Shortbow Rework
Hey mates, I’ve got some good ideas to fairly improve the shortbow.
2 – Changes to, fire an arrow at your foe that explodes on impacting, poisoning (6’s) and blinding (6’s) nearby foes. Recharge increased to 10’s.
4 – Changes to, fire an arrow that immobilizes your target (2’s). Your pet’s next three attacks inflict bleeding.
5 – Changes to, fire an arrow that dazes (1’s) and confuses (3 stacks, 5’s) your foe. Recharge reduced to 20’s. No longer stuns.
That’s it mates. These are simple but I think they’re pretty good and could definitively improve viability.
All they need to do to fix it is put the range back to 1200.
I am fine with it being 900 as long as it could be traited to 1200.
Even if we had 1200 range back I still think the weapon could be buffed a bit.
If ANet thinks 1200 is too much why not 1000? Also I think those are some nice changes especially 2+5.
Yes yes yes to everything. The shortbow needs some love. Especially with the buffs to the longbow. After the range and quickness nerf the shortbow lacks in many areas. The addition of immobilize and blind would make it much much better.
This would help combat the multitude of gap closers available to other classes.
Fingers crossed an Anet employee reads this.
Yes yes yes to everything. The shortbow needs some love. Especially with the buffs to the longbow. After the range and quickness nerf the shortbow lacks in many areas. The addition of immobilize and blind would make it much much better.
This would help combat the multitude of gap closers available to other classes.
Fingers crossed an Anet employee reads this.
Yes, at least someone gets it. Kiting with the shortbow is impossible against anyone with half a brain. Be it gap closers, stuns, or immobilizes, it won’t take long for them to get to you. The longbow has it better because it has stealth, great for kiting as well as transitioning to many skills. A knockback, once again great for kiting and interrupts. And barrage, which is great for a variety of reasons. Number one, it is basically an area of denial. No one is going to stand within it and just take the damage while you hit them, it’d be suicide. Secondly, the skill used to be unusable because of the snare, but LB stealth fixed that, so now you have three great options for kiting on the LB.
Now let’s look at the shortbow. Skill 3 is good, evade and swiftness, not as good as LB 3, but good. Crippling shot is really bad. Cripple is simply weak and doesn’t affect leaps or teleports and will get cleared very fast in todays cd meta. Concussion shot doesn’t help kite at all and should be used offensively, be it trying to interrupt a heal or burst. Not only that, but if your target is attacking from range, shortbow can’t kite at all, while LB can still use all it’s skills to their full potentials.
My changes really need to come true to make the weapon better. The only reason to take it over longbow is for the dps it provides, but once the gap is closed, you’re kittened. Just imagine being able to blind and immobilize with it. And then imagine being able to add confusion. It’s kittening glorious.
(edited by Soilder.3607)
I’d say keep the stun from behind on the 5 and add 2 more stacks of confusion (when from behind) to really punish them for allowing you to flank, other than that though I love it.
As their mother, I have to grant them their wish. – Forever Fyonna
I would actually accept a reduction in bleed duration if it applied it from all angles and be happy as pie with this alone.
I’d say keep the stun from behind on the 5 and add 2 more stacks of confusion (when from behind) to really punish them for allowing you to flank, other than that though I love it.
Eh, I like the stun but it’s weak imo. One second isn’t enough to do anything, especially on a 25 second cooldown. I’d much rather a 20 second cool down daze and confusion. Honestly, the shortbow and greatsword stuns are how they should work for all classes. Short durations, long cooldowns; best used strategically. Not spammed like warrior, nor necro, nor mesmer.
But I’d take your idea; I’ll take any buff I can get at this point.
I’d say keep the stun from behind on the 5 and add 2 more stacks of confusion (when from behind) to really punish them for allowing you to flank, other than that though I love it.
Eh, I like the stun but it’s weak imo. One second isn’t enough to do anything, especially on a 25 second cooldown. I’d much rather a 20 second cool down daze and confusion. Honestly, the shortbow and greatsword stuns are how they should work for all classes. Short durations, long cooldowns; best used strategically. Not spammed like warrior, nor necro, nor mesmer.
But I’d take your idea; I’ll take any buff I can get at this point.
Mesmers don’t have stuns, they have access to 2, they’re more daze centric with CC, and I’m still absolutely dumb founded that mesmers and rangers aren’t the kings of interrupts like they were in Gw1, warriors are CC chainers which fits, but wow ranger has kittenty interrupts….
As their mother, I have to grant them their wish. – Forever Fyonna
I’d say keep the stun from behind on the 5 and add 2 more stacks of confusion (when from behind) to really punish them for allowing you to flank, other than that though I love it.
Eh, I like the stun but it’s weak imo. One second isn’t enough to do anything, especially on a 25 second cooldown. I’d much rather a 20 second cool down daze and confusion. Honestly, the shortbow and greatsword stuns are how they should work for all classes. Short durations, long cooldowns; best used strategically. Not spammed like warrior, nor necro, nor mesmer.
