets.
Have a friend link you his abilities and you will see that all tooltips scale to your own stats. this has been a tooltip bug since beta. The easiest way is to test shortbow 4 (gives bleeds to pet) on a target such as a training dummy in the mists you will see that the numbers do not match the tooltip when the pet is involved.
“I have never once seen an sPvP player take a bear into a match. It hinders your damage too much, to even come close to the DPS potential of another class you have to bring pets that add to your damage otherwise you just become a squishy hybrid dps.”
You’ve never once seen a ranger use a Bear pet? Really? I can’t throw a stone without hitting 10 bear pets from 10 different rangers. Granted they’re coming less and less noticeable as people simply don’t go Squishy Glass Cannon anymore thus don’t use things like Protect Me and the Stone Signet as much. However before the new “craze” they were quite common.
“What you are failing to realize is that this “I want my cake and eat it too” approach to Bunker-DPS ranger is what is going to get the class as a whole nerfed. most likely in the damage of our weapon sets, which would be most unacceptable. To every ranger that is not BM spec (IE Pow/cri, Tough/condi, hybrid pow/condi) this would be a massive buff to their specs as pets would now natively SUPPORT a players spec instead of having to waste traits to make yourself condi and your pet “sorta” condi. This would also outmode many ranger traits leaving around 8~ traits that could be replaced by things that would improve the rangers strength as a whole.”
What stats do you think a Bunker Ranger is? they’re most like Power/Toughness/Healing and Condition/Toughness/Healing.
It also wouldn’t be a buff to the Ranger, Your stats right now aren’t comparable to the Pets Stats.. You think you’re going to match the Precision/Power of the Bird/Cats?
All this would accomplish is making most of the Pets Carbon Copy, and weakening most of the current good pets.
As for BM spec requiring the least attention? No….That would be Glass Cannon Specs or any spec that doesn’t require the pet to do damage… BM Bunker Pet requires you to monitor your pet, It requires you to swap your pet often, If you don’t, you’re failing to play a BM Bunker properly.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
i agree with the poster that:
Scaling your stats to your pet is Devastating.
that’s why secondary stats scaling is one of the best way to go to boost some of your pets potential,
eg. my jaguar’s bleed is just = 34 bleeds in 3 sec.
but if you are attuned to condition damage (1500) + condition duration (85% duration)
the resulting product will be higher
the new jaguar’s bleed = 115 bleed in 4+ secs
or if you are attuned to crit damage = you will help your pet to do more damage on top of the major trait +30% in the skirmishing tree,
(but to make it not overpowered only half of the crit damage of the ranger will be shared to your pet, eg the rangers crit damage is 90%, you will only share 45% crit damage + 30% trait of the pet in the skirmishing tree = 75 % crit daamge for the jaguar pet)
PS:
i want to see my Sylvari Hounds Healing Howl to scale with my healing stats
(edited by Oldgrimm.8521)
“I have never once seen an sPvP player take a bear into a match. It hinders your damage too much, to even come close to the DPS potential of another class you have to bring pets that add to your damage otherwise you just become a squishy hybrid dps.”
You’ve never once seen a ranger use a Bear pet? Really? I can’t throw a stone without hitting 10 bear pets from 10 different rangers. Granted they’re coming less and less noticeable as people simply don’t go Squishy Glass Cannon anymore thus don’t use things like Protect Me and the Stone Signet as much. However before the new “craze” they were quite common.
“What you are failing to realize is that this “I want my cake and eat it too” approach to Bunker-DPS ranger is what is going to get the class as a whole nerfed. most likely in the damage of our weapon sets, which would be most unacceptable. To every ranger that is not BM spec (IE Pow/cri, Tough/condi, hybrid pow/condi) this would be a massive buff to their specs as pets would now natively SUPPORT a players spec instead of having to waste traits to make yourself condi and your pet “sorta” condi. This would also outmode many ranger traits leaving around 8~ traits that could be replaced by things that would improve the rangers strength as a whole.”
What stats do you think a Bunker Ranger is? they’re most like Power/Toughness/Healing and Condition/Toughness/Healing.
