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I just watched through this video and found it extremely relevant to the initial knee jerk reaction to the patch.
Hopefully by watching it, it will either relax some players by being a nice distraction for the usual harshness of the forum, or, more importantly, it will provide some insight about the patch process that most companies (including ANet) use, as well as latter parts of the video (FOO skills, etc) providing some insight for players that might be viewing changes as barriers more so than healthy changes to stagnant tactics and a stagnant game.
Link:
The only problem I have is when some accidently assume that if someone doesn’t share my same playstyle then they are either doing it wrong, or are not proficient at the game.
The only problem I have is when some accidently assume that if someone doesn’t share my same playstyle then they are either doing it wrong, or are not proficient at the game.
That’s because guild wars system is totally inflexible and we must all spec the same and play the same!
That’s because guild wars system is totally inflexible and we must all spec the same and play the same!
I find this true mainly in sPvP and PvE, where only a handful of players work on new stategies. While the rest simply picks up on those working strategies and (as described in the video; use them as a FOO-stategy.) There is not much initiative to adapt, because most players will get stomped by working builds and stategies and give up before finding something that works (or come to the conclusion that it simply does not work at all.) In the case of PvE, berserker’s>all – if you can manage to survive said encounters with it.
By the time one has learned said new stategy, it is still object to change and skill balances thus forcing the player to move on and adapt. That is why sPvP in my opinion is not as appealing for most casual players. It is also why I prefer WvWvW as a PvP format. There are simply a lot more types of enemies to come across because the objectives are not only capture points (unless you are in a zerg…) but rather yakslapping, roaming, camp flipping etc. Lesser skilled players can do their share (run with a zerg for example) while the more experienced players will know what objectives to take and when to strike. Then there is the player who does not care about his world’s rating; for whom roaming is an option too.
this is a great video. i hope the ranger community takes it to heart . When i watched it , i immediately thought of all the stealth spamming 2,2,2,2 thieves that run around the boards telling people how epic they are. but when they get beat they scream nerf to whoever beat them.
Very nice thread..I really hope that the devs are aware that most of the Rangers are happy with the changes and not think “we cant satisfy those guys,we try and we dont get a credit,we wont make any change to them from now on”
Fantastic video, thanks for posting the link. I’m not entirely sure how much of the issues we see with GW2 are due to this, but certainly some of them are. A good view for both devs and players.
It really is a great video, I’m glad I was scrolling through other topics in other forums and found it posted in a balance thread.
Since I watched it, I think it’s made a lot of the skill functions and trait functions possible design philosophy (unfortunately I’m not an ANet dev to know if it is their actual design philosophy) more transparent, and it’s something I’ve been keeping in mind when I theorycraft builds and make weapon and trait selections.
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