Signet Rework
they need to reduce the stone signet cd by a few secs, 3 secs would be nice. if not, sharing signet effect with you party as a grandmaster trait would be really nice and very broken.
they need to reduce the stone signet cd by a few secs. if not sharing signet effect with you party as a grandmaster trait would be really nice and very broken.
Yes indeed. I honestly wouldn’t mind if this the trait just “didn’t work” with SoS. I mean the game has enough broken traits anyway what’s the hurt? In all seriousness though, if the coding for Fortifying bond could be applied here, ranger/pet could get their full invul duration and allies could get a reduced one. Enough to eat a couple high damage attacks similar to Aegis. On the topic of Aegis maybe just half the cool down and make it confer Aegis.
That would be an OP passive on SoR and a nerf to the active imo. The change to hunt is the most interesting as if you traited just 30 power it would be a buff but if you traited 30 into skirmishing as well it would be a nerf in most DPS builds.
Am I good?… I’m good.
That would be an OP passive on SoR and a nerf to the active imo. The change to hunt is the most interesting as if you traited just 30 power it would be a buff but if you traited 30 into skirmishing as well it would be a nerf in most DPS builds.
I intentionally didn’t give a value for vigor duration, I was originally thinking no more than 2s. If that’s still too much, than +50% endurance regen like Wars and WS(5) would be fine.
My original train of thought for SoH was to be similar to Relentless builds. I also came from an Ele with their arcane spells. 30 Skirmishing wouldn’t be a complete waste because of the Crit Dmg. Guaranteed crits when you need them also lets you gear away from Precision for more Condi, Toughness of Power.
I’d like to see signets provide the UNTRAITED benefits to your group.
That would make us have more group utility.