It also wouldn’t be a buff to the Ranger, Your stats right now aren’t comparable to the Pets Stats.. You think you’re going to match the Precision/Power of the Bird/Cats?
*All this would accomplish is making most of the Pets Carbon Copy, and weakening most of the current good pets. *
As for BM spec requiring the least attention? No….That would be Glass Cannon Specs or any spec that doesn’t require the pet to do damage… BM Bunker Pet requires you to monitor your pet, It requires you to swap your pet often, If you don’t, you’re failing to play a BM Bunker properly.
Did I say carbon copy?
At the very least AR. There are traits to give your pet some of everything else, but not AR.
I’d rather have all these traits disappear, have pets scale with ranger stats (not nec at a 1:1 ratio) and change the beastmastry line to increase the multiplier for pet stats. This way Tank rangers will be in line with other tank classes of other professions and DPS rangers can have pets that assist their line instead of detract from it in the way of traits and abilities. (IE burst pets with condition damage builds)
I also know full well what pets are used by the Power/Toughness/Healing rangers… Guess what its not a Power toughness or healing pet, its a precision vitality pet. In other words it does not back up your spec in the least.
On the topic of glass cannon spec, you still need to monitor your pet, perhaps even MORE than a BM spec which has more stats which will keep it alive. Non BM spec’s also have a longer pet swap cooldown in order to accomplish this. Regardless of what spec you are losing your pet causes a gigantic drop in damage, I don’t even understand how I have to explain this to another ranger.
At the very least AR. There are traits to give your pet some of everything else, but not AR.
I’d rather have all these traits disappear, have pets scale with ranger stats (not nec at a 1:1 ratio) and change the beastmastry line to increase the multiplier for pet stats. This way Tank rangers will be in line with other tank classes of other professions and DPS rangers can have pets that assist their line instead of detract from it in the way of traits and abilities. (IE burst pets with condition damage builds)
I also know full well what pets are used by the Power/Toughness/Healing rangers… Guess what its not a Power toughness or healing pet, its a precision vitality pet. In other words it does not back up your spec in the least.
On the topic of glass cannon spec, you still need to monitor your pet, perhaps even MORE than a BM spec which has more stats which will keep it alive. Non BM spec’s also have a longer pet swap cooldown in order to accomplish this. Regardless of what spec you are losing your pet causes a gigantic drop in damage, I don’t even understand how I have to explain this to another ranger.
[/quote]
Again you’re referring to pets “backing” up your spec….assuming that because you wear tanking/healing gear, a tanking healing pet would be the pet you “really” want….That’s not how these games work, or how the classes were designed in the past, Your pet usually covered your weakness, You were tanky and was going to be the one tanking, You tended to have your pet be the DPS, if you wanted your pet to be the tank, You adopted the most DPS.
That’s a pretty good idea how pet classes generally work in MMO’s….I mean you will have some differences depending on the options of character creation, but that’s usually how it works.
Now for choosing pets, I choose pets based on the utility/burst or DPS it can do…Some Pets are simply designed better in that regard, For example..Underwater i use the “Tank” pet, the Armorfish….Its a High Vitality/Toughness pet but it hits incredibly hard esp if you use the Harpoon gun with its fury. Above Water i’ll use different pets, in my video’s you’ll see me use Spiders/Birds/Drakes/Cats/Wolves/Devouer
Bout the only pets i don’t really use are Pigs/Bears/Moa’s because in general I find those to be pretty awful pets. The Red Moa is alright in groups, but not exactly worth it in my opinion.
As a Glass Cannon spec, most of the Glass Cannon’s i see run Bears or heavy vitality/toughness based pets, the ones you specifically don’t have to monitor a lot.
they have a longer cooldown on pet swap, but their pet is less likely to be bursted down in two seconds.
They’re also not relying on a huge portion of their damage for the pet.
Comparing the two as “gigantic” drops of damage is silly, You’ll lose some damage as a Glass Cannon spec if your pet dies
But it is not remotely in comparison to the guy who invested 30 Points into a Line specifically improving a pet. Nor is the pet your “main” source of damage/burst as a Glass Cannon spec…
So no my friend, It is not the same, and the fact that I need to explain this to someone makes me a little sad…
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
snip cuz my post too long :/
If you look back up to where I was speaking you will understand the clarity of what I was saying, it is most unfortunate that people I speak with seem to play PvE and WvW which is pretty much the same thing. If a Ranger in sPvP takes a bear without using Protect me (which usually means he has gone hybrid dam/surv) it means he is horrible. In sPvP if the character is spec’d to do damage, the pet must also do the same or the entire design of the class is gone.
Now I don’t care what they keep in PvE as balance does not actually matter, things can over-perform and not make an impact in the game at large other than “I won’t bring class X to this dungeon” so to me that is completely irrelevent. My main focus is to make the game more interesting in a competetive (sPvP) arena which means more control over the characters, and reading opponents etc is rewarded where AI play or autopilot specs are not.
How it happens is the current system of pets not reflecting the nature of the Ranger makes some of the specs less viable, such as the Power/Crit ranger. In its current state there is no reason to bring one as almost every other class in the game does more burst and is more survivable, now if their power pet complimented their power they could be matched strongly for burst vs the other classes. The argument for pets filling in your weakness for PvE is an okay argument, however when you go to sPvP there is no reason for the other players to attack a bear pet. The bear is no longer filling its function and something has to be changed to make the ranger operate properly, and a large portion of ranger utilities were thought of in a PvE mind (he we can add stuff to the pet, ya cool) and not a PvP mind (what if everyone just ignored the tank pet?) it makes it rather less than helpful.
I know you are approaching everything from a PvE (WvW) standpoint, I have already made my stance on that clear, I don’t care about what is done there at all. In sPvP glass cannon rangers use glass cannon pets meaning there is less availability to swap pets that have less HP and do less damage (still significant damage a river drakes F2 ability can still hit for 4.5-6.5k on players and bounces twice), the petswap itself speeds up the players damage for QZ. When that pet is gone, a significant portion of the ranger damage, CC, and everything is missing, leaving the ranger as a cripple. Doing anything as half a class is just going to leave you useless regardless of your spec.
As BM you have 16 second pet swaps, higher base defence and better other stats. Saying that it requires more micromanagement for these things is true, however swapping the pet out every 16 seconds is an advantage not a hinderance. Granted the pets you have do a higher percentage of your damage IS TRUE, however saying that you have a harder time micromanaging your pets because of these ADVANTAGES is idiotic. Given the choice between 16 second and 20 second pet swap every ranger would chose (no downside for taking it) for 16 second as this “increase of micromanagement” makes pet management simpler, and easier. The longer CD, the less durable pet, makes you need to pull your pet out faster to preserve its life as it will die much faster. Just because the pet itself is more of a tank Rangers damage, does not mean it becomes increasingly harder to manage, perhaps slightly more important, but it is very important to ALL Rangers regardless.
Honestly, as long as we don’t get caught in a big gear treadmill, we’re better off this way.
The current mechanics allow tankier builds to still be able to deal solid damage, which is really what keeps many melee builds alive.
Now I don’t care what they keep in PvE as balance does not actually matter, things can over-perform and not make an impact in the game at large other than “I won’t bring class X to this dungeon” so to me that is completely irrelevent. My main focus is to make the game more interesting in a competetive (sPvP) arena which means more control over the characters, and reading opponents etc is rewarded where AI play or autopilot specs are not.
How it happens is the current system of pets not reflecting the nature of the Ranger makes some of the specs less viable, such as the Power/Crit ranger. In its current state there is no reason to bring one as almost every other class in the game does more burst and is more survivable, now if their power pet complimented their power they could be matched strongly for burst vs the other classes. The argument for pets filling in your weakness for PvE is an okay argument, however when you go to sPvP there is no reason for the other players to attack a bear pet. The bear is no longer filling its function and something has to be changed to make the ranger operate properly, and a large portion of ranger utilities were thought of in a PvE mind (he we can add stuff to the pet, ya cool) and not a PvP mind (what if everyone just ignored the tank pet?) it makes it rather less than helpful.
