Signet of Renewal

Signet of Renewal

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Posted by: Chopps.5047

Chopps.5047

The way I understand it, if I trait Signet of the Beastmaster and run signet of renewal, then all conditions within both my own and my pets range are pulled to the pet upon activation, as well as a group wide stun break. In other words, if I run longbow in this scenario, it seems that I could potentially clear hundreds of conditions in a big battle all with just one click, albeit at the cost of swapping pets or maybe even killing the pet before I could get the swap off.

That’s huge group support, IMO, particularly when rushing a tower and everyone is getting crippled by defenders on the stairs.

In theory, this should work, but has anyone tried it? I’m just going off what the tooltips say, I don’t know for sure if this works. It sure would be cool to break a dozen stuns and pull dozens more conditions from the army, partiularly given the recent surge in engineers and necros playing T1.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Manekk.6981

Manekk.6981

Or you pull all conditions on players closest to you to yourself and die, that’s actually how I interpret it but I haven’t tested.

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Posted by: Chopps.5047

Chopps.5047

Or you pull all conditions on players closest to you to yourself and die, that’s actually how I interpret it but I haven’t tested.

I assumed that wouldn’t happen because who gets what condition if they’re split between you and the pet? I guess you could read the tooltip that way, though. This seems easy enough to test in a hotjoin game, let me see if I can get someone to help me test it later this week.

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Posted by: Wanderer.5471

Wanderer.5471

beastmaster trait doesnt make you pull conditions to yourself, i run it with my latest build, seems to have no effect at all

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Posted by: Chopps.5047

Chopps.5047

beastmaster trait doesnt make you pull conditions to yourself, i run it with my latest build, seems to have no effect at all

Do you know if it pulls everything in range to the pet? That’s good info, now we know it doesn’t pull to the player, right?

“Seems to have no effect at all” Are you just saying that or do you know for sure whether its pulling a lot of conditions to the pet?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Taym.8326

Taym.8326

The ability is not an aoe stun break either, the stun break is for the ranger (and can be used out of range from the pet), the condition draw is only from the pet.

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Posted by: Softspoken.2410

Softspoken.2410

I’d bet that it makes the ‘pull condition’ effect trigger twice, first on the ranger, then second on their pet. This means that 9/10 times, when you pull conditions, they are immediately pulled to your pet as long as you are within range & your pet is still alive.

So I think that the interaction there is that signet of renewal can pull from more targets in a larger range.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Zetus.1476

Zetus.1476

I think it divides the condition durations in two to share it with your pet, so I don’t think it’s really instant death as everyone says.

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Posted by: Chopps.5047

Chopps.5047

The ability is not an aoe stun break either, the stun break is for the ranger (and can be used out of range from the pet), the condition draw is only from the pet.

I’ve used it to break stun in TA after team members get knocked down…unless I’m crazy and am remembering wrong.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Chopps.5047

Chopps.5047

I’d bet that it makes the ‘pull condition’ effect trigger twice, first on the ranger, then second on their pet. This means that 9/10 times, when you pull conditions, they are immediately pulled to your pet as long as you are within range & your pet is still alive.

So I think that the interaction there is that signet of renewal can pull from more targets in a larger range.

I don’t know…no room for betting or guesswork here. It either does it or doesn’t. I never got a chance to test though. :/

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Chopps.5047

Chopps.5047

I think it divides the condition durations in two to share it with your pet, so I don’t think it’s really instant death as everyone says.

You think or you know? Please, guys, don’t respond with guesswork. It clutters the thread.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Taym.8326

Taym.8326

The ability is not an aoe stun break either, the stun break is for the ranger (and can be used out of range from the pet), the condition draw is only from the pet.

I’ve used it to break stun in TA after team members get knocked down…unless I’m crazy and am remembering wrong.

