Sharpening Stone-FacePalm
It used to but I guess Anet didn’t like us comboing it with barrage?
I can’t really be upset about this when I look around and see the carnage that is every other profession bar warrior.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
Wut…..
LGN
On the bright side, Thieves can share venoms without a trait. Meanwhile, Rangers can’t even share Sharpening Stone with its Pet.
Will update once Path of Fire releases.
On the bright side, Thieves can share venoms without a trait. Meanwhile, Rangers can’t even share Sharpening Stone with its Pet.
ya ikr?
I hate to compare skills right now because it makes me look even more like a noob but:
Barrage + Sharpening stone would look like this to me,
http://wiki.guildwars2.com/wiki/Caltrops
Pet + 3 other friends + Sharpening Stone would look like this to me,
http://wiki.guildwars2.com/wiki/Spider_Venom
But neither are what we have. I guess I shouldn’t have made this thread because next thing I know they will make the change I think should have happened but as compensation they would change the condition removal from the trait 2-1.
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
Wut…..
Applying aoe bleed with this skill would be too much. It is fine as-is.
Atleast you got the CD reduction, it’s beneficial even by your own standarts.
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
Wut…..
Applying aoe bleed with this skill would be too much. It is fine as-is.
You realize it’s only 6 bleeds right? It’s definitely not “fine as-is”, it’s still not worth the utility slot it takes up. Even on a crit bleed build I’m better off using QZ to apply extra bleeds because QZ has the versatility of being a stun break and a good escape tool.
This is why I suggested a while back that it needed something useful added to it, like making us unblockable for 5 seconds to counter all the projectile hate added to the game with HoT.
Excepting mediocre buffs like this as being “fine” in the same patch that gives us another bunch of nerfs is a big part of why rangers are in such a sad state. I’d love to be able to have a reasonable discussion with the dev’s but history has shown us that the only way to get through to anet is to make a big kittening deal out of their neglect, or have a popular streamer showcase what a kitten job they are doing.
LGN
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
Wut…..
Applying aoe bleed with this skill would be too much. It is fine as-is.
You realize it’s only 6 bleeds right? It’s definitely not “fine as-is”, it’s still not worth the utility slot it takes up. Even on a crit bleed build I’m better off using QZ to apply extra bleeds because QZ has the versatility of being a stun break and a good escape tool.
This is why I suggested a while back that it needed something useful added to it, like making us unblockable for 5 seconds to counter all the projectile hate added to the game with HoT.
Excepting mediocre buffs like this as being “fine” in the same patch that gives us another bunch of nerfs is a big part of why rangers are in such a sad state. I’d love to be able to have a reasonable discussion with the dev’s but history has shown us that the only way to get through to anet is to make a big kittening deal out of their neglect, or have a popular streamer showcase what a kitten job they are doing.
Agreed. I dont know what is the idea of this dudes at anet but if they expect us to clap our ears of happiness because now we can save our pets names after 4 years instead at least balanced the things we are asking for… Well.
Just saying, but i think they are trying to check if we have the balls to say enough.
just pointing out:
- guardian got buffs everywhere.
- warrior got buffs to promote more braindead class mechanics.
- thief got buffs for the same reason.
- mesmer got buffs.
- revenant got buffs.
- ele being the top Dps got nerfs. Not really that big nerf only around 10% dps loss. Still top DPS like will always be. Buffs in healing and sustain.
- Ranger got nerfs. nerfs again and again.
Problem: while this nerfs hasn’t being like the hammer we are used to, still the other classes are buffed while the ranger is not. Which will make this class more and more useless, as we can see the druid is begining to be ignored in raids for the healing and now it’s just a buffbot (GoL, Frost, Spotter).
just pointing out:
- guardian got buffs everywhere.
- warrior got buffs to promote more braindead class mechanics.
- thief got buffs for the same reason.
- mesmer got buffs.
- revenant got buffs.
- ele being the top Dps got nerfs. Not really that big nerf only around 10% dps loss. Still top DPS like will always be. Buffs in healing and sustain.
