Shortbow Flanking Talk

Shortbow Flanking Talk

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Posted by: Wondrouswall.7169

Wondrouswall.7169

With the recent shortbow buffs and the flanking thematics of shortbow in mind: Should there be more flanking bonuses for the rest of the skills?

Nothing too huge, just small additions to reward positioning such as:

  • Poison Volley – Each arrow also applies 1s of Weakness.
  • Quick Shot – Also gain 2s of Super Speed when the arrow hits.
  • Crippling Shot – Pet also inflicts 1s of Cripple on its next 3 attacks.

Again, very minor bonuses to be wary due to the recent changes, and to keep it in line with the debuff, skirmishing, and disruption aspects of the weapon. Thoughts? Discuss.

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Posted by: anduriell.6280

anduriell.6280

i agree with you.
Poison Voley is ok how it is thou. The change wouldn’t mean much thou.

In the evasive skill I would go as far as 3 seconds of super speed. Also for the Longbow’s hunter shot.

Although the change is needed the most is to apply always bleed in crossfire and increase the range to 1200. You can maintain 3 stacks of bleeds, 6 at most with +100% condi duration. That change is needed to make the Shortbow to became used again.

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Posted by: StickerHappy.8052

StickerHappy.8052

Don’t forget these:

  • Crossfire – Deal double damage when flanking
  • Concussion shot – 3 Stacks of Confusion when flanking.

With these changes and yours, Shortbow will be golden.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Don’t forget these:

  • Crossfire – Deal double damage when flanking
  • Concussion shot – 3 Stacks of Confusion when flanking.

With these changes and yours, Shortbow will be golden.

Nah, flanking is overrated. A shortbow ranger is probably the best in 1v1 situations, where flanking is a rare occasion.

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Posted by: Artaz.3819

Artaz.3819

Or just have the Grandmaster Trait Light on Your Feet remove the flanking requirement altogether on Crossfire. That would seem much simpler and be a minor tweak.

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Posted by: Artaz.3819

Artaz.3819

i agree with you.
Poison Voley is ok how it is thou. The change wouldn’t mean much thou.

In the evasive skill I would go as far as 3 seconds of super speed. Also for the Longbow’s hunter shot.

Although the change is needed the most is to apply always bleed in crossfire and increase the range to 1200. You can maintain 3 stacks of bleeds, 6 at most with +100% condi duration. That change is needed to make the Shortbow to became used again.

Not true. Total cast time plus travel to target is like .6s for Shortbow Crossfire. You should be able to get about ~9-10 bleed stacks with 100% duration and doing nothing else. The flanking requirement is a bit of a problem though…even with a pet tank…because of a variety of reasons.

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

Would like to see Poison Volley to be able to proc projectile finishers as well, would love to see extra 5 burning stacks come from it when I am sitting in either Bonfire or Flame Trap

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Would definitely be nice.

I’m not sure if this is the place where we need shortbow to be improved but the ideas are all reasonable, user-friendly, balanced and interactive.
I like them.

“Observe, learn and counter.”

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Posted by: Doughnuthole.2403

Doughnuthole.2403

Or just have the Grandmaster Trait Light on Your Feet remove the flanking requirement altogether on Crossfire. That would seem much simpler and be a minor tweak.

Although I think this is a good idea, it seems to be a little boring.
I’d say how about strengthen skills even more, if it hit directly on back?
Like these:
Front
Side
Back

1.Crossfire
Direct dmg
+bleed(3s)
+2 bleed(3s)

2.Poison Volley
Poison
+5*1 vulner(10s)
+5*2 vulner(10s)

3.Quick Shot
Swift
+cripple(3s)
+cripple(5s) +super speed(3s)

4. Crippling Shot
Cripple+bleed
+more cripple
+Immo(2s) +more cripple

5.Concussion Shot
Daze
+Stun
+Stun +Confuse (8s)

Just some quick thought though. I think it would make shortbow style more active, and more viable in pve.
Or it could be only good on paper. :P

Edit. Sorry I don’t know how to form

(edited by Doughnuthole.2403)

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Posted by: Jaina Ashlynn.1043

Jaina Ashlynn.1043

i agree with you.
Poison Voley is ok how it is thou. The change wouldn’t mean much thou.