Might want to check on the duration of the stun, many are short durations so it may have worn off at the same time you clicked the ability. The only thing the ability removes for other players is the Conditions. Like I said the stun break effect is done even out of range from the companion, or when it is deceased. I don’t think one ability will have two separate blast radius’ from two separate sources (pet and player) and two different types. Although maybe in the future some of our “pet dependent” utilities will be reworked to work something like that and if the pet and player aoe’s overlap a 3rd effect happens. Would be neat, but anyway not in game atm.

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Posted by: Chopps.5047

Chopps.5047

The ability is not an aoe stun break either, the stun break is for the ranger (and can be used out of range from the pet), the condition draw is only from the pet.

I’ve used it to break stun in TA after team members get knocked down…unless I’m crazy and am remembering wrong.

Might want to check on the duration of the stun, many are short durations so it may have worn off at the same time you clicked the ability. The only thing the ability removes for other players is the Conditions. Like I said the stun break effect is done even out of range from the companion, or when it is deceased. I don’t think one ability will have two separate blast radius’ from two separate sources (pet and player) and two different types. Although maybe in the future some of our “pet dependent” utilities will be reworked to work something like that and if the pet and player aoe’s overlap a 3rd effect happens. Would be neat, but anyway not in game atm.

Oh ok cool ty for the information.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Wanderer.5471

Wanderer.5471

beastmaster trait doesnt make you pull conditions to yourself, i run it with my latest build, seems to have no effect at all

Do you know if it pulls everything in range to the pet? That’s good info, now we know it doesn’t pull to the player, right?

“Seems to have no effect at all” Are you just saying that or do you know for sure whether its pulling a lot of conditions to the pet?

no i haven’t tested the other points i’m afraid.

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Posted by: Indoles.1467

Indoles.1467

Signet of the Beastmaster does not affect the Signet of Renewal skill whatsoever. I have tested this extensively. It does not pull all conditions to you and your pet nor does it pull all conditions to you and then from you to your pet, it simply does the same thing as untraited. Considering rangers already have a hard time with conditions, I’m glad if traited it doesn’t pull them all to you.

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Posted by: Chopps.5047

Chopps.5047

Signet of the Beastmaster does not affect the Signet of Renewal skill whatsoever. I have tested this extensively. It does not pull all conditions to you and your pet nor does it pull all conditions to you and then from you to your pet, it simply does the same thing as untraited. Considering rangers already have a hard time with conditions, I’m glad if traited it doesn’t pull them all to you.

Awesome, someone who’s done extensive testing. I have a couple questions for you. First, none of what you wrote contradicts the idea that signet of the beastmaster affects the range of SoR, right? Because normally SoR procs for everything nearby the pet (which is why you want to be near the pet when you use this if you’re cleansing yourself). In theory, if signet of beastmaster is traited, SoR should act for whoever is then nearby BOTH the ranger AND the pet. That’s what I was hoping to find out. You guys have made the rest pretty clear at this point.

Then, the next logical question is “what is meant by the tooltip wording ‘nearby’”? Is that a standard term, indicating 600 or 900 yards or something? Or does “nearby” mean within range of the current weapon? Because then you could use eagle eye and longbow to cleanse a wide area.

Have you tested these things?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Indoles.1467

Indoles.1467

Signet of the Beastmaster does not affect the Signet of Renewal skill whatsoever. I have tested this extensively. It does not pull all conditions to you and your pet nor does it pull all conditions to you and then from you to your pet, it simply does the same thing as untraited. Considering rangers already have a hard time with conditions, I’m glad if traited it doesn’t pull them all to you.

Awesome, someone who’s done extensive testing. I have a couple questions for you. First, none of what you wrote contradicts the idea that signet of the beastmaster affects the range of SoR, right? Because normally SoR procs for everything nearby the pet (which is why you want to be near the pet when you use this if you’re cleansing yourself). In theory, if signet of beastmaster is traited, SoR should act for whoever is then nearby BOTH the ranger AND the pet. That’s what I was hoping to find out. You guys have made the rest pretty clear at this point.