- Ranger got nerfs. nerfs again and again.
It would help your case to be more accurate.
Warriors did not get buffs; Thieves got some nerfs mixed in with the buffs; DHs got some needed buffs (but they were on the bottom) and Rangers got more buffs than the few nerfs.
Could they have gone farther w/ Ranger? Sure. The Sharpening Stone buff is a big boost to where it was. Yes, I know, it was under-powered to begin with. QZ got a buff. The non-HoT pets got buffs. Yes, they still have trouble hitting moving targets, but it’s a step in the right direction.
You make it sound like doom and gloom. And it wasn’t.
Anduriell.
Seriously. How can you whine like this.
I’m gonna copy and paste all the ranger patch notes, and you can look at them again. And then tell us all again how we only got nerfs. You may want to see either a optician or a psychologist.
Here, look:
Ranger
“After many years, ranger pets have learned how to remember their own names, and you’ll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.”
Weapons
Swoop: This skill will no longer be affected by movement-impairing conditions.
Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
Hunter’s Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
Utilities
Strength of the Pack: Updated the skill facts to show the proper effect duration.
Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
Glyphs: All glyphs have been updated to properly set their cooldowns after use.
Glyph of Rejuvenation: This glyph now heals the ranger’s pet.
Water Spirit: Fixed a bug that prevented Water Spirit’s on-attack healing effect from scaling properly.
Guard: Reduced the damage reduction from 50% to 33%.
Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.
Quickening Zephyr: The cooldown of this skill has been reduced from 60 seconds to 50 seconds.
Pets
Pets: Names for unequipped pets are now remembered between sessions.
Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.
Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
Traits
Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
Runes
Superior Rune of the Druid: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality.
Superior Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.
Notes
Water Spirit’s tooltip remains broken, but the on-attack heal scaling with the player’s healing power is now working. It seems to have received an increase from 0.09 to 0.125.
Storm Spirit’s pulsing Swiftness when traited with Nature’s Vengeance still does not scale with the player’s boon duration.
Pink Moa’s F2 dazes and damages foes 3 times (for clarification). Not noted, but the daze duration was reduced from 2s to 1½s.
Black Moa’s F2 did not receive an aftercast reduction. This now makes the Hall of Monuments Pet a straight downgrade rather than a cosmetic replacement for the Pink Moa.
Now tell us all again how we only got “nerfs and nerfs again for the ranger”
“We were waiting for a good meal but only got a nice and cool shirt. Shirt is cool but it is not what we need”
O think what he means is something like this when he said “nerf”.
Applying aoe bleed with this skill would be too much. It is fine as-is.
You mean like being actually viable in comparison to Spike Trap ? Especially when Spike Trap in synergy with Ancient Seeds goes way beyond Sharpening Stone even on single target?
Well … Yea. It is fine as it is. Because we’ll endure it like we have for 4 years, soon. “It’s fine” is what we tell ourselves every single time we go out with subpar changes or nerfs.
Anduriell.
Seriously. How can you whine like this.
I’m gonna copy and paste all the ranger patch notes, and you can look at them again. And then tell us all again how we only got nerfs. You may want to see either a optician or a psychologist.
Here, look:
Ranger
“After many years, ranger pets have learned how to remember their own names, and you’ll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.”
Weapons
Swoop: This skill will no longer be affected by movement-impairing conditions.
Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
Hunter’s Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
Utilities
Strength of the Pack: Updated the skill facts to show the proper effect duration.
Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
Glyphs: All glyphs have been updated to properly set their cooldowns after use.
Glyph of Rejuvenation: This glyph now heals the ranger’s pet.
Water Spirit: Fixed a bug that prevented Water Spirit’s on-attack healing effect from scaling properly.
Guard: Reduced the damage reduction from 50% to 33%.
Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.
Quickening Zephyr: The cooldown of this skill has been reduced from 60 seconds to 50 seconds.
Pets
Pets: Names for unequipped pets are now remembered between sessions.
Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.
Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
Traits
Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
Runes
Superior Rune of the Druid: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality.
