Shouts' Wiki pages fully updated + some info!

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

So since I wanted more details on the shouts and their mechanics, and didn’t see updated details, I decided to take the matter in my own hands…

And I fully updated ALL RANGER SHOUTS PAGES.

Effects, boon durations, related equipment, related trait, even notes and trivia!

So on that note, here’s some very interesting details you probably know, or maybe not.

  • “Protect Me!”
    - The ‘taunt’ effect application window is 6s
    - Commands can be given to the pet without breaking the “Protect Me!” effect.
    - Known bug: Still prevents capture point.
  • “Guard!”
    - Applies an effect to yourself and allies, Guard! (effect)
    - Any players with that effect transfer half their direct damage to your pet
    - Since the might is applied whenever your pet gets direct damage, any ally hit (while the effect is active) will grant 1 stacks of might to the ranger that cast it. Yes. Near-instant 25 stacks of might.
    - Commands can be given to the pet without breaking the “Guard!” effect.
    - Despite its rework, it still cannot be used underwater
  • “Sic ’Em!”
    - Pretty much unchanged. Meaning, the bug where PvE stealthed foes won’t get revealed is still there.
    - Casting this shout with a pet on passive will make your pet attack the target, and once the target is defeated, the pet is back on passive.
    - Commands can be given to the pet without breaking the effect.
    - Please Anet, tweak this shout a little. AoE reveal with no target perhaps? Or maybe, grant 10s of fury to the Player? Come’on, something!
  • “Search and Rescue!”
    - The pet will TELEPORT (not limited by ‘no valid path’ to targets) to the downed ally, but will attempt SHADOW STEP (limited by ‘no valid path’ to player) to the player, so the pet will reappear closest to the player that cast the shout. It will still be reviving the ally.
    - Allies Aid still uses the old cooldown, but there are reports the actual CD is 45/36 seconds, and it’s just a textual bug, still need to test out.
    - Commands will cancel this shout
    -So yeah this skill is VASTLY improved, thank you ArenaNet. If I really had to ask for even more (greedy me), I’d maybe ask… To remove 1 condition from yourself and nearby allies if no allies are downed to give it a bit more utility. 8s regen is redundant when traited, and other than Rangers and Tempests, every other profession with access to shouts have at least 1 shout that deals with conditions

Thank you ArenaNet for the changes.
Please take a look at ‘Sic ’Em’ though! PLEASE

(edited by ProtoMarcus.7649)

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: Justine.6351

Justine.6351

Please remember that every page on the wiki is created and maintained by players like you and I. I know you know this, but I say it because there is a lot of info on wiki that people use without a second thought on who placed it there. If you see something outdated/incorrect do something about it, cause if you are using the wiki it is your obligation to make the change just as much as it is any other user.

In short what am I saying? Its a thankless task that is pretty much never thanked yet should be done anyhow.

Thankyou for doing it.

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: Dojo.1867

Dojo.1867

I agree. Regen is the most obsolete boon they could have given to Search and Rescue since traited shouts already offer so much regen. Condi Removal or some Resistance would have been a lot better. If there is an ally to revive the effect is awesome though.

I still don’t like that Sic’Em interrupts other effects. You cannot start brizzleback f2 and then cast Sic’Em or it will interrupt. It should not require a target and just add an effect to the pets that makes it reveal anything it damages and ofc deal the +40% dmg.

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I agree. Regen is the most obsolete boon they could have given to Search and Rescue since traited shouts already offer so much regen. Condi Removal or some Resistance would have been a lot better. If there is an ally to revive the effect is awesome though.

I still don’t like that Sic’Em interrupts other effects. You cannot start brizzleback f2 and then cast Sic’Em or it will interrupt. It should not require a target and just add an effect to the pets that makes it reveal anything it damages and ofc deal the +40% dmg.

I double this.
Especially the Sick’Em. If I’m correct Sick’Em is the only shout that applies a control order of our F1-F3 abilities after the change (attack F1 order precisely. Protect me before change had Passive stance re/activated…).

I was really hoping I could use this trait for offensive Beast-Mastery gameplay but it’s still way too clunky just as pet attacks are against moving targets. I hope we’ll have them look at this QoL change if no other improvements. Just removing the attack order will do the trick for now.

“Observe, learn and counter.”

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

“Search and Rescue!”
- If your pet is downed, it will still teleport the downed ally, but it will not rezz them

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

  • “Protect Me!”
    - The ‘taunt’ effect application window is 6s
    - Commands can be given to the pet without breaking the “Protect Me!” effect.
    - Known bug: Still prevents capture point.

Indeed.
They should fix that it doesnt prevent capture points anymore.

Could you show your support in here people to get it fixed?

https://forum-en.gw2archive.eu/forum/professions/ranger/Please-help-get-this-bugged-shout-fixed/first#post5974236

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

“Protect Me!”

  • The description is not super clear about it, but it also applies Protection to nearby allies, although unlike other boons from shouts, the duration of Protection is affected by the ally’s Boon Duration and not the caster’s.

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: Dojo.1867

Dojo.1867

God is nothing they ever do consistent and not bugged?

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

UPDATE:

The ‘Protect Me!’ Protection application to allies… Is reaaaaallly bugged. Tested it again today, and nobody would gain protection from it.

Gonna try and replicate the conditions I had yesterday when it did apply 4s Protection to Allies. What the heck.

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Today’s notes:

  • Ranger:
  • “Protect Me!”: This ability now allows capture-point progress to allies affected by the skill.

Still can’t recreate the ‘Protection’ applied to allies though I have some recorded footage will try to see what conditions were met at those times

Shouts' Wiki pages fully updated + some info!

in Ranger

Posted by: FrouFrou.4958

FrouFrou.4958

If you use Protect Me near friendly NPCs in a WvW map, lets say inside a camp, it contests the location by causing white swords and the timer starts to tick.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest