Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
Pre Expansion Build
Idea was simply to hit some baseline offense and must haves as follows.
Thresholds I wanted were 2500 Power (I do with stacks) 50% (70% under Fury) Crit Rate and 200% Crit Damage, “perma” Fury and MASSIVE cripple and immobilize for control, 2 Stun breaks, good controlled condi clear and movement speed without being too glassy ; )
You can generate more 50+ sec of immob per minute under optimal conditions and near perma Fury
I’m having a blast with it so figured I would share.
Kalo
Pre Expansion Build
Idea was simply to hit some baseline offense and must haves as follows.
Thresholds I wanted were 2500 Power (I do with stacks) 50% (70% under Fury) Crit Rate and 200% Crit Damage, “perma” Fury and MASSIVE cripple and immobilize for control, 2 Stun breaks, good controlled condi clear and movement speed without being too glassy ; )
You can generate more 50+ sec of immob per minute under optimal conditions and near perma Fury
I’m having a blast with it so figured I would share.
Kalo
Sounds fun!
Looks pretty good, i guess its for fun in wvw/pve. If your spider lands its f2 you can maul the enemy twice easily:P
Just a suggestion, maybe take 2 points off of nature magic and pick Two Handed Training and Commanding Voice (recharge on f2). For even more immob uptime!
These types of builds are also alot of fun in pvp coupled with shortbow. Dance around and pew pew to death:)
For PvE it doesn’t make sense. Any at all. You don’t need it.
For WvW this might be interesting. You might consider swapping the 100% Endurance = +10% damage for the trait that gives cripple when striking a foe below 50%.
I believe it saved my life a few times and I felt the difference. The bonus 10% damage is nice, but you won’t usually have it enabled because you really want to evade the attacks.
I play it in WvW with a couple of guildies small man, and yeah the adept trait changes a little
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