Superior Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.
Notes
Water Spirit’s tooltip remains broken, but the on-attack heal scaling with the player’s healing power is now working. It seems to have received an increase from 0.09 to 0.125.
Storm Spirit’s pulsing Swiftness when traited with Nature’s Vengeance still does not scale with the player’s boon duration.
Pink Moa’s F2 dazes and damages foes 3 times (for clarification). Not noted, but the daze duration was reduced from 2s to 1½s.
Black Moa’s F2 did not receive an aftercast reduction. This now makes the Hall of Monuments Pet a straight downgrade rather than a cosmetic replacement for the Pink Moa.Now tell us all again how we only got “nerfs and nerfs again for the ranger”
I cannot speak for Anduriel, but from my perspective it was all nerfs…I use Nature Magic (NM)/ Beastmastery (BM)/ Druid (D), I rely on shouts, might stacking and damage mitigation.
I like my offhand axe, its worked well for me in pvp and wvw. I use axe offhand for obvious reflection, but also vulnerability stacking, damage and blind when done in smoke field. It also synergizes with Strength of the Pack (SoP) for again might stacking. Path of scars is good for interrupts and a proc for Ancient Seeds. If I can’t use blind, but land a path of scars, I supplement Whirling Defense (Situational all the same) with Guard, which is now nerfed by 17% damage increase to user (and pet still takes the damage even though mitigation is merely Protection standard). I also rely on the grandmaster trait Protective Ward to assure I won’t be downed in multiple crits by thief formerly through the weakness aspect of the skill which is now removed (nerfed) making it 4 secs of protection every 15 seconds…sigh a pitiful gm trait, but still the only viable option in NM. Finally, I am close combat with my build for the most part. I stack might which brings me to Ricochet. Less hits = less might shared with pet = less might shared back to me through "We Heal as One." Unless I have SoP active, I cannot maintain my full stacks of might, so nerf. The hits may not have hit as hard, but if there are two targets the first target would be hit a second time anyway, granting more might for me and pet and at least the same amount of damage as this 40 percent increase.
As far as buffs for my specific build, you can mention the maul for felines if it connects (I use tiger mainly for perma fury), and the scenario where i only have one opponent, axe will do more damage for Ricochet. It won’t be long before everyone figures out that these new updated pets still can’t connect, and the devs probably put those changes in to fill in our column to match the length of the other profs ; ) . I’ve been playing since the start, I no longer care about pet names and the other updates are merely correcting what was broken- not buffs.
So its comes down to a matter of perspective…My build was significantly nerfed, maybe a pig/moa sharpening stone greatsword build is improved…(not implying you are using, merely wondering what build will get buffed as much as my build got nerfed?) So my bread and butter build I love is less effective. I have my ticket for the qq train if you will, but what’s wrong with being upset when the rug is path of scars from underneath you?
I have to agree with @Kilrik here.
The most efficient build we got was nerfed, while stuff that no one used and probably no one will for e-sports were buffed.
We were nerfed in the actual picture.
Agree Kilrik. The fact that we are all here shows that these changes are one more in a long line of poor ones in the past four years. Rangers get no respect in the pvp area, from other players nor the dev team. Our pets can’t connect with moving targets in pvp… For 4 years. I’ll say it again. Our pets can’t connect with moving targets in pvp… For 4 years. Anyone here whose ever fought a necro or mes should see their pets, phantasms, illusions, or w/e have no issue hitting us, while still doing significant damage. There is a question of balance here that is overdue to be addressed.
I am loving the new SS. Perma-pre-popping SS is back <3
I am loving the new SS. Perma-pre-popping SS is back <3
Expect it to be gone by next patch.
I have to agree with @Kilrik here.
The most efficient build we got was nerfed, while stuff that no one used and probably no one will for e-sports were buffed.
We were nerfed in the actual picture.
I began to think I was the only one seeing that guys.
We have being nerfed, not as bad as in other patches but still. Understandable as there is actually nothing left to nerf.
