Should rangers have Torment?
Yes, i’d like to see it applied to Hunter’s Call and/or make it applied via a new spiders F2 skill. IE: Maguuma Spider or something of the sort.
Also, we’re good at more than just condi bunker, that’s just the most popular because it was viable since launch, however power builds, support builds, etc have all been risen into viability atm, and are ALL very strong.
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Certainly not on the pet. Lower statistics. Pets should mostly bring utility and CC with conditions, not damage. Unless Condition damage will scale with Player’s Condition damage.
That’s said, I’m against too-hybrid-ish weapon design so leave Call as it is for now, Power/crit (with possible bleed proc).
Axe could maybe use it in some form.
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I’d like to have torment, and it makes most sense to be on the ranger, but TBH I am fine not having it.
I really wish ANet has made conditions a little more class specific, so each class had things it was great at and thigns it couldnt do. Rangers are a great example.. We are fantastic and poison, buring and chilling, but lack confusion, torment blind. I like that. Warriors is also pretty balance with burning, torment and some confusion, but lacks any poison.
Its kinda of ruined by classes like necro and engi who just get everything under the sun.. which is sad.. but I’d rather they removed some conditions from other classes than added more to us. Would make each class a bit more specific in how it played conditions.
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Necromancer is the opposite of Guardian. One bases on conditions, the other on boonspam.
The whole idea behind conditions in GW2 was to simplify the mechanics from GW1 as much as it’s possible. It didn’t really work out as it seems.
I believe that in future we will see more and more “iconed” debuff and buff effects.
Hex and Condition system had it’s problems. Too much separated cleansing for both. But it was kind of balanced apart from that I guess. And more interesting, that’s for sure.
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Streams: http://www.twitch.tv/rym144
Yes, i’d like to see it applied to Hunter’s Call and/or make it applied via a new spiders F2 skill. IE: Maguuma Spider or something of the sort.
Also, we’re good at more than just condi bunker, that’s just the most popular because it was viable since launch, however power builds, support builds, etc have all been risen into viability atm, and are ALL very strong.
Didn’t mean to make it sound as though condi bunker was the only viable style, just meant to say it was one of our strongest. That being said, compared to other Condi classes (Necro, Engi, Theif, Mesmer), I don’t want to say we are flat out the weakest, but I will say we cant spam like they can.
Which is why I would like to see us have access to torment, I think it would even the playing field as they say.
I like the idea of it on hunters call for sure, but I would be unhappy if that was the only weapon we received it on. If we could get it on sword or axe mainhand, then warhorn x/wh would be a very interesting choice for condi build.
Added condition to poison master trait perhaps?
Would be cool, torment fits well with proffs that need to kite
Quite honestly, hunters call and some traps seem the best place to fit it. The traps are lacking in general.
Frost trap should apply chill AND weakness
Vipers nest should apply poison AND 2 stacks of torment
Flame trap should apply a blind effect when its first activated as well
Spike trap should do significantly more physical damage when activated
Cooldowns should be adjusted and normalized
yes, it would make sense if i look to the design of ranger.
after the patch brought torment to the game i always
thought, why mesmer and warrior get this condition and not ranger aswell.
for ranger it would make more sense to have torment on some skills, then on mesmer and warrior,
because as ranger you have to kite with much builds.
maybe poison master should really do something like this.
add a bit torment to each poison skill.
but not to much because torment is a really strong condition.
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
Quite honestly, hunters call and some traps seem the best place to fit it. The traps are lacking in general.
Frost trap should apply chill AND weakness
Vipers nest should apply poison AND 2 stacks of torment
Flame trap should apply a blind effect when its first activated as well
Spike trap should do significantly more physical damage when activatedCooldowns should be adjusted and normalized
torment and poison on poison trap sounds brutal! That would make the trap worth bringing outside of trapper builds. I like it.
yes, it would make sense if i look to the design of ranger.
after the patch brought torment to the game i always
thought, why mesmer and warrior get this condition and not ranger aswell.for ranger it would make more sense to have torment on some skills, then on mesmer and warrior,
because as ranger you have to kite with much builds.maybe poison master should really do something like this.
add a bit torment to each poison skill.
but not to much because torment is a really strong condition.
immobilize, cripple, AND torment kiting. sounds like something to be feared. ranger needs that.
So maybe torment on Shortbow’s Concussion Shot? the torment would proc on interrupt. 5 stacks for 5 seconds considering the cooldown of the skill.
(edited by Zatoichi.1049)
Yes, would be good to include on a shortbow rework.
I’d rather just have 900 range on traited traps instead of torment, which you can get from a sigil.
I was thinking if they gave us a staff weapon, a cool ability would be a torment.