In the evasive skill I would go as far as 3 seconds of super speed. Also for the Longbow’s hunter shot.

Although the change is needed the most is to apply always bleed in crossfire and increase the range to 1200. You can maintain 3 stacks of bleeds, 6 at most with +100% condi duration. That change is needed to make the Shortbow to became used again.

Not true. Total cast time plus travel to target is like .6s for Shortbow Crossfire. You should be able to get about ~9-10 bleed stacks with 100% duration and doing nothing else. The flanking requirement is a bit of a problem though…even with a pet tank…because of a variety of reasons.

I’ve pushed my bleed stacks past 9-10 but no clue what the duration is. It also depends on the target and PvE/PvP/WvW. I’ve never had a problem with the flanking requirement either unless in a confined area like atop a wall (that over-aggro can get ugly if you aren’t paying attention though).

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Or just have the Grandmaster Trait Light on Your Feet remove the flanking requirement altogether on Crossfire. That would seem much simpler and be a minor tweak.

No. That’s def not what traits should be doing.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Would be kinda OP to do that, but I’d suggest that they make shortbow #1 a chained attack where for example every second attack in the chain adds 1 stack of bleeding.

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Posted by: LughLongArm.5460

LughLongArm.5460

Very intersting, I like the concept that every SB skill benefit from flank.
Now the skirmishing needs to be re-ordered. Quickdraw should be the the last minor trait(the concept of the traitline is weapon swap) Change the terrible MDG to somthing like 10% dmage while moving – 10% damage while flanking(its in part with other 20% damage boosters for spesific requierment.
Regarding the SB trait I have tons of ideas, the simplest one is to get might stacks while hitting from flank, it will change the MDG as a might stacking engine for the skirimsh traitline.
Now that i start to think about it, there are 2 meny changes that i think should be done on the skirimsh triatline, so i guss it’s not the purpose of this thread.

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Posted by: Silverkung.9127

Silverkung.9127

Your idea is golden…but did you see 1Hsword skill1 fix? it just 3year and half…


BTW i like Doughnuthole.2403 idea but swap front-side-back > front-back-traits
And skill4 should be

4. Crippling Shot
Cripple+bleed
+more cripple
+Immo(2s) +Torment

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Posted by: StickerHappy.8052

StickerHappy.8052

Don’t forget these:

  • Crossfire – Deal double damage when flanking
  • Concussion shot – 3 Stacks of Confusion when flanking.

With these changes and yours, Shortbow will be golden.

Nah, flanking is overrated. A shortbow ranger is probably the best in 1v1 situations, where flanking is a rare occasion.

Why would be flanking overrated? This is one of the skillful mechanics in game, its infinitely better than making Crossfire bleed auto.

Imagine that 1111111111111 bleed Krait runes spam fest.

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Posted by: StickerHappy.8052

StickerHappy.8052

Very intersting, I like the concept that every SB skill benefit from flank.
Now the skirmishing needs to be re-ordered. Quickdraw should be the the last minor trait(the concept of the traitline is weapon swap) Change the terrible MDG to somthing like 10% dmage while moving – 10% damage while flanking(its in part with other 20% damage boosters for spesific requierment.
Regarding the SB trait I have tons of ideas, the simplest one is to get might stacks while hitting from flank, it will change the MDG as a might stacking engine for the skirimsh traitline.
Now that i start to think about it, there are 2 meny changes that i think should be done on the skirimsh triatline, so i guss it’s not the purpose of this thread.

Quickdraw on a GM minor is a gooooood idea.

The LOYF would be?