I love the text wall in patch notes thou… A lot of crap about cd reductions in pet skills they can do in a couple of seconds just to look like they buffed something.
Next patch: we have listen the community!! ranger / Druid class will become an exclusive NPC profession from this patch. Actual Rangers players will be still be able to log in with that toon in an spectator mode and watch your character do its favorite things! Like feed the pet! Emotes! Walking around In lions arch!
Seriously thou, our dps is at the bottom of the barrel, other classes except ele got mostly buffs (warrior and guardian got dps and sustain buff, thief a dps buff, Mesmer a sustain buff…)
And although our nerfs have been mild because,again like the introduction of HoT, other classes got buffs, our nerfs are even more grave.
I have to agree with @Kilrik here.
The most efficient build we got was nerfed, while stuff that no one used and probably no one will for e-sports were buffed.
We were nerfed in the actual picture.
I was talking about the statement Anduriell did we only got nerves. We did not only have nerves.
Since when can we say we only got nerves if only our personal or best builds got affected by all the tweaks anet did? Since when is that? So if there would be 10 buffs and 1 nerf, and my personal build only got affected by that 1 nerf, I can QQ in the official forums the ranger only got nerfs? If you could please explain that to me?
Furthermore, what all you bitter and salty ones think you will actually achieve by QQ-ing so much while there are also things that have improved? What has been improved in the last few months? A lot, I would say. And yes I also agree there are still things that can be improved.
You really think a dev-team would start listening to such a salty and bitter environment? The negativity towards the devs really amazes me. Would there be other ways to say what you think, like say in a constructive meaning or something, to point out what you think about the buffs and nerves? Or is this complete utter jibberish?
I have to agree with @Kilrik here.
The most efficient build we got was nerfed, while stuff that no one used and probably no one will for e-sports were buffed.
We were nerfed in the actual picture.I was talking about the statement Anduriell did we only got nerves. We did not only have nerves.
Since when can we say we only got nerves if only our personal or best builds got affected by all the tweaks anet did? Since when is that? So if there would be 10 buffs and 1 nerf, and my personal build only got affected by that 1 nerf, I can QQ in the official forums the ranger only got nerfs? If you could please explain that to me?Furthermore, what all you bitter and salty ones think you will actually achieve by QQ-ing so much while there are also things that have improved? What has been improved in the last few months? A lot, I would say. And yes I also agree there are still things that can be improved.
You really think a dev-team would start listening to such a salty and bitter environment? The negativity towards the devs really amazes me. Would there be other ways to say what you think, like say in a constructive meaning or something, to point out what you think about the buffs and nerves? Or is this complete utter jibberish?
Dude I don’t know if you are genuinely obtuse or just pretending however I only have to say that this patch didn’t nerf my build but actually got the only buff we got. For your info I play with SB so I let you imagine your own movies now.
The point the rest of the people in this forum is trying to explain to you is what Alain explained so perfectly : We were waiting for a good meal but only got a nice and cool shirt. Shirt is cool but it is not what we need”
We do not need pets skills cd reduction, because it won’t do kitten if the pet can’t hit moving targets.
We need some absurd nonsensical nerfs reverted (seeds of life, range in S&R, Daze in Lunar Impact, range in SB, unbound spirits trait),, some improvements in existing mechanics (second profession Fx to have control over another pet skill, readjust effects in some traits that kept mechanics from the first beta, better control in sword#2 and GS#3) and some rework/redefinition in a lot of useless traits, trait lines and skills.
Me as a developer I could understand if they couldnt deliver that in this timeframe, but come on: what’s wrong to give back the 1200 range to the SB? To cleanse 2 conditions with SoL? To have a range of 1200 in S&R (people should remember it is not an instaress like other profession do)
The lack of any intention to apply anything the players asked for in the red post is what actually make me really annoyed. And blind white knights also.
I have to agree with @Kilrik here.
The most efficient build we got was nerfed, while stuff that no one used and probably no one will for e-sports were buffed.
We were nerfed in the actual picture.I was talking about the statement Anduriell did we only got nerves. We did not only have nerves.
