Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Hey lads, just wanna bounce some ideas around and see what people think.
Currently roam with this build and don’t have trouble killing most people, albeit really well played warriors/thieves which is rare.
Just seeing what people thought about which sigils.
Was looking at:
-frailty/strength for extra dmg and more might stacking
-generosity/cleansing for even more cndition management
-Doom for the more sustain heavy classes
Any tips are greatly appreciated
I would say you are having trouble killing people mainly because of your weapons— generally people take either Great Sword or Staff for mobility / utility and pair it with Long Bow. Long Bow is your DPS and burst, particularly when paired with pets.
Also, you are very defensive with this build. You have a defense rune, full defense utilities, and are running all defensive traits just about. Remove Nature Magic and take Skirmishing ( I ) ( I ) ( I ), primarily for quick draw and Fury on weapon swap. What you want to do is take either Staff or GS for the mobility skill on weapon swap, this will let you double cast it and move significant distances for positioning. When swapping to Long Bow, you can double cast Rapid Fire for offense, or PBS for extra CC. This also lets you proc Seeds at range.
Personally, I would also get rid of your runes for Pac Runes. As for sigils, Air and Blood are great on Long Bow. For Greatsword, Hydromancy is nice for setting up Maul (chill), and Leaching works well too. For Staff, I would also go with Air and Generosity.
This is perhaps the most effective build for solo WvW we have. You can out run anything, stealth, CC, and have 1500 range damage. When you combine that with Quick Draw granting double use of 1200 range leaps, it is just really hard to die.
Even if you hate LB and stick with Staff/GS, I Would still strongly recommend taking Quick Draw and the Skirmishimg line. It will actually increase both your offense and defense depending on how you use your -66% recharge reduction, giving you great flexibility.
(edited by Julius Seizure.4985)
I would say you are having trouble killing people mainly because of your weapons— generally people take either Great Sword or Staff for mobility / utility and pair it with Long Bow. Long Bow is your DPS and burst, particularly when paired with pets.
Also, you are very defensive with this build. You have a defense rune, full defense utilities, and are running all defensive traits just about. Remove Nature Magic and take Skirmishing ( I ) ( I ) ( I ), primarily for quick draw and Fury on weapon swap. What you want to do is take either Staff or GS for the mobility skill on weapon swap, this will let you double cast it and move significant distances for positioning. When swapping to Long Bow, you can double cast Rapid Fire for offense, or PBS for extra CC. This also lets you proc Seeds at range.
Personally, I would also get rid of your runes for Pac Runes. As for sigils, Air and Blood are great on Long Bow. For Greatsword, Hydromancy is nice for setting up Maul (chill), and Leaching works well too. For Staff, I would also go with Air and Generosity.
This is perhaps the most effective build for solo WvW we have. You can out run anything, stealth, CC, and have 1500 range damage. When you combine that with Quick Draw granting double use of 1200 range leaps, it is just really hard to die.
Even if you hate LB and stick with Staff/GS, I Would still strongly recommend taking Quick Draw and the Skirmishimg line. It will actually increase both your offense and defense depending on how you use your -66% recharge reduction, giving you great flexibility.
?
hydromancy/leeching on gs
air/leeching on staff
I said I don’t have issues killing people, thanks for replies guys.
(edited by Furajir.3815)
Hi, dont take hydormancy with celectrial shadow, it will break you stealth unintentionally lots of times.
You go with a might stacking theme, so on staff go with air/ concentration and on GS go with battle and agility/energy/cleansing(whatever you think you lack).
Reasons:
on staff you needd air to keep the damage pressure, staff fast and consistent attacks will make sure the get the mostt out of it. concentration is jsut tons of vlaue with your boons synegie its just boost everything in your build.
ON gs, – battle for extra might stacking and agility of fast combos like swoop or hitbash+maul.
On swap sigils are realy good on druid as going in and out of CA will activate them making you able to use the sigils without swaping weapons. so with staff you have extra duration on stability with CA 5 and with GS you have quick lunar impact. Nice extra utility.
Hi, dont take hydormancy with celectrial shadow, it will break you stealth unintentionally lots of times.
You go with a might stacking theme, so on staff go with air/ concentration and on GS go with battle and agility/energy/cleansing(whatever you think you lack).
Reasons:
on staff you needd air to keep the damage pressure, staff fast and consistent attacks will make sure the get the mostt out of it. concentration is jsut tons of vlaue with your boons synegie its just boost everything in your build.ON gs, – battle for extra might stacking and agility of fast combos like swoop or hitbash+maul.
On swap sigils are realy good on druid as going in and out of CA will activate them making you able to use the sigils without swaping weapons. so with staff you have extra duration on stability with CA 5 and with GS you have quick lunar impact. Nice extra utility.
I didnt even know that ty
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