I really hate the might concept, its like every meta build of all classes would have to have to some might stacking involved.

We need more creative ideas?

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Posted by: LughLongArm.5460

LughLongArm.5460

@StickerHappy.8052
You absoluty right, i did say its the simplest one(I made it might stacking, in order to balance the change I suggested to MDG, and SB do benefit alot from might stacking).

I’ll write the better ideas on the skirmishing thread.

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Posted by: Swagger.1459

Swagger.1459

How about we make SB bleed from the front?

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Posted by: Artaz.3819

Artaz.3819

Or just have the Grandmaster Trait Light on Your Feet remove the flanking requirement altogether on Crossfire. That would seem much simpler and be a minor tweak.

Although I think this is a good idea, it seems to be a little boring.

Yes. But boring is easy to implement in the next 3 months versus what you all are proposing.

Or just have the Grandmaster Trait Light on Your Feet remove the flanking requirement altogether on Crossfire. That would seem much simpler and be a minor tweak.

No. That’s def not what traits should be doing.

Agree to an extent. Traits shouldn’t be required to make the Shortbow good but I could point to the majority of weapon traits for all classes and say the same thing for their respective weapons – if you are using Shortbow though, you are taking this GM trait so “balanced”.

I’m not against changing the whole structure to make Shortbow a positional-style play type but there is very little chance this would happen and not also be the next Elite specialization for Ranger. It has to be THAT much work to balance right or it’ll be too weak or broken overpowered.

IMO, regarding changing Hunter’s Tactics to Quick Draw of course every Ranger player wants this. That would be a huge buff because quite frankly, Hunter’s Tactics is a horrible trait for a positional requirement, it should be minimum +10% damage (not crit chance) to be on par with similar GM minor traits. I’d argue Spotter would be better alternative than Hunter’s Tactics swap of traits for all builds though and still does the intent of additional crit chance.

(edited by Artaz.3819)

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Posted by: StickerHappy.8052

StickerHappy.8052

How about we make SB bleed from the front?

again, this is a bad idea like removing the flanking requirement for bleeds.

90% of the time the target will be facing you assuming he isn’t targetting someone else.

So basically you’ll just 111111111 bleeds galore.

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Posted by: Swagger.1459

Swagger.1459

How about we make SB bleed from the front?

again, this is a bad idea like removing the flanking requirement for bleeds.

90% of the time the target will be facing you assuming he isn’t targetting someone else.

So basically you’ll just 111111111 bleeds galore.

Sorry, tired, I should have added… “as well”…

Why not? It’s not like there aren’t a bajillion conditions going around anyway, so what’s the big deal over a little extra bleed?

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Posted by: StickerHappy.8052

StickerHappy.8052

How about we make SB bleed from the front?

again, this is a bad idea like removing the flanking requirement for bleeds.

90% of the time the target will be facing you assuming he isn’t targetting someone else.

So basically you’ll just 111111111 bleeds galore.

Sorry, tired, I should have added… “as well”…

Why not? It’s not like there aren’t a bajillion conditions going around anyway?

SB will lose its uniqueness if that was the case, it will be like engie pistol, 11111111

SB was supposed to be a hybrid weapon, it think it should deal double damage when flanking + bleeding.

This will enable us to go destroyer/carrion/x for more build diversity.

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Posted by: MadCat.9172

MadCat.9172

- Weapon: Shortbow needs the 1k2 range back. With only 900 range it will remain useless.

  1. needs 20-30% base dam boost. Flank bleed is ok, add more 1-1.5 sec duration.
  2. changes to an aoe poision bomb that give at least 2 stack of poision on 1 target and leave a poision field, unblockable. Ranger is lack of aoe since trap nerf.
  3. swiftness on hit is a joke, 2s superspeed is acceptable but the main problem is the leap back needs more range and should clean immobi.
  4. add 1-2s immobi if hit from behind cuz 4s of cripple is a joke. Pet hit change to torment is great, but i’m ok with the current bleed.
  5. add 1-2 stack of confusion if hit in front, 2-3 stack if behind. Actually without confusion it is still fine.