Since when can we say we only got nerves if only our personal or best builds got affected by all the tweaks anet did? Since when is that? So if there would be 10 buffs and 1 nerf, and my personal build only got affected by that 1 nerf, I can QQ in the official forums the ranger only got nerfs? If you could please explain that to me?Furthermore, what all you bitter and salty ones think you will actually achieve by QQ-ing so much while there are also things that have improved? What has been improved in the last few months? A lot, I would say. And yes I also agree there are still things that can be improved.
You really think a dev-team would start listening to such a salty and bitter environment? The negativity towards the devs really amazes me. Would there be other ways to say what you think, like say in a constructive meaning or something, to point out what you think about the buffs and nerves? Or is this complete utter jibberish?
agreed
@Bast Bow
Well, let me demonstrate how “Class was nerfed” works.
We couldn’t compete with other classes at most of roles. The only we were viable at was small-scale skirmishing. That could be rated at areas like Mobility, Sustain, Damage, Utility, Disruption…
And our top build tried to go for as much rating for the least sacrifice as it could. Other builds have worse overall rating. And even if our subpar areas were buffed – they wouldn’t ever come anywhere near close to other classes there.
There’s no point in buffing areas where different classes dominate by far. Our reason to be picked was nerfed. Role-playing was buffed. And with all due respect – a lot of bearbows already give us a headache with role-playing.
If our top and most used build with a rating of (let’s say) 7 is nerfed to 6, while builds that go with rating of 4 are buffed to 5 at a role where other classes that go with 8 – that’s something that just tells they don’t go the right direction with balance.
And how that helps developers?
We were one of the very few who actually believed the developers and always tried to work around the nerfs they threw at us, while other classes (warriors and eles, mostly) kept craving their insults and complaints at almost every buff they got. And the fun fact was that they were buffed again.
To be frank – a company wants money as every adult man. And a satisfied customer is not their target. The customer who still might buy the product is. And what will probably sell the product ? A positive reference they certainly won’t get from upset customers who regret their purchase.
Riddle me this, do we need that many Moa’s?
Seriously? Consideration should have been made to look at the overall code of pet mechanics, fix the current household problems and honey do list, then add unique pet abilities for X, Y, and Z pets…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
The only good thing about their changes, Sharpening Stone included, is that we are finally getting some attention.
The changes still mostly have absolutely nothing in common with balance but now, at least, we feel like our recreational play got some important QoL updates.
We were one of the very few who actually believed the developers and always tried to work around the nerfs they threw at us, while other classes (warriors and eles, mostly) kept craving their insults and complaints at almost every buff they got. And the fun fact was that they were buffed again.
Squeaky wheel get’s the grease.
As long as rangers keep rolling over and taking the constant nerfs/being the bottom of the barrel profession anet isn’t going to bother spending time fixing us.
LGN
@Bast Bow
I wasn’t intending this to be an issue or argument. The original poster set the tone with cynicism relating to Sharpening Stone, which I appreciated as it does relate to how I often feel about the overall treatment of the profession and the game since launch. In referencing your earlier statement, I was not intending it to annoy or prod, I was merely stating that attitudes vary depending on perspective. My experience was affected negatively, whereas I see others benefiting from the same situation. Am I bitter about it, probably, but what’s wrong with stating it in the forums.
Since when can we say we only got nerves if only our personal or best builds got affected by all the tweaks anet did? Since when is that? So if there would be 10 buffs and 1 nerf, and my personal build only got affected by that 1 nerf, I can QQ in the official forums the ranger only got nerfs? If you could please explain that to me?
I have a handful of candies in my hand, all different flavors, the current patch snatched away my most favorite flavored piece of candy. I still have candy that most likely I can enjoy, but others got my favorite flavor, whereas mine was taken away. And to play semantics, it wasn’t one but 3 parts of my build nerfed. It would hardly be noticeable if it were only one aspect, not to mention my build did not hinge on a single gimmick trait or skill, so its more like not just having a runny nose, but a sore throat and headache too.