I know you are approaching everything from a PvE (WvW) standpoint, I have already made my stance on that clear, I don’t care about what is done there at all. In sPvP glass cannon rangers use glass cannon pets meaning there is less availability to swap pets that have less HP and do less damage (still significant damage a river drakes F2 ability can still hit for 4.5-6.5k on players and bounces twice), the petswap itself speeds up the players damage for QZ. When that pet is gone, a significant portion of the ranger damage, CC, and everything is missing, leaving the ranger as a cripple. Doing anything as half a class is just going to leave you useless regardless of your spec.
As BM you have 16 second pet swaps, higher base defence and better other stats. Saying that it requires more micromanagement for these things is true, however swapping the pet out every 16 seconds is an advantage not a hinderance. Granted the pets you have do a higher percentage of your damage IS TRUE, however saying that you have a harder time micromanaging your pets because of these ADVANTAGES is idiotic. Given the choice between 16 second and 20 second pet swap every ranger would chose (no downside for taking it) for 16 second as this “increase of micromanagement” makes pet management simpler, and easier. The longer CD, the less durable pet, makes you need to pull your pet out faster to preserve its life as it will die much faster. Just because the pet itself is more of a tank Rangers damage, does not mean it becomes increasingly harder to manage, perhaps slightly more important, but it is very important to ALL Rangers regardless.[/quote]
The Burst our pets put out is already quite capable, and Is not in need of a nerf, In fact our strongest pets are in fact the burst type pets such as Cats/Birds, Your suggestion would weaken the actual burst of those pets. They already have much greater stats then most players
All for doing what? Buffing Power/Crit Rangers? I hate to tell you, But pets isn’t the reason people don’t like Power/Crit Glass Cannon Rangers, it’s the fact they have virtually zero resets of a fight, nor staying power in a fight.
Look at the current Glass Cannons currently used in SPVP
Mesmer/Warrior/Thief….What do all 3 of those classes have in common? Multiple Escapes/Multiple Invuls….
The closest we have is basically Protect Me and Signet of the Stone, one which requires a talent and has a crap cooldown, the other that frankly kills our pet..
If you want to survive with low vitality and toughness, Increasing (or in this case, decreasing it) will not improve us that much.
The Power/Crit lines just aren’t well designed, and it has little to do with the pet. I’d say the only way to really make it viable (and make other pets somewhat viable that are heftier) is to add a Guard Mechanic to the game for the pets, Not our current Guard, but something similar to the Guard in DAOC/Warhammer/Swtor, where the pet takes a portion of the players damage. This would allow us to be a bit beefier in the Glass Cannon Role since we don’t have the escapes, and might give us a bit more use out of the beefier pets.
by the way, all DPS rangers no matter what spec are going to put 5 points into our Quickness Swap….
Some might be even willing to go 15 points into the line for the faster pet swap.
30/20/5/0/15 is a viable Glass Cannon Spec.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Something else I want to bring up.
The Pet system in general does need a redesign, we need more variety of pets in terms of stats (not linking our stats to the system).
For example, We have 4 Cats, all with slightly different F2 abilities….other the skin, there is virtually no difference in the cats….
That’s a crap way of having things.
I’d like to have cats with different stats period, Like for example, The Lynx could have higher condition damage but say, lower power/precision… Put more bleeds on it’s attacks.
The Jungle Stalker – Have it have higher boon duration with attacks that do buffs similar to its F2, basically a buffer pet.
Snow Leopard – CC Cat, give it a bunch more CC and higher Condition Duration.
Jaguar – Burst pet, have it higher Crit damage (not a lot, say 10-15%, cause we already have the 30% talent, to much and the cat will be vastly overpowered)
But you get the idea…Do that for every pet we have, Go through and add different stat combinations and types with new abilities designed around that type of pet, not just the same pet with new skin and F2..
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Yea, agreed with that Xsorus, although we do technically have this…
I mean look at the Hyena. It has about half the power of all the other canine pets, rofl!
