Hey all. This is an update based originally on my previous shout utility thread. For those of you that don’t know me. Im a long term ranger that has run shout utilities pretty much since the beginning of the game. I believe I have above average (not im far from perfect) competency with the class. And I have moderate to high levels of success in all game modes with my builds.
What follows are my opinions based on my experience. And do not reflect the opinions of the rest of the ranger community nor can I claim to do so myself.
I made this to comment on the usefulness of ranger shout skills in the HoT content and what ive found so far in the evolving PvP scene. Of course said content has only recently released. However I feel that I have a decent grasp on where atleast these skills stand.
Note that all the following takes the use of trooper runes to be assumed.
1- Heal as One: This quite frankly is a decent heal skill. And in its current form a significant boon(pardon the pun) to the Beast Master playstyle I enjoy. As a skill it can be useful in both offensive and defensive situations. And excels at setting up pet bursts when combined with the Zephyr’s Speed grandmaster trait.
2 – Guard: This skill is in an awkward position. It has its niche uses in PvP. However in PvE and WvW it is heavily lacking in purpose. In PvE it is largely unnecessary due to the change in how pets recieve damage added recently. Simply put. You should never EVER need this skill to keep your pet alive. And using it just for the condi cleanse from the runes is kind of…lame.
In WvW this skill simply doesn’t do ENOUGH to warrant bringing it. Your pet will NEVER be able to effectively survive in close quarters combat with a significant number of players. And in a roaming environment the terrain is a bigger hindrance than the enemy is to your pets effectiveness.
3- Search and Rescue: This skill as I mentioned before has a fatal flaw. It does not do enough vs its cooldown to justify its use. I stand by what was discussed in my previous thread that this skill needs either an additional support capacity outside of simple rezzing or a lower cooldown.
4- Protect Me: Ironically this skill seems to be more effective in the HoT combat areas than it did in the previous areas. Where enemy bursts are often combined with enemy CCs. Most of the new pets have decent health pools. Meaning your less likely to suicide them the second you hit the button
In PvP and WvW this skill is still unreliable compared to its competition.
5-Sic Em: This skill is good for beast mastery play styles now that the effect can no longer be canceled by giving an additional order meaning it can now be used in combination with pet f2s. This is a VERY good change. I am satisfied with its current working.
6- Strength of the Pack: This elite skill is also significantly better in newer content than it was in previous content. The new pets work very well with this skill. Either having multi hit attacks or attacks that directly improve its functionality in some way. Stability is also much more useful to have on the pet now that mobs have as many CC’s as they do. Using this skill at the right time can guarantee you dps uptime when your pet should have been stunlocked. And pets like the smoke scale, Bristleback, and the fire wyvern with there multi hit/aoe f2’s do a good job ramping up might with this skill.
TLDR
All in all. Heal as One, Sic Em, and Strength of the pack are (relatively) in significantly better places with HoT in my experience.
Protect Me is in a slightly better place as far as PvE is concerned. But is still heavily outclassed in other game modes.
Search and Rescue: This skill still requires rework in my opinion. It simply isn’t what the shout playstyle needs.
Guard: This skill while still having niche uses, actually has LESS of a place since the release of HoT and there new methods of dealing damage to pets than it did before. In the other game modes, it is either a gimmick skill or it simply does not do enough to warrant slotting.
Please leave any opinions you have below. If you disagree with me on a point please feel free to say so. If you have an idea on how to rework the skills you feel need rework that would be Relevant To The Current State Of The Game please post below.