- Trait:
+ Sharpening merge with Hidden Bard. Havent had any idead for new adept trait.
+ LoYF: Change to reduce 15% damage and condition dam or condition duration when moving, shorbow percing and cd reduce. I know it’s boring to have this passive. But imo it fits the name “Light on your feet” and help the tatic hit n run. Also help other non-shortbow builds.

- Ultility:
+ Sharpening Edge: Base cd 30s. 2 stack of bleed each hit.

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Posted by: themillwater.5846

themillwater.5846

I don’t understand the reasoning behind flanking. If my arrow can do bleeding, etc. damage on 3/4 of target then why can’t it do the same bleeding etc. damage on the remaining 1/4 ? I’m kiting around target anyways but it annoys me that there’s a window that takes away my additional damage. Down with the demon known as flanking!

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Posted by: StickerHappy.8052

StickerHappy.8052

I don’t understand the reasoning behind flanking. If my arrow can do bleeding, etc. damage on 3/4 of target then why can’t it do the same bleeding etc. damage on the remaining 1/4 ? I’m kiting around target anyways but it annoys me that there’s a window that takes away my additional damage. Down with the demon known as flanking!

Again flanking is smart play, why do people want a braindead 1111111 weapon like engie pistol?

Might as well have some rewards when executing skillful play. I think flanking is there to compensate the high rate of fire of the SB.

Remove the flanking and you’ll get:

Rabid gear + Sigil Of Earth + Crossfire with No Flanking + Sharpened Edges = X stacks of bleed.

Is this really fun for you? I mean it’s a little bit like that now even with flanking.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

How dare people want the weapon to actually be good for something!

Circle-strafing enemies as they constantly turn to face you isn’t “skill”.

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Posted by: StickerHappy.8052

StickerHappy.8052

How dare people want the weapon to actually be good for something!

Circle-strafing enemies as they constantly turn to face you isn’t “skill”.

good for 11111111111?

so spamming the AA is skill for you?

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Posted by: themillwater.5846

themillwater.5846

I don’t understand the reasoning behind flanking. If my arrow can do bleeding, etc. damage on 3/4 of target then why can’t it do the same bleeding etc. damage on the remaining 1/4 ? I’m kiting around target anyways but it annoys me that there’s a window that takes away my additional damage. Down with the demon known as flanking!

Again flanking is smart play, why do people want a braindead 1111111 weapon like engie pistol?

Might as well have some rewards when executing skillful play. I think flanking is there to compensate the high rate of fire of the SB.

Remove the flanking and you’ll get:

Rabid gear + Sigil Of Earth + Crossfire with No Flanking + Sharpened Edges = X stacks of bleed.

Is this really fun for you? I mean it’s a little bit like that now even with flanking.

I dont want a braindead weapon, I guess I didn’t word it the way I ment it to sound. (Was sleep deprived at the time) I’m still going to be kiting around them, I wanna make it harder from them to hit me and it’s fun. I do have to say that it did push me more into a kite circles around them play style. But I’m still annoyed by the flanking. I could see you having less of a chance to hit when you aren’t flanking, I could understand fewer bleeds when you aren’t flanking. I just don’t understand the reasoning for none. Hopefully I make more sense this time :/

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Agree to an extent. Traits shouldn’t be required to make the Shortbow good

Exactly.

Having a trait remove the flanking requirement is to go about the ‘issue’ the wrong way. Traits should be about enhancing/boosting things, not about making (in this case) a weapon ‘not suck’.

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Posted by: Dadnir.5038

Dadnir.5038

Again flanking is smart play, why do people want a braindead 1111111 weapon like engie pistol?

Might as well have some rewards when executing skillful play. I think flanking is there to compensate the high rate of fire of the SB.