Furthermore, what all you bitter and salty ones think you will actually achieve by QQ-ing so much while there are also things that have improved? What has been improved in the last few months? A lot, I would say. And yes I also agree there are still things that can be improved. You really think a dev-team would start listening to such a salty and bitter environment? The negativity towards the devs really amazes me. Would there be other ways to say what you think, like say in a constructive meaning or something, to point out what you think about the buffs and nerves?
I hope to achieve nothing, because thinking positive or thinking negatively, posting constructive feedback, ingenious ideas or the worst piece of shlock is meaningless. I have rode along on this ride as I have said since the beginning. If there is one thing I learned, it’s that the forums don’t influence what anet decides. Anet is a business, and business is not influenced by anything found on the forums. They are influenced by sales and online activity as it relates to sales. It makes sense.
The last major patch killed another build I used with the glyph nerfs, so my opinion is skewed. The patch before that removed apothecary amulets killing my pre-Heart of Thorns (HoT) beastmaster/condi build. More examples, the knee jerk 24 changes to Astral Form; the multiple nerfs of pets both before HoT and after when the root of ai problem has never been touched since day one (and no I am not a programmer- don’t know how difficult to redo- just frustrated that the dog won’t hunt monsieur); the shortbow nerf; and dating way back to the initial greatsword nerf. Even I have to admit there have been positive changes, definitely. The reworked longbow and shouts in an overall sense and my personal fave the offhand axe rework, but I’m old, once I find something I like I don’t like to shake it up too much. I get some things are seriously imbalanced, but anet in my opinion will often use a sledgehammer where a tack hammer would suffice. To be honest, I am a pessimist/ half empty kinda guy, because I haven’t seen much reason to think otherwise. I am not saying you should be like me. Truthfully I wish I were as positive as you are.
Or is this complete utter jibberish?
I know I am spouting jibberish, but kitten it makes me feel better and I’m not out to hurt anyone’s feelings or change the world. For the most part I’ve enjoyed playing GW2 as I did GW1, but balance patch means anything but…making everyone happy is impossible, the grass is always greener on the other side.
You may want to see either a optician or a psychologist.
http://study.com/academy/lesson/catharsis-in-psychology-theory-examples-definition.html
(edited by Kilrik.6320)
Riddle me this, do we need that many Moa’s?
Seriously? Consideration should have been made to look at the overall code of pet mechanics, fix the current household problems and honey do list, then add unique pet abilities for X, Y, and Z pets…
I’m okay with multiple moas.
The real question is why does every single “arctic” themed animal’s F2 inflict chill?
Right? You’d think one of them would have received a change to create an ice field (cough) Polar Bear and it’s ridiculous 45-second F2 (cough).
Will update once Path of Fire releases.
Right? You’d think one of them would have received a change to create an ice field (cough) Polar Bear and it’s ridiculous 45-second F2 (cough).
At this point I’d rather they just make the Arctodus not terrible.
Largest predatory land mammal that ever lived is the worst pet in the game?
https://en.wikipedia.org/wiki/Short-faced_bear
Asking the same for Wyverns. Only Anet has managed to make tamable dragons suck.
Will update once Path of Fire releases.
why are peope writing essays about the entire balance patch here?
Sharpening Stone, concise, please, ty.
Well, this is a welcome change. I think it should be used with WH-4, or axe 2 for a little surprise burst. Still, it is a single condition that can be randi-cleansed…
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
I’ve been playing around with the change, and I found that it is now very easy to keep perma-fury going, which means lots of extra bleeds for condi longbow.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I’ve been playing around with the change, and I found that it is now very easy to keep perma-fury going, which means lots of extra bleeds for condi longbow.
Would be interested from a WvW point of view…with the right armor and accessory setup I think one could get 1k of both condition and healing with a relative high armor. Could be fun…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
They saw the very good Sharpening Stone’s suggestions on the Tweak/Buff thread and they said
“No, no, no we can’t make them have usable skills. Likes just shine poop.”