(edited by Radnar.9814)
Should Range be split?
too drastic and un-needed..
rather they polish the weak “lackluster” skills, traits, weapons and pet AI
that being said what you suggested is very close to what you can do now..
spec MM and focus on the ranger doing damage
and
spec BM and focus on the pet doing the damage
if you want a rile and no pet.. i know it gets said alot but have you considered a ranged warrior?
Because i really enjoy the range of longbows and attacks on ranger ,warrior longbow is only 900 range which is okay but when you know you can have 1500 on the ranger it feels so much better, it just needs the attack power balanced.
Because i really enjoy the range of longbows and attacks on ranger ,warrior longbow is only 900 range which is okay but when you know you can have 1500 on the ranger it feels so much better, it just needs the attack power balanced.
Except warriors longbow does alot more damage than rangers. And warriors can increase range to 1200. 1500 range isnt important except in certain scenarios in WvW.
As to the OP, Id rather they just make a new scout class that lets us focus more on being a mix between thief/ranger, a class with stealth but focused more on ranged weapons and only melee weps would be dags and swords, but wintersday scout was amazing. I hate pets too.
I feel like our pets should do 10% of our dmg should we ignore it (Look at what a warrior gets for ignoring his/her mechanic that cant debilitate him/her). Or we Should get extra damage when the pet is alive (ranger solo damage on par with all other classes, with pet being more).
i like the fact my pet does alot of damage..
that means i can go full on bunker and still retain semi decent dps