Remove the flanking and you’ll get:

Rabid gear + Sigil Of Earth + Crossfire with No Flanking + Sharpened Edges = X stacks of bleed.

Is this really fun for you? I mean it’s a little bit like that now even with flanking.

Well I have your point but I can’t agree with you.

Be it any other attack than the auto attack, you can say that using it require smartplay. But an autoattack shouldn’t in any way being destroyed by a clumsy mechanism. There is absolutely no reason for this autoattack to be the worst in game and be gated by the flanking mechanism.

Gate any utility with the flanking mechanism, it’s ok but a weapon should be able to rely at the very least on a decent auto attack. Which, atm, is not the case for the ranger’s shortbow.

Ndlr : weapon’s utility are skill 2 to 5. They should not be meant to be spammed but instead one’s should use it’s brain to decide as to when they will use them. The auto attack, on the contrary, is meant to be a brainless spam! (that why it’s called “auto attack”)

No core profession should be balanced around an optional elite specialization.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Don’t forget these:

  • Crossfire – Deal double damage when flanking
  • Concussion shot – 3 Stacks of Confusion when flanking.

With these changes and yours, Shortbow will be golden.

Nah, flanking is overrated. A shortbow ranger is probably the best in 1v1 situations, where flanking is a rare occasion.

Why would be flanking overrated? This is one of the skillful mechanics in game, its infinitely better than making Crossfire bleed auto.

Imagine that 1111111111111 bleed Krait runes spam fest.

I’m not saying that SB #1 should apply bleeding automatically, I’m just saying that the flanking mechanic is near to useless for a shortbow Ranger.

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Posted by: Sardath.8524

Sardath.8524

The best thing they could add to SB is to cause bleeding while the opponent is suffering from cripple, daze, chill, stun, knockdown and immobilize. It would have a great synergy with the weapon itself and other ranger utilities.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I agree with Dadnir, +1

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Posted by: StickerHappy.8052

StickerHappy.8052

Again flanking is smart play, why do people want a braindead 1111111 weapon like engie pistol?

Might as well have some rewards when executing skillful play. I think flanking is there to compensate the high rate of fire of the SB.

Remove the flanking and you’ll get:

Rabid gear + Sigil Of Earth + Crossfire with No Flanking + Sharpened Edges = X stacks of bleed.

Is this really fun for you? I mean it’s a little bit like that now even with flanking.

Well I have your point but I can’t agree with you.

Be it any other attack than the auto attack, you can say that using it require smartplay. But an autoattack shouldn’t in any way being destroyed by a clumsy mechanism. There is absolutely no reason for this autoattack to be the worst in game and be gated by the flanking mechanism.

Gate any utility with the flanking mechanism, it’s ok but a weapon should be able to rely at the very least on a decent auto attack. Which, atm, is not the case for the ranger’s shortbow.

Ndlr : weapon’s utility are skill 2 to 5. They should not be meant to be spammed but instead one’s should use it’s brain to decide as to when they will use them. The auto attack, on the contrary, is meant to be a brainless spam! (that why it’s called “auto attack”)

I get your point, but you are forgetting 1 important point. The rate of fire. This is the fastest AA in the game, hence it is gated with the flanking mechanic.

Can you imagine doing bleeds with quickness on SB AA if you removed the flanking mechanic?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Don’t forget about the synergy Shortbow has with Sharpened Edges and Hidden Barbs; and that’s just the obvious traits. Must be wary of other factors such as utilities, pets, sigils, and runes. Removing the flanking requirement from Crossfire would get kind of nuts.

Thus, why the topic is about adding flanking bonuses to the other 3 shortbow skills and not removing them from Crossfire (or Concussion Shot for that matter).

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Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: Chokolata.1870

Chokolata.1870

There shortbow not being good is only partially related to the weapon itself. A weapon needs to be a part of a wider set of things that make up a build. Shortbow is a hybrid/condition weapon, and as far as PvP goes, the condi ranger is very bad.

