Signet of Renewal and Signet of Beastmaster

Signet of Renewal and Signet of Beastmaster

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I was just pondering and since I’m at work I can’t test it out but does Signet of Renewal clear conditions from you AND your pet when you are Signet of Beastmaster traited? Anyone try it out?

Edit: I’m wondering when you activate it.

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Signet of Renewal and Signet of Beastmaster

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Posted by: Eurantien.4632

Eurantien.4632

The signet transfers conditions off of all nearby allies (including you) to your pet. If you have signet of beastmaster then the exact same thing will still happen.

THE CONDITIONS DO NOT TRANSFER TO YOU. EVER.

(edited by Eurantien.4632)

Signet of Renewal and Signet of Beastmaster

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Posted by: Aveneo.2068

Aveneo.2068

From my perspective, considering an environment with lots of different conditions (for instance WvW).

Activating Signet of Renewal without Signet of the Beastmaster: Your pet will suffer and potentially die (unless you ‘Swap Pet’).

Activating Signet of Renewal with Signet of the Beastmaster: You and your pet will suffer and potentially die (sadly you can’t ‘Swap Ranger’).

Seeing that neither you nor your pet gets any benefits, it stands to reason why I believe that this signet’s active ability is completely worthless.

If my Guardian were to yell ‘Save Yourselves!’ it basically does the same thing (transfer conditions). However, in doing so he will turn into a god because of all the boons he’ll get in return.

And funny thing that ‘Save Yourselves!’ has the exact same cooldown; yet offers a lot of benefits when activated compared to an untraited Renewal where you basically tell your pet to die (resulting in a loss of ~30-40% damage potential and/or a cooldown on your pet swap).

The only difference is that ‘Save Yourselves!’ is not a signet and doesn’t have a passive ability (but Guardians can have a veritable ton of passive condition removal).

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Signet of Renewal and Signet of Beastmaster

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Posted by: capuchinseven.8395

capuchinseven.8395

It’s crazy just how much they put on our pets, everything we do seems to come down to our pets and it’s just dumb sometimes. “Protect Me!” is another example, warriors get a free “can’t kill me” button, what do we get? A dead pet.

Guardians buff themselves when they pull conditions, what do we get? A dead pet, and if it’s traited, a dead Ranger.

The bravest animal in the land is Captain Beaky and his band.

Signet of Renewal and Signet of Beastmaster

in Ranger

Posted by: Bran.7425

Bran.7425

Maybe it would be best if they just renamed all the signet (shouts as well) on ranger as a new type of skill as they do not follow the rule of the other signets, ie need a trait for the active to function on the character (but only on 3/4 of them) and all the shouts are just extra pet commands.

Pets have been hidden due to rising Player complaints.

Signet of Renewal and Signet of Beastmaster

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Posted by: Gorath.5076

Gorath.5076

Activating Signet of Renewal without Signet of the Beastmaster: Your pet will suffer and potentially die (unless you ‘Swap Pet’).

Activating Signet of Renewal with Signet of the Beastmaster: You and your pet will suffer and potentially die (sadly you can’t ‘Swap Ranger’).

no offence mate but this is just polemic and simply untrue.
sure if you use a bird or cat they will die pretty quickly.
the way I see it, this is meant to be used with:

  1. An ursine pet (typically the Brown Bear with its (traited) 25sec ‘Shake it of’)
  2. Natural Healing Beastmastery 30 trait
  3. Signet of the wild
  4. Healing spring
  5. (maybe) increased Regeneration
  6. ~ 1000 Healing power:
    Giving you: 443 Healing/sec, your Pet slightly less.

with a setup like that you can, with the 20% cd reduction trait:
Pull 1 condition from ‘all’ (propably only 5) nearby allies every 48 secs.
your pet wont die of that, since:

  1. Not all conditons deal damage, only Burning, Bleeding, poison and confusion do
  2. with ~ 400 healing per sec and a pretty large health pool (4422 Vitaliy!) you would have to be very unlucky to inherit 25 stacks of bleeding and a burn of a condition specced class to actually get into danger.
  3. Conditon Damage contribution is overwritten when you get another stack of the same condition: so when you cause a bleed with 1000 Condition damage and another guy gives the same target another bleed with 500 Condition Damage, the Target is going to bleed for the ConDmg of the last applicant, as far as I know ( its the other ways around with boons, I think)
  4. if you fear your Bear will die: swap it! (with 30 Beastmastery you can do that every 15 seconds) and the condition will be gone with it.

on topic:
The way I understand it:
Singet of Renewal pulls the conditons to your pet. As the OP stated, it will with the Signet of the Beastmaster trait not start pulling them to you, too. I tested that and can approve of his observation.
what i think the actual effect to be is:
that the conditions are not only going to be drawn from a radius around your pet but also from a radius around the Ranger itself but still be transfered to the pet.

(edited by Gorath.5076)

Signet of Renewal and Signet of Beastmaster

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Posted by: Chopps.5047

Chopps.5047

The signet transfers conditions off of all nearby allies (including you) to your pet. If you have signet of beastmaster then the exact same thing will still happen.

THE CONDITIONS DO NOT TRANSFER TO YOU. EVER.

Exactly. What happens is anyone now also in range of YOU gets THEIR conditions set to pet also. Normally, only people within range of pet are cleansesd.

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