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Yes, we should have Torment instead of Vulnerability and something else, when we have to lock our targets in prey’s cage. But before that, we should be the predators, not the ones who try to keep distance because if anyone gets close we’re kittened
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This should apply torment but it would be nice to have something in the Skirmishing trait line that we can get for it, much like how Keen edge works.
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Change the bleed on SB #4 to torment imo.
Change the bleed on SB #4 to torment imo.
its a good idea, but would not be nearly enough. Unless I’m mistaken, and I could very well be, the bleeds as they are now on #4 come from the pet, and pets have no condition damage, so even though it would be 3 stacks, the damage would be very low. That’s why I would prefer to see torment placed on Concussion Shot, if short bow was the chosen weapon.
A pet torment would be more of a condition coverage thing, which is why it would make a good secondary source, but not a good main source. plus, you know, dead pet…
Another thing I wanted to mention, is how a source or two of reliable torment, dare I say AOE torment (sigil doesn’t count as anyone can use that), would open up builds to using Runes of Torment, which could ultimately lead to more effectiveness, or at the least some interesting builds, while running with zergs in WvW.
Going back to the idea of hunters calls as well, that could be a 360 range ( more?) AOE torment around the ranger.
I don’t like the idea of it on concussive shot because a daze is actually useful and you wouldn’t want to use the skill that often. Cripple on the other hand isn’t as useful and a player is far more likely to use the skill even when they may not really need to because of the short cooldown.
I don’t like the idea of it on concussive shot because a daze is actually useful and you wouldn’t want to use the skill that often. Cripple on the other hand isn’t as useful and a player is far more likely to use the skill even when they may not really need to because of the short cooldown.
good point. It would sort of make concussion shot a spam skill. Im still ok with it I think, as the torment would be a “reward” if you will for a successful interrupt, but to explore your idea about #4, what if the cripple the ranger currently applies was replaced with torment? Would we miss the cripple?
You know, you could make shortbow 3 apply some torment, since outside of the evade the functionality is barely noticeable as is.
Also, I saw somebody else suggest putting torment on sword 3, which flows really well with the soft cc theme behind the sword, and would benefit both power and condition builds as well.
Additionally, offhand dagger 5 could have its bleeds replaced with torment.
Those are my big 3.
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Again, #3 is a real defensive skill and not something worthy of attaching a DPS oriented condition to imo. If torment were to fill the real role of discouraging a player from moving because it hurt a lot, then it would fit on a defensive oriented skill imo. But it’s a very poorly designed condition and need to be stacked pretty high to have a real impact. At that point it’s just a DPS condi and would rather use it on a spammable skill.
Now as for removing the cripple all together? It could work… but I’m not a fan of that idea because the shortbow is really the only suitable kiting weapon we have unless you go perma chill with axe and sigils and such.
Rather not lose the daze or the cripple.
Again, #3 is a real defensive skill and not something worthy of attaching a DPS oriented condition to imo. If torment were to fill the real role of discouraging a player from moving because it hurt a lot, then it would fit on a defensive oriented skill imo. But it’s a very poorly designed condition and need to be stacked pretty high to have a real impact. At that point it’s just a DPS condi and would rather use it on a spammable skill.
Now as for removing the cripple all together? It could work… but I’m not a fan of that idea because the shortbow is really the only suitable kiting weapon we have unless you go perma chill with axe and sigils and such.
Rather not lose the daze or the cripple.
hmmm perhaps I was unclear. My intention behind shortbow #5 was to keep all the current functionality (the daze and stun), whilst adding torment to a successful interrupt using said functions. No losing the daze.
Why do i need torment. Watch this from lvl 49 frac: 3k – 3,5k by long range shot.
Do i need smthing more? nah.. just a spotter’s thing
if 1111111 pew pewing pve trash with longbow from 1800 range is all you desire out of ranger than more power to you my friend.
You know, you could make shortbow 3 apply some torment, since outside of the evade the functionality is barely noticeable as is.
Also, I saw somebody else suggest putting torment on sword 3, which flows really well with the soft cc theme behind the sword, and would benefit both power and condition builds as well.
Additionally, offhand dagger 5 could have its bleeds replaced with torment.
Those are my big 3.
I would be happiest with dagger 5 out of those I think. would be nice competition to x/torch if you don’t want to run both.
shortbow 3 is also a solid option cuz, yeah, its a pretty mediocre skill (though I would prefer vigor on #3)
I think putting it on sword might make sword too strong, but I wouldn’t say no to it =D
How aaabbooouuttttt… Torment in Viper’s Nest. Lol, could you imagine xD
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WvW rank: Diamond Colonel | Maguuma
How aaabbooouuttttt… Torment in Viper’s Nest
. Lol, could you imagine xD
I’d prefer the torment on the Spike Trap, i mean seriously, the spikes go up to their shoulder blades and all they get is 3 stacks of bleeding and 2s of cripple? My kitten …
As their mother, I have to grant them their wish. – Forever Fyonna