The skirmishing line has poor trait distribution to support condition trapper builds as sharpened edges and trap mastery compete against each other. The shorbow trait is pretty bad itself. The traps offer no utility and thus will never be taken.

What I would propose, alongside tightening up some of the SB abilities:

- make sharpened edges an adept minor trait
- make hidden barbs a master minor trait and buff it to : bleeding damage and duration is increased by 33%
- change hunter tactics requirements to: 10% extra critical chance vs bleeding foes

Then:

- tailwind and furious grip changed into a major master trait
- Sword trait moved into adept tier
- New Master major re-added – Circle of life: cast a healing spring when hit below 25% hit points

Finally:

- Fire trap adds 3-5 stacks of might in an AoE when activated
- Vipers nest applies fury when activated
- Frost trap is a stun breaker, applies 3 seconds of protection and cast time removed
- Spike trap transfers 3 conditions when activated

(edited by Chokolata.1870)

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Posted by: Dadnir.5038

Dadnir.5038

Again flanking is smart play, why do people want a braindead 1111111 weapon like engie pistol?

Might as well have some rewards when executing skillful play. I think flanking is there to compensate the high rate of fire of the SB.

Remove the flanking and you’ll get:

Rabid gear + Sigil Of Earth + Crossfire with No Flanking + Sharpened Edges = X stacks of bleed.

Is this really fun for you? I mean it’s a little bit like that now even with flanking.

Well I have your point but I can’t agree with you.

Be it any other attack than the auto attack, you can say that using it require smartplay. But an autoattack shouldn’t in any way being destroyed by a clumsy mechanism. There is absolutely no reason for this autoattack to be the worst in game and be gated by the flanking mechanism.

Gate any utility with the flanking mechanism, it’s ok but a weapon should be able to rely at the very least on a decent auto attack. Which, atm, is not the case for the ranger’s shortbow.

Ndlr : weapon’s utility are skill 2 to 5. They should not be meant to be spammed but instead one’s should use it’s brain to decide as to when they will use them. The auto attack, on the contrary, is meant to be a brainless spam! (that why it’s called “auto attack”)

I get your point, but you are forgetting 1 important point. The rate of fire. This is the fastest AA in the game, hence it is gated with the flanking mechanic.

Can you imagine doing bleeds with quickness on SB AA if you removed the flanking mechanic?

How about this then :
- They remove flanking requirement from AA (no more base bleeding)

- Greatly improve AA direct damage

- Add bleeding on flanking requirement on other SB attack something like :
-> when flanking each hit from poison volet add 1 bleed stack
-> when flanking quick shot briefly root your enemy
-> when flanking cripling shot apply 3 bleed

From my point of view it wouldn’t hurt the gameplay but it would also greatly improve the value of the weapon. Beside, we can expect better duration on the new bleed effect… etc.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Now the cogs are turning. I’ll update the opening post with an alternative. The discussion now being should flanking bonuses be added onto the other 3 skills, or some ideas where shortbow has more active play.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: StickerHappy.8052

StickerHappy.8052

Now the cogs are turning. I’ll update the opening post with an alternative. The discussion now being should flanking bonuses be added onto the other 3 skills, or some ideas where shortbow has more active play.

A.)

You should atleast add a change to concussion shot.

With the recent changes to stability, it is even harder to strip now, especially the pulsing one.

Atleast concussion shot might have another purpose than one single target CC on a 25 second CD (which honestly pathetic compared to other CCs in the game which are also AoE)

As it turns now, you cannot use that skill at all if stability is present. Which is pretty rampant nowadays (Warrior’s eternal champion, RaO, etc)

B.) A change to crossfire is also needed, to be a real hybrid weapon, SB needs a little bit of damage. As it turns out now, Mesmer scepter does more power damage than SB

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(edited by StickerHappy.8052)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I’m being tip-toe cautious nowadays about suggesting Confusion on Concussion Shot when interrupting a target; even though I have supported this idea for a long time.

