Signet Change and Pet Change

Signet Change and Pet Change

in Ranger

Posted by: Bombsaway.7198

Bombsaway.7198

The active effects of signets should benefit the ranger vs the pet (this does mean signet of renewal would need reworked. Easiest is that it removes 4 conditions.)

Then in the beastmaster line there should be a master trait that allows all signets to benefit the pet.

Signet Change and Pet Change

in Ranger

Posted by: Peter.9406

Peter.9406

I agree with this! It would allow rangers to build for signets w/o having to spec so far in marksmanship to make it viable.

Signet Change and Pet Change

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Posted by: Cufufalating.8479

Cufufalating.8479

Would be an improvement for sure.. but really it should just effect both by default. Theres no good reason it shouldnt be that way.

They could then turn SoB into an actually awesome trait like other classes have which allows the passive effect of a signet to remain even when the active is used. That would be so very nice…

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Signet Change and Pet Change

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Posted by: Orion.3812

Orion.3812

Would be an improvement for sure.. but really it should just effect both by default. Theres no good reason it shouldnt be that way.

They could then turn SoB into an actually awesome trait like other classes have which allows the passive effect of a signet to remain even when the active is used. That would be so very nice…

Yes. Please. Not only would I take piercing arrows or remorseless instead of SOTBM in my regular build, but I could have the option to still take it and maintain my regen (even if it’s small) from signet of the wild and toughness from stone.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

Signet Change and Pet Change

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Posted by: Taku.6352

Taku.6352

SoR should be one condi every 10 sec as passive just like it’s now and active full condi cleanse. And when traited it would also affect your pet. Wouldn’t be OP because warriors already get a full cleanse with signet of stamina active.

Signet Change and Pet Change

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Posted by: The Spiral King.2483

The Spiral King.2483

Would be an improvement for sure.. but really it should just effect both by default. Theres no good reason it shouldnt be that way.

They could then turn SoB into an actually awesome trait like other classes have which allows the passive effect of a signet to remain even when the active is used. That would be so very nice…

I really don’t know why we have to waste a Grandmaster slot and 30 points just to have our signets actually affect the entirety of our class (Anet’s own words paint the pet as a part of the Ranger, thus anything that doesn’t affect both is not affecting the entire class). They’ve made it clear they won’t give us the ability to perma stow, and they balance our (low) weapon coefficients around 100% pet uptime, so why a large chunk of our utilities don’t help our class as a whole is ridiculous.