First of all I’d like to say i am a new ranger/Druid and only recently created a ranger after HoT launched, so far I’ve played about 100 hours on it so I’m not an expert on it. However I’ve been using this build I personally find to be quite effective in group plays and the rotations are smooth. I’ve seen many people talking and asking about Druids in general in LA so I just wanna share it here.
For traits I went with skirmishing. Wilderness survival, and Druid ofc.
Trappers expertise, spotter, QuickDraw
Expertise training, ambidexterity, poison master
Primal echoes, seed of life, grace of the land.
Utilities are:
Glyph of rejuvenation, glyph of empowerment, glyph of unity. Flame trap and frost spirit.
Weapons are:
Axe torch with smouldering and geomancy, staff with leeching and earth.
Gear I use is:
Apothecary (main healing power sub toughness and condi) mixed with rabid trinkets. Ofc you can use vipers or other condi stats depending on how much dmg vs healing you wanna do but this seems to work for me.
Explanation of build:
This build will provide 35% dps boost for your party with frost (10%) grace of the land (15%) and glyph of empowerment another (10%). It also deals consistent condition dmg being only a few seconds behind the so called ‘meta’ condi ranger wielding just an axe and torch.
Rotation:
Frost spirit, all 3 glyphs (giving your party 9% dps boost through GOL), set your flame trap and astral wisp. Once flame trap activates use ancestral grace in the fire field for a nice might blast. Now swap to axe torch and immediately use bonfire which will get a reduced cd because of QuickDraw and do the general rotation of your other skills to maximise condi dmg. Here comes the fun part, you might ask so where is this sustained dps that you are talking about since I don’t have another axe torch to swap to to proc crit draw. Ahh but many people don’t know that CA also procs crit draw. Now before the internal cd of crit draw procs which is about 9 secs swap to CA mode and spam 1 on your entire party further maintaining the 5 stacks of GOL for 15% dmg boost. The trick is to enter CA BEFORE the quick draw internal cd and exit it AFTER tha internal cooldown of QuickDraw. Once you exit CA your bonfire will be ready and charged with QuickDraw so use it, after that spam your other weapon skills that matter and swap to staff (note do not use bonfire again without swapping to staff first or it will than go onto a 19 Sec cooldown). Rinse and repeat.
This rotation will lose out to the general ‘meta’ condi build by about 5 secs worth of condi skill usage as staff does not have any condi skills. However it is easily made up by the 15% dps party support only a Druid can do.
I am well aware than you can just get 2 axe torch sets and do MAX dps but this build is a good balance between support and dps and offers way more support to your party through heals than just going condi dps Druid.
Pets I usually use:
Tiger and jungle stalker for 100% fury and 5 might support. Ofc you can use other pets in diff scenarios.
Testing of dps with settlers amulet (closest to apothecary condi) I can maintain an average of 6k burns with bleeds mixed in.
That’s it for the build I use:D hope it helps whoever who is looking to play a healing Druid and not feel like a dead weight in terms of dps to your party^^ again I’m not a very good ranger so there might be possible improvements that I missed out. I’ve cleared fotm 100 using this build with relative ease due to the huge healing support towards the party:D
Conclusion TLDR:
35% dmg boost for your party (combined with precision boost from spotter), good rotation which is on average only 5 Sec slower in dps than the average full axe torch spam combo. Plus tons of heals with almost max healing power:D enjoy! Feel free to leave some feedback or criticism.