For the love of god just make the pet system like it was in GW1 where your pet “evolves” as you level him up (like they originally wanted it to be in GW2) where regardless of your pet it can fulfill any role if you evolve it properly.
EX: You evolve your moa into a dire moa, it’s now on par with jaguars (as they are now) for damage. You evolve your jaguar into a Hearty Jaguar and now it’s on par with bears for a tank. Then you’d also have Aggressive for slight damage orientation, Playful for slight tank orientation (wolf and boar would fit those respectively), and then Elder for a nice even pet orientation (like the moa/jellyfish are now)
As their mother, I have to grant them their wish. – Forever Fyonna
Yea, agreed with that Xsorus, although we do technically have this…
I mean look at the Hyena. It has about half the power of all the other canine pets, rofl!
They nerfed that poor Hyena in beta, I mean I understand why, There was zero reason to bring the other dogs really and some other animals when the Hyena summoned itself and did more CC as well.
But yes, the current Hyena would be a prime example of a CC type pet that could use more CC abilities (Bite Cripple for example)
After they went through and redesigned every pet, they could redesign some of the crappier pet specific talents.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
For the love of god just make the pet system like it was in GW1 where your pet “evolves” as you level him up (like they originally wanted it to be in GW2) where regardless of your pet it can fulfill any role if you evolve it properly.
EX: You evolve your moa into a dire moa, it’s now on par with jaguars (as they are now) for damage. You evolve your jaguar into a Hearty Jaguar and now it’s on par with bears for a tank. Then you’d also have Aggressive for slight damage orientation, Playful for slight tank orientation (wolf and boar would fit those respectively), and then Elder for a nice even pet orientation (like the moa/jellyfish are now)
There are multiple ways they could take the current system, and make it far better then it currently is.
linking our stats though with our pet would be a bad idea though.
But like i said, the pet system in general in this game needs a massive redesign.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Yea, agreed with that Xsorus, although we do technically have this…
I mean look at the Hyena. It has about half the power of all the other canine pets, rofl!
They nerfed that poor Hyena in beta, I mean I understand why, There was zero reason to bring the other dogs really and some other animals when the Hyena summoned itself and did more CC as well.
But yes, the current Hyena would be a prime example of a CC type pet that could use more CC abilities (Bite allies Cripple for example)
After they went through and redesigned every pet, they could redesign some of the crappier pet specific talents.
I think the hyena would be in good shape if the summoned hyena scaled off of the Hyenas stats again… now he just summons a 0 BM hyena who gets 0 benefit from any traits you have =(.
As their mother, I have to grant them their wish. – Forever Fyonna
For the love of god just make the pet system like it was in GW1 where your pet “evolves” as you level him up (like they originally wanted it to be in GW2) where regardless of your pet it can fulfill any role if you evolve it properly.
EX: You evolve your moa into a dire moa, it’s now on par with jaguars (as they are now) for damage. You evolve your jaguar into a Hearty Jaguar and now it’s on par with bears for a tank. Then you’d also have Aggressive for slight damage orientation, Playful for slight tank orientation (wolf and boar would fit those respectively), and then Elder for a nice even pet orientation (like the moa/jellyfish are now)
There are multiple ways they could take the current system, and make it far better then it currently is.
linking our stats though with our pet would be a bad idea though.
But like i said, the pet system in general in this game needs a massive redesign.
It wouldn’t link with our stats, i think that’s an awful idea, as much as i’d love my dire black moa again, i sure as hell don’t want to build as a freaking glass cannon in order to make my moa deal damage, i like being tanky tyvm.
As their mother, I have to grant them their wish. – Forever Fyonna
For the love of god just make the pet system like it was in GW1 where your pet “evolves” as you level him up (like they originally wanted it to be in GW2) where regardless of your pet it can fulfill any role if you evolve it properly.
EX: You evolve your moa into a dire moa, it’s now on par with jaguars (as they are now) for damage. You evolve your jaguar into a Hearty Jaguar and now it’s on par with bears for a tank. Then you’d also have Aggressive for slight damage orientation, Playful for slight tank orientation (wolf and boar would fit those respectively), and then Elder for a nice even pet orientation (like the moa/jellyfish are now)
There are multiple ways they could take the current system, and make it far better then it currently is.
linking our stats though with our pet would be a bad idea though.
