Shouts: giving more pet control

Shouts: giving more pet control

in Ranger

Posted by: Valderro.6389

Valderro.6389

Ok so more control of pet skills is considered too complicated, but what if it was optional.

If when you slotted Sic ’Em, that the pet stopped using one of it skills (an aggressive/burst skill e.g. maul, frenzied attack) automatically, and instead whenever the ranger clicks the Sic ’Em skill the pet uses that attack next.

It would mean redefining the pet skills so each would have a big hitting attack or a volley style attack with a cooldown of 20-25 secs. It would also be nice that most of these attacks would be a combo finisher e.g bears get a blast, canines/cats have leaps, drake/jellyfish have whirls.

There is a interesting trade-off involved, without Sic ‘Em slotted and leaving the pet to use the skill automatically they should use it every 20-25 sec, using Sic’ Em it would be under the control of the ranger but can only be used every 40/32 sec. So there is not a outright better choice.

Likewise for Protect Me, redefine the pet skills so each has a high cooldown (40 sec) defensive skill that combos when Protect Me is used.

The skills should be mostly AoE CC. Some skills such as Defy Pain for bears would already be a good fit, allowing both the ranger and pet being invulnerable without signet of stone and 30 in marksmanship, armourfish and devourers could also become invulnerable. Sharks have a fear, make it AoE. Jellyfish have an AoE persistent blind. Spiders could get a cone AoE that pulses an immobilise. Pigs get a charge that stuns targets in a line. Drakes get an AoE knockdown. Some other interesting functionalities such as a full condi transfer/cleanse would be nice too. Birds give AoE quickness for 2 sec. Moas have their big AoE heal.

Last pet shout is Guard, which is a really confused skill to be honest. The way I’d like it to work is that the ranger defines a safe spot for the pet, for some bosses that would be behind but out of PBAoE, or a spot that is out of line of sight. Mark the spot with a ‘refuge’ symbol on the ground, enemies can see it. The ranger can cancel the guard spot at any time with a toggle skill on the Guard slot, and then make a new guard location.

Whenever the ranger uses F3 and a guard spot is defined the pet will dodge, doesn’t need an animation just a 1-2 sec invulnerable frame, or maybe better a shadowstep, and move to the guard spot, which is what it does now, if not a bit unreliable and the guard spot seems to disappear if the ranger moves away. It would likely need an ICD of about 10-15 secs, if F3 is pressed with the ICD in effect, the pet will just move normally to the spot.

Whenever the pet is in the guard spot they get stealth and protection for 2 sec, pulsing every 2 or 3 sec. It could also be a heal or aggro drop, but that seems unnecessary (pets should get their aggro reduced across the board anyways).

I feel this is a good way to give a pet dodge, because you can define where the pet dodges, it is not always to the ranger’s location and they tend to run through enemies otherwise.

Pet shouts should be the skills you slot when you want to maximise control of the pet.

Shouts: giving more pet control

in Ranger

Posted by: Troopa.6179

Troopa.6179

I like the way you’re thinking about the shouts but first i would recommend to await the new patch of october the 15th.

Perhaps the “Sick ’Em” shout is good improved and needs no further improvements after that patch, who knows.
But at all our ranger shouts need an improvements.

Maybe we could think of some suggestions. Remember not to much and not to less. A good balance would be more realistic

our shouts atm are: “Sick ’Em”, “Guard”, “Protect Me”, “Search and Rescue”
It would be nice to get more control to our pet through this shouts. Try to think of how you shout a command to your pet and it’s doing something special.

veteran ranger (main)- Troopa The Hawk – tyrian survivalist
veteran engineer – Whiteclaw Pete – flaming bastard
veteran guardian – Wolfborn Troopa – healing eagle