Shortbow is a hybrid weapon, but would the Confusion serve better as a part of Moment of Clarity so it can be universally applied on multiple weapons, utilities, and setups; or exclusive to shortbow?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: LughLongArm.5460

LughLongArm.5460

I’m being tip-toe cautious nowadays about suggesting Confusion on Concussion Shot when interrupting a target; even though I have supported this idea for a long time.

Shortbow is a hybrid weapon, but would the Confusion serve better as a part of Moment of Clarity so it can be universally applied on multiple weapons, utilities, and setups; or exclusive to shortbow?

SB plex never were great, even in times where plex was super OP and had on ICD on (6) Bonus. I think the wirst part of SB is deflect, the fast AA is always on auto and and you shoot from shrot range most of the time. Getting your quickness+SB combo is dealdy and the only thing you can do is face the other direction and run(if weapon swap is on CD), very sad moment. And reflect is super common ATM.

Shortbow Flanking Talk

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Posted by: StickerHappy.8052

StickerHappy.8052

I’m being tip-toe cautious nowadays about suggesting Confusion on Concussion Shot when interrupting a target; even though I have supported this idea for a long time.

Shortbow is a hybrid weapon, but would the Confusion serve better as a part of Moment of Clarity so it can be universally applied on multiple weapons, utilities, and setups; or exclusive to shortbow?

Exclusive to shortbow is better. Mesmers should be the ones putting out confusion reliably. It would be bad to give other classes access to it too.

If it was SB only i think it will be balanced that way, nothing over the top.

  • 3 Stacks on Hit, 5 Stacks if flanking.

I mentioned the 3 stacks, this way it gives #5 a use even if the targets are farting stability.

I would also say you have to add something about LOYF, you are suggesting SB stuff, so you might as well change how the trait interacts with your proposed changes.

As of now, the only reason to take LOYF is piercing. Even if you say it procs on evade, SB deals pitiful damage, 10% damage on that trait is NOTHING.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

Shortbow Flanking Talk

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Posted by: Yasha.5963

Yasha.5963

- Weapon: Shortbow needs the 1k2 range back. With only 900 range it will remain useless.

  1. needs 20-30% base dam boost. Flank bleed is ok, add more 1-1.5 sec duration.
  2. changes to an aoe poision bomb that give at least 2 stack of poision on 1 target and leave a poision field, unblockable. Ranger is lack of aoe since trap nerf.
  3. swiftness on hit is a joke, 2s superspeed is acceptable but the main problem is the leap back needs more range and should clean immobi.
  4. add 1-2s immobi if hit from behind cuz 4s of cripple is a joke. Pet hit change to torment is great, but i’m ok with the current bleed.
  5. add 1-2 stack of confusion if hit in front, 2-3 stack if behind. Actually without confusion it is still fine.

- Trait:
+ Sharpening merge with Hidden Bard. Havent had any idead for new adept trait.
+ LoYF: Change to reduce 15% damage and condition dam or condition duration when moving, shorbow percing and cd reduce. I know it’s boring to have this passive. But imo it fits the name “Light on your feet” and help the tatic hit n run. Also help other non-shortbow builds.

- Ultility:
+ Sharpening Edge: Base cd 30s. 2 stack of bleed each hit.

Great ideas, that would make the shortbow pretty good again.

Shortbow Flanking Talk

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Exclusive to shortbow is better. Mesmers should be the ones putting out confusion reliably. It would be bad to give other classes access to it too.

If it was SB only i think it will be balanced that way, nothing over the top.

  • 3 Stacks on Hit, 5 Stacks if flanking.

I mentioned the 3 stacks, this way it gives #5 a use even if the targets are farting stability.