But like i said, the pet system in general in this game needs a massive redesign.
It wouldn’t link with our stats, i think that’s an awful idea, as much as i’d love my dire black moa again, i sure as hell don’t want to build as a freaking glass cannon in order to make my moa deal damage, i like being tanky tyvm.
I wasn’t talking about your suggestion.
your Suggestion would be interesting way of doing it, Evolving different pets into different Stats.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
To every ranger that is not BM spec (IE Pow/cri, Tough/condi, hybrid pow/condi) this would be a massive buff to their specs as pets would now natively SUPPORT a players spec instead of having to waste traits to make yourself condi and your pet “sorta” condi.
no it would not be….
actually, the pet as it is currently is our blessing and our curse at the same time. I play in P/T/V gear with a glasscannon spec and my pet still does its own amount of dmg. If the pet would scale with my own stats, I would loose about my half dps, even if I only have 5 points into BM. You just think about the rangers that go “condi” or “glasscannon” but you dont think about how much variety, and currently one of the best mechanics the ranger offers we will loose. Having the pet NOT scale with your stats offers so many ways to really customize your ranger. This is the reason I started playing a ranger during the beta and its the reason i still play one today as my main. Taking away this feature of the class would just cripple it. The pet would just remain as a cute looking little thing. And why would I want my pet to get healing power if it has no healing? For example the wolf, I use it for the aoe-fear and the knockdown, now I would have to swap it, because the healing power would be useless on this pet, and it would cripple my dmg even more, just like condi-dmg…
This is the way the class was designed and the pet-diversity is one strength of the class, and you want it to be changed, to be even weaker?
Sorry for mistakes, its getting late >.>
@Xsorus: couldn´t have said it better, I absolutely agree!
Lovisha – Human Guardian — Nyrna – Human Thief
Server: Elonafels [DE]/Elona Reach
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Yea, agreed with that Xsorus, although we do technically have this…
I mean look at the Hyena. It has about half the power of all the other canine pets, rofl!
They nerfed that poor Hyena in beta, I mean I understand why, There was zero reason to bring the other dogs really and some other animals when the Hyena summoned itself and did more CC as well.
But yes, the current Hyena would be a prime example of a CC type pet that could use more CC abilities (Bite Cripple for example)
After they went through and redesigned every pet, they could redesign some of the crappier pet specific talents.
Yea, I love the hyena model, but they nerfed it so much that there’s not much reason to bring one at all now. If you use the F2 on cooldown, you will get almost exactly the same dps as the other canines, but that’s only if the summoned hyena stays on the right target. I mean, the double knockdown is nice, but it’s not worth the loss of an immobilize or fear.
To every ranger that is not BM spec (IE Pow/cri, Tough/condi, hybrid pow/condi) this would be a massive buff to their specs as pets would now natively SUPPORT a players spec instead of having to waste traits to make yourself condi and your pet “sorta” condi.
no it would not be….
actually, the pet as it is currently is our blessing and our curse at the same time. I play in P/T/V gear with a glasscannon spec and my pet still does its own amount of dmg. If the pet would scale with my own stats, I would loose about my half dps, even if I only have 5 points into BM. You just think about the rangers that go “condi” or “glasscannon” but you dont think about how much variety, and currently one of the best mechanics the ranger offers we will loose. Having the pet NOT scale with your stats offers so many ways to really customize your ranger. This is the reason I started playing a ranger during the beta and its the reason i still play one today as my main. Taking away this feature of the class would just cripple it. The pet would just remain as a cute looking little thing. And why would I want my pet to get healing power if it has no healing? For example the wolf, I use it for the aoe-fear and the knockdown, now I would have to swap it, because the healing power would be useless on this pet, and it would cripple my dmg even more, just like condi-dmg…
This is the way the class was designed and the pet-diversity is one strength of the class, and you want it to be changed, to be even weaker?
