Signet Rework

Signet Rework

in Ranger

Posted by: ChillyChinaman.6057

ChillyChinaman.6057

These are some changes that I was thinking about that might help ranger support:

Signets affect Ranger and Pet by default

Renewal – Passive: Lose a condition and gain vigor every 10s. – Active: Lose 3 Conditions, Break Stun
Stone – As is.
Hunt – Passive: As is – Active: Next 3 attacks are critical hits.
Wild – Passive: As is – Active: As is except no enlargement.

Signet of the Beastmaster -> Signet of the Pack Master – Signet effects are shared with nearby allies.

The one I worry about is Signet of Stone. I’m not sure how to balance the active so that it is worth it solo and in a group. Perhaps also +25% on a whole party.

Signet Rework

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Posted by: pho.9412

pho.9412

they need to reduce the stone signet cd by a few secs, 3 secs would be nice. if not, sharing signet effect with you party as a grandmaster trait would be really nice and very broken.

Signet Rework

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

they need to reduce the stone signet cd by a few secs. if not sharing signet effect with you party as a grandmaster trait would be really nice and very broken.

Yes indeed. I honestly wouldn’t mind if this the trait just “didn’t work” with SoS. I mean the game has enough broken traits anyway what’s the hurt? In all seriousness though, if the coding for Fortifying bond could be applied here, ranger/pet could get their full invul duration and allies could get a reduced one. Enough to eat a couple high damage attacks similar to Aegis. On the topic of Aegis maybe just half the cool down and make it confer Aegis.

Signet Rework

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Posted by: Eurantien.4632

Eurantien.4632

That would be an OP passive on SoR and a nerf to the active imo. The change to hunt is the most interesting as if you traited just 30 power it would be a buff but if you traited 30 into skirmishing as well it would be a nerf in most DPS builds.

Signet Rework

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

That would be an OP passive on SoR and a nerf to the active imo. The change to hunt is the most interesting as if you traited just 30 power it would be a buff but if you traited 30 into skirmishing as well it would be a nerf in most DPS builds.

I intentionally didn’t give a value for vigor duration, I was originally thinking no more than 2s. If that’s still too much, than +50% endurance regen like Wars and WS(5) would be fine.

My original train of thought for SoH was to be similar to Relentless builds. I also came from an Ele with their arcane spells. 30 Skirmishing wouldn’t be a complete waste because of the Crit Dmg. Guaranteed crits when you need them also lets you gear away from Precision for more Condi, Toughness of Power.

Signet Rework

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Posted by: Bombsaway.7198

Bombsaway.7198

I’d like to see signets provide the UNTRAITED benefits to your group.
That would make us have more group utility.