(edited by ProtoMarcus.7649)
Shouts' Wiki pages fully updated + some info!
Please remember that every page on the wiki is created and maintained by players like you and I. I know you know this, but I say it because there is a lot of info on wiki that people use without a second thought on who placed it there. If you see something outdated/incorrect do something about it, cause if you are using the wiki it is your obligation to make the change just as much as it is any other user.
In short what am I saying? Its a thankless task that is pretty much never thanked yet should be done anyhow.
Thankyou for doing it.
I agree. Regen is the most obsolete boon they could have given to Search and Rescue since traited shouts already offer so much regen. Condi Removal or some Resistance would have been a lot better. If there is an ally to revive the effect is awesome though.
I still don’t like that Sic’Em interrupts other effects. You cannot start brizzleback f2 and then cast Sic’Em or it will interrupt. It should not require a target and just add an effect to the pets that makes it reveal anything it damages and ofc deal the +40% dmg.
I agree. Regen is the most obsolete boon they could have given to Search and Rescue since traited shouts already offer so much regen. Condi Removal or some Resistance would have been a lot better. If there is an ally to revive the effect is awesome though.
I still don’t like that Sic’Em interrupts other effects. You cannot start brizzleback f2 and then cast Sic’Em or it will interrupt. It should not require a target and just add an effect to the pets that makes it reveal anything it damages and ofc deal the +40% dmg.
I double this.
Especially the Sick’Em. If I’m correct Sick’Em is the only shout that applies a control order of our F1-F3 abilities after the change (attack F1 order precisely. Protect me before change had Passive stance re/activated…).
I was really hoping I could use this trait for offensive Beast-Mastery gameplay but it’s still way too clunky just as pet attacks are against moving targets. I hope we’ll have them look at this QoL change if no other improvements. Just removing the attack order will do the trick for now.
“Search and Rescue!”
- If your pet is downed, it will still teleport the downed ally, but it will not rezz them
- “Protect Me!”
- The ‘taunt’ effect application window is 6s
- Commands can be given to the pet without breaking the “Protect Me!” effect.
- Known bug: Still prevents capture point.
Indeed.
They should fix that it doesnt prevent capture points anymore.
Could you show your support in here people to get it fixed?
“Protect Me!”
- The description is not super clear about it, but it also applies Protection to nearby allies, although unlike other boons from shouts, the duration of Protection is affected by the ally’s Boon Duration and not the caster’s.
God is nothing they ever do consistent and not bugged?
UPDATE:
The ‘Protect Me!’ Protection application to allies… Is reaaaaallly bugged. Tested it again today, and nobody would gain protection from it.
Gonna try and replicate the conditions I had yesterday when it did apply 4s Protection to Allies. What the heck.
Today’s notes:
- Ranger:
- “Protect Me!”: This ability now allows capture-point progress to allies affected by the skill.
Still can’t recreate the ‘Protection’ applied to allies though I have some recorded footage will try to see what conditions were met at those times
If you use Protect Me near friendly NPCs in a WvW map, lets say inside a camp, it contests the location by causing white swords and the timer starts to tick.