Sigil of Quickness?
pewpew!
Too bad they didnt fix counterattack and hornet sting
Melee ranger never gonna be a thing
…Melee ranger never gonna be a thing
Oh, but it is. Many good builds using S-A/WH/D and GS, very mobile and can be setup very tanky and still do good burst.
Did they change the name? I’m pretty sure it was called sigil of speed yesterday.
LGN
Did they change the name? I’m pretty sure it was called sigil of speed yesterday.
It was called superior sigil of speed as there was already a sigil of speed, I’m not sure if they changed the name yet.
Yeah, I wasn’t sure what it was called, hence the question mark on the title. Would be weird to have two speed sigils heh.
Would be nice on GS with Intelligence too, imo, for faster Mauls. Probably on the Staff too for AF generation. Lots of possibilities.
Especially when combined with Skirmishing and Quickdraw. Fortifying bond too.
Yeah I was using it yesterday with GS and LB. I actually ran generosity sigils along with them although I might end up doing them since every guardian I ran into was running traps instead of burns.
I was pretty disappointed when I went on the trading post to get a couple for WvW and saw they gave you swiftness on kill outside of pvp.
LGN
From the patch notes last night…
•Renamed the new minor, major, and superior Sigils of Speed, crafted by scribes, to Sigils of Agility.
Might be giving these a try myself at some point. I need more Fortifying Bond! Though I kind of like my current Sigil of Frailty for the extra vuln which also helps my pet, and 3 seconds of quickness isn’t going to be THAT impressive on pets.
From the patch notes last night…
•Renamed the new minor, major, and superior Sigils of Speed, crafted by scribes, to Sigils of Agility.
Might be giving these a try myself at some point. I need more Fortifying Bond! Though I kind of like my current Sigil of Frailty for the extra vuln which also helps my pet, and 3 seconds of quickness isn’t going to be THAT impressive on pets.
It’s actually amazingly good for pets. They land their hits and you can get off nearly instant interrupts with knockdowns, taunt, and fear
LGN