Sorry for mistakes, its getting late >.>@Xsorus: couldn´t have said it better, I absolutely agree!
I agree as well. Also, Xsorus stated it correctly. Pet stat scaling would only further limit the build options for rangers. This is for all aspects of the game… wvw, spvp, and pve.
~ Ranger
(edited by Pendleton.6385)
stupid limit TT
I did not argue to make pets weaker at all, in fact in many spec’s pets would become much stronger. For example moa’s would actually become stronger support for a bunker tank increasing their survivability even more with their healing ability. It could open up more interesting avenues in combination with BM.
I also never once said rangers have great survival, what I did say was that one of the reasons that a Power Ranger is NOT taken is because its damage is sub-par. in fact I will just re-insert what I said about it right here in quotes “in its current state there is no reason to bring one as almost every other class in the game does more burst and is more survivable, now if their power pet complimented their power they could be matched strongly for burst vs the other classes.” See that? it doesn’t say that their survival is amazing and all that is missing is damage… no it reads one problem.
I like the idea of having the pet do a taunt type ability where that damage is just removed, instead of placed on the pet as that is a flawed mechanic in and of itself. Unless I am completely misunderstanding what you were attempting to say, if you are suggesting what I say in the next paragraph I will disagree with you completely!
In sPvP with the majority of things cleaving to extra damage and the fact that under gaurd the pet stands beside you it means that any cleave your pet is taking your damage + the damage that would normally hit him. It is simply double damage and it makes pets drop instantly. Now lets suppose that no damage while guard is up happens to either the pet or the ranger, the pet damage is completely nullified for this duration. It is one of THE WORST designed defensive ability that A-Net has made the worst being the signet as it requires a 30 point marksman investment. So what I think about those, they are horrible no argument here. The only bonus that protect me has is it can possible last an additional second and has a shorter cooldown, whereas endure pain breaks stuns and evaporates the damage into thin air while not even affecting the damage a warrior can put out.
As for the 5 points into for pet swap, I never said people did not place the points there I was listing points as to why pets are important to “non BM spec” as well as BM specs. One of the main arguments was that a player said micromanagement of the pet was harder because the pets do more damage, which is uninformed as the BM specs have the EASIEST time micromanaging their pets when compared to the other Ranger specs (sPvP again, I don’t care about how your WvW/PvE bear is performing as a tank).
It’s kindof wierd when you quote one of my posts then don’t argue with anything that was said inside of it. As far as pet scaling to player stats being in my previous posts it would strengthen pets based on both the BM investment AND the players supporting spec. Perhaps if I summarize this as simply as possible so it will be less confusing to the general populace and people can actually argue against me instead of being upset without fully understanding the idea.
Summary of my proposal
Pet Scaling will be dependant on 3 factors, type of pet (giving the base multipliers for each vit/tou/pwr/condi/etc), BM investment (adding to the multiplier per investment equally across the board), and a Player spec addition (which takes a certain % of the player stats or some multiplier algorithm to add the players stats from the base values would be transfered to the pets)
This would of course mean that pets initially start off weaker, and this WOULD make BM pets weaker damage wise, but as BM is contributing to all pet stats across the board, and spec (currently which is mostly toughness/pwr/healing) would also be transfered to the pet. The largest impact you would see would be a slight %age drop to crit rate while gaining an increase in critical bonus damage as that would transfer over.
I think many people in this thread assumed I just wanted player stats being the only source of pet stats, and that lead to a bunch of angry posts. The actual change would be relatively minor but would allow more Rangers to have more useful pets. If this idea breaks things in PvE it could even only be applied to sPvP.
Not quoting that, it’s to long..
Anyway, I don’t think it’d work…I agree with you that Pet system needs a rework, I just don’t think scaling the pet off our stats is a good idea.
I’m kind of liking Durzlla’s idea more, where you could morph your pet into different stats.
This would give us some uniqueness with our pets in regards to other rangers… (Is that Bear pet a tanky pet, a condition pet, or a DPS beast)
Not sure how they’d actually work it though.
Power Rangers damage isn’t subpar, they just don’t have any staying power what so ever.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos