Shouts Suggestions
The only counterplay against stealth is too strong? Sorry, but we’re speaking about a skill only against stealth thieves or stealth mesmer and about 6 seconds. In my opinion, the skill is too low, because of his very special counterplay function. Your idea of sic’em is not counterplay. it’s just a new +x damage skill. It’s idea goes towards a beastmaster-skill, but the revealed by bite is absolutely useless, so you can cancel it. But then we lose the only counterplay against stealth.
I would prefer the current sic’em but with a bonus, so we can use it against other classes. Maybe an immobilize by the first pet attack.
Search’n’rescue: just revive ally in an instant, when the pet arrives the ally.
(edited by Aleksander Suburb.4287)
The only counterplay against stealth is too strong? Sorry, but we’re speaking about a skill only against stealth thieves or stealth mesmer and about 6 seconds. In my opinion, the skill is too low, because of his very special counterplay function. Your idea of sic’em is not counterplay. it’s just a new +x damage skill. It’s idea goes towards a beastmaster-skill, but the revealed by bite is absolutely useless, so you can cancel it. But then we lose the only counterplay against stealth.
I would prefer the current sic’em but with a bonus, so we can use it against other classes. Maybe an immobilize by the first pet attack.Search’n’rescue: just revive ally in an instant, when the pet arrives the ally.
That isn’t counterplay. Sic’Em is an “I win” button, not counterplay. Counterplay against stealth would be traps. And traps need some love.
Honestly Im fairly happy with all of the shouts except for Guard and S&R
Guard should IMO Confine hte pet to a specific area. Restealth the pet whenever its not in combat. and give it protection as long as its in that area. I also feel it should temporarily increase the leash range. The idea would be that you could leave the pet in a choke to suprise and slow down passerby’s while fighting on another point. As it is now though. The pet does ANYTHING except guard the area its tasked to.
As for Search and Rescue. I have little to no problem with its mechanic. However I feel it should find a target aroudn hte PET not the ranger. (No point if bringing search and rescue if your using a longbow) Also the OBSCENELY long cooldown it has on something that isn’t a guaranteed rez (its seriously as long a cooldown OR LONGER than other INSTANT rez skills) I meen its a rez skill you can KILL for crying out loud. Let us use it reliably atleast.
I sincerely support these ideas.
Especially the “Sic’Em!”. The reasoning is basically a viable BM DPS variation of builds, since pets have literally zero condition removals. With ability like this, pets would definitely become more reliable DPS assets. Especially when A-net forces us to use them.
Not to mention that we would finally get a way of using Signet of the Renewal to actually help the team without killing our own pet at sight.
However, I believe that cooldown of 30 seconds is too low. With the trait with CD reduction, this ability would get almost 40% uptime which might very easily get out of hand.
Since the duration has been moved from 8 to 10 seconds – I don’t find a problem of letting the CD at 40 seconds (32 traited).
I also like the “Guard!” idea.
However, I do think that “Protect me!” loses it’s former idea absolutely. Not to mention that Rangers already provide a huge access to Team Condi Removal (healing spring 6,Spirit of Nature 4, SotR 12) I do believe that your “Guard!” idea would already add a signature feature of this ability – team defense.
My suggestion to “Protect me!” Would be ordering your pet to leap to you, applying Aegis and Protection for … Let’s say 4 seconds – also providing a blast finisher (finally a reliable one you could control).
The cooldown could be significantly reduced to 30 seconds.
(edited by Tragic Positive.9356)