I would also say you have to add something about LOYF, you are suggesting SB stuff, so you might as well change how the trait interacts with your proposed changes.

As of now, the only reason to take LOYF is piercing. Even if you say it procs on evade, SB deals pitiful damage, 10% damage on that trait is NOTHING.

That’s the thing. Thieves and Warriors have a trait that applies to confusion on foes, and only one trait in one line. Seems thematically odd for them since they have no other internal sources of confusion. That’s why I’m asking if it should be on MoC rather than exclusive to SB.

Mesmers would still be top for confusion application, but 1 trait for Ranger would be similar to Warrior and Thief. That and I’m not really down with free confusion, regardless of stability available.

That’s something that Anet has to address, because at this point, adding more because of more just adds more power creep. If anything, keep it on interrupt. You either use Concussion shot to strip stability, or wait it out and use it at the right moment.

As for Light on Your Feet, only thing I believe it needs tweaked is condition duration swapped to condition damage and activate on evasion. The 10% bonuses are universal for any setup, and piercing with recharge for taking a shortbow is fine enough. It just needs to be more user-friendly and synergize better with other skirmishing traits.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Shortbow Flanking Talk

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Posted by: StickerHappy.8052

StickerHappy.8052

Exclusive to shortbow is better. Mesmers should be the ones putting out confusion reliably. It would be bad to give other classes access to it too.

If it was SB only i think it will be balanced that way, nothing over the top.

  • 3 Stacks on Hit, 5 Stacks if flanking.

I mentioned the 3 stacks, this way it gives #5 a use even if the targets are farting stability.

I would also say you have to add something about LOYF, you are suggesting SB stuff, so you might as well change how the trait interacts with your proposed changes.

As of now, the only reason to take LOYF is piercing. Even if you say it procs on evade, SB deals pitiful damage, 10% damage on that trait is NOTHING.

That’s the thing. Thieves and Warriors have a trait that applies to confusion on foes, and only one trait in one line. Seems thematically odd for them since they have no other internal sources of confusion. That’s why I’m asking if it should be on MoC rather than exclusive to SB.

Mesmers would still be top for confusion application, but 1 trait for Ranger would be similar to Warrior and Thief. That and I’m not really down with free confusion, regardless of stability available.

That’s something that Anet has to address, because at this point, adding more because of more just adds more power creep. If anything, keep it on interrupt. You either use Concussion shot to strip stability, or wait it out and use it at the right moment.

As for Light on Your Feet, only thing I believe it needs tweaked is condition duration swapped to condition damage and activate on evasion. The 10% bonuses are universal for any setup, and piercing with recharge for taking a shortbow is fine enough. It just needs to be more user-friendly and synergize better with other skirmishing traits.

The reason I mentioned the free confusion is that, there is so much stability nowadays and with that, Concussion shot will absolutely do nothing. So you really only maximize 1-4. Talking bout competitive team setting btw. In solo q you will get by the stab uptime most of the time. As I’ve said, stability is very hard to strip now especially the pulsing ones bec of the stab change couple of patches ago.

Yes, warriors and thieves have the confusion trait, but they are both GMs I think. I am a mesmer main, I was incredibly salty that warriors got that Confusion on Interrupt trait which would’ve been perfect for mesmer but this was a time when other classes are better at confusion application vs mesmers.

For LoYF, this would be a great idea I think the 10% damage and 10% condition damage will be solid and procs on evade.

One minor thing I would tweak is can we please make it last like 5 seconds?. I think its 4 currently.

Last question, I think rangers are the only ones who do not have a % duration trait for conditions, do you think rangers should also have that?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Shortbow Flanking Talk

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Hmm well we do have the extra bleed damage from Hidden Barbs, which is quite powerful since we can in theory apply huge bleed stacks very quickly. Also increasing the bleed duration through a trait would be a kinda crazy maybe.
I’d rather give some attention to the duration of poison and burning, especially the torch feels a bit like a left alone weapon.