“There is no sand in the desert borderland”
Shortbow Rework Ideas
“There is no sand in the desert borderland”
I would say that you have likely overbuffed the weapon.
All the skills on the weapon (or any weapon) dont need to have lots of damage, they just need to be useful. Shortbow skills 3 through 5 don’t need drastic changes, they all have good utility, and there are other things that should be fixed before they are changed. Poison volley isn’t so bad that it needs to be replaced. It is not great at long range, but poison volley is good at damaging enemies at close range, and having a close range attack on a long range weapon is not a bad thing.
The only thing that i think the shortbow needs is a buff to crossfire. The shortbow does lack consistent damage, and rather than spreading that damage over all of the skills, i would preffer that damage to be put into crossfire. Just giving the shortbow a guaranteed bleed on hit is all i would ask for on a first balance patch (and perhaps a range buff if i could be greedy).
I like it except,
quick shot. Too convoluted and not enough defensiveness in it. Thinking 2sec quickness/superspeed for ranger and pet with an evade window of 3/4sec and rollback 450. I’d almost suggest removing that silly loyf trait buff and put in, whenever you evade an attack with shortbow equipped, set a spike trap.
Another “problem” could be the aoe nature of some of the projectiles tied with the piercing trait. It would be strong and also a shortbow person would be “forced” to take the shortbow trait. Maybe remove the piercing from trait and put in attack speed? Or aoe increase on skills? Or improved flanking so that your skills requiring flanking are more lenient?
Other ideas:
1. 2s of bleed on AA, an additional stack of 2s bleed when flanking.
2. Increase number of poison stacks to 2 per arrow, reduce poison duration by 1 s (25%).
3. Superspeed instead swiftness.
4. Immobilize instead of cripple.
5. Confusion on interrupt.
i love some of the ideas in the thread, sush as immob over cripple, perhaps immob then cripple?
But specifics aside i would really love to see the shortbow become the go to condi weapon inline with necro wells and such.
I dont think its effects are terrible as is if they got a little damage buff and more condi spread. SB1 bleed 5 targets like 2 does for example, maybe give SB2 an added burn, buff the baseline and condi damage a little.
It doesnt have to be drastic or total rework, its just needs a little love. A shortbow trap builds for condi point control would be a lot of fun if it was actually effective.
(edited by Floplag.4032)