But I’d take your idea; I’ll take any buff I can get at this point.
Mesmers don’t have stuns, they have access to 2, they’re more daze centric with CC, and I’m still absolutely dumb founded that mesmers and rangers aren’t the kings of interrupts like they were in Gw1, warriors are CC chainers which fits, but wow ranger has kittenty interrupts….
Heh, there’s a lot more things to be dumbfounded about when comparing gw1 ranger to gw2.
I’d say keep the stun from behind on the 5 and add 2 more stacks of confusion (when from behind) to really punish them for allowing you to flank, other than that though I love it.
Eh, I like the stun but it’s weak imo. One second isn’t enough to do anything, especially on a 25 second cooldown. I’d much rather a 20 second cool down daze and confusion. Honestly, the shortbow and greatsword stuns are how they should work for all classes. Short durations, long cooldowns; best used strategically. Not spammed like warrior, nor necro, nor mesmer.
But I’d take your idea; I’ll take any buff I can get at this point.
Mesmers don’t have stuns, they have access to 2, they’re more daze centric with CC, and I’m still absolutely dumb founded that mesmers and rangers aren’t the kings of interrupts like they were in Gw1, warriors are CC chainers which fits, but wow ranger has kittenty interrupts….
Heh, there’s a lot more things to be dumbfounded about when comparing gw1 ranger to gw2.
Oh don’t even get me started on that lol…
As their mother, I have to grant them their wish. – Forever Fyonna
I would actually accept a reduction in bleed duration if it applied it from all angles and be happy as pie with this alone.
Lesser than this already pathetic 3 seconds?
All they need to do to fix it is put the range back to 1200.
Not really, since it’s called a *Short*bow for a reason, but I agree that the Eagle Eye trait should include Shortbow as well.
I like these ideas, especially for skill #2, as this one currently feels weak and useless.
Guess what, a shortbows range potential is at least as high as a longbows one, some designs can even shoot further, but being less powerful than a longbow.
(same draw-weight ofc)
Not really, since it’s called a *Short*bow for a reason
Totally makes sense or… not. Rangers can throw axes and a daggers further.
They nerfed SB range to make LB more viable.
I suggested a rework of SB in this thread : https://forum-en.gw2archive.eu/forum/professions/ranger/Idea-to-make-shortbow-more-fun/first#post3004274
I think that your idea it’s too complicated to be implemented. It’s a whole new system for only one weapon.
But i think Shotbow could be more fun too by improving the current skills :
- Change “Poison Volley” to “Poison Deluge” : Fire a spread of poison arrows on a target that explodes on impact and hits multiple foes. More damage than “Crossfire” maybe the double + 10s Poison within a 180 radius around the target. Increase the CD to 10s.
- On “Crippling Shot”, increase the cripple duration to 6s or add a 1s immo on “Crippling Shot”
- On "Concussion Shot, increase to stun radius and Increase the stun/daze duration or reduce the CD to 20s
My version of SB#2 sounds a bit like yours.
Little Lunavi – Ranger – Rank 4x
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900 is the standard range of Shortbows in the game. At best it should be traitable, 1200 range by default never felt right. It’s still a very strong ranged weapon.
After playing a ranger on Tera and coming back to this it’s just sad, I know the combat systems are quite different but rangers shouldn’t be just spamming 1 and hoping for the best because that’s boring and completely ruins a class with so much potential. Longbow is similar in this case but it’s skills actually do something so it’s not nearly as bad. I just want to be able to range DPS stuff from a distance, have fun while doing it and be a valuable asset to my team whether it be PvP/WvW or PvE.
my suggestion:
auto-attack: lower attack rate, more base dmg, 1 stack bleeding 5s, every time
skill 2 is ok
skill 3 flaming arrow, burns your target….
skill 4 glass arrow, aoe attack, 5 stack bleeding 3s
skill 5 is ok
my suggestion:
auto-attack: lower attack rate, more base dmg, 1 stack bleeding 5s, every time
skill 2 is ok
skill 3 flaming arrow, burns your target….
skill 4 glass arrow, aoe attack, 5 stack bleeding 3s
skill 5 is ok
if this were to happen you’d literally lose all of your utility and defenses… the bow would probably be ruined unless the 3 skill still evaded back i guess… my suggestion would be make the 4 skill apply torment and your pets next X attacks apply cripple, and make the 3 skill you fire a burning arrow towards them and evade backwards, it might be able to keep the swiftness, but i feel like that’d be too strong.
As their mother, I have to grant them their wish. – Forever Fyonna
Currently the only skill I have a problem with on the shortbow is poison volley. I wish it was more like a rapid fire that applied a short poison per hit for a higher damage value than the autoattack.
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No new comments so i’m just bumping this!