Then, the next logical question is “what is meant by the tooltip wording ‘nearby’”? Is that a standard term, indicating 600 or 900 yards or something? Or does “nearby” mean within range of the current weapon? Because then you could use eagle eye and longbow to cleanse a wide area.

Have you tested these things?

Yes, SoR has about a 600 unit radius around only the pet, so it needs to be pretty close. Second, a simple test you can do yourself. Get your pet killed and hit SoR with SotB traited while near other players that have conditions (easily tested in wvw). You would think with a dead pet you would pull all conditions from nearby allies to yourself and essentially doom yourself (Signet of Stone still gives the player 6s of 0 damage from physical attacks while the pet is dead). What you instead find is that you in fact have a 60s stun breaker when your pet is dead, nothing more.

So, traiting it for a support ranger build is worthless because you gain no benefit from traiting for this skill. Another issue with a support build that uses the pet to cleanse conditions from allies is that positioning the pet is near impossible without guard, resulting in issues with cleansing certain targets when desired.

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Posted by: Chopps.5047

Chopps.5047

Signet of the Beastmaster does not affect the Signet of Renewal skill whatsoever. I have tested this extensively. It does not pull all conditions to you and your pet nor does it pull all conditions to you and then from you to your pet, it simply does the same thing as untraited. Considering rangers already have a hard time with conditions, I’m glad if traited it doesn’t pull them all to you.

Awesome, someone who’s done extensive testing. I have a couple questions for you. First, none of what you wrote contradicts the idea that signet of the beastmaster affects the range of SoR, right? Because normally SoR procs for everything nearby the pet (which is why you want to be near the pet when you use this if you’re cleansing yourself). In theory, if signet of beastmaster is traited, SoR should act for whoever is then nearby BOTH the ranger AND the pet. That’s what I was hoping to find out. You guys have made the rest pretty clear at this point.

Then, the next logical question is “what is meant by the tooltip wording ‘nearby’”? Is that a standard term, indicating 600 or 900 yards or something? Or does “nearby” mean within range of the current weapon? Because then you could use eagle eye and longbow to cleanse a wide area.

Have you tested these things?

Yes, SoR has about a 600 unit radius around only the pet, so it needs to be pretty close. Second, a simple test you can do yourself. Get your pet killed and hit SoR with SotB traited while near other players that have conditions (easily tested in wvw). You would think with a dead pet you would pull all conditions from nearby allies to yourself and essentially doom yourself (Signet of Stone still gives the player 6s of 0 damage from physical attacks while the pet is dead). What you instead find is that you in fact have a 60s stun breaker when your pet is dead, nothing more.

So, traiting it for a support ranger build is worthless because you gain no benefit from traiting for this skill. Another issue with a support build that uses the pet to cleanse conditions from allies is that positioning the pet is near impossible without guard, resulting in issues with cleansing certain targets when desired.

No not at all. It won’t work with a dead pet. I believe the way it is supposed to function is that all conditions “nearby” both you and the pet (regardless of whether pet is at max range or right next to you) get pulled to the pet if and only if the pet is alive. You need to do more testing. If I get a chance I will and I will post with my results.

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Posted by: Indoles.1467

Indoles.1467

Signet of the Beastmaster does not affect the Signet of Renewal skill whatsoever. I have tested this extensively. It does not pull all conditions to you and your pet nor does it pull all conditions to you and then from you to your pet, it simply does the same thing as untraited. Considering rangers already have a hard time with conditions, I’m glad if traited it doesn’t pull them all to you.

Awesome, someone who’s done extensive testing. I have a couple questions for you. First, none of what you wrote contradicts the idea that signet of the beastmaster affects the range of SoR, right? Because normally SoR procs for everything nearby the pet (which is why you want to be near the pet when you use this if you’re cleansing yourself). In theory, if signet of beastmaster is traited, SoR should act for whoever is then nearby BOTH the ranger AND the pet. That’s what I was hoping to find out. You guys have made the rest pretty clear at this point.

Then, the next logical question is “what is meant by the tooltip wording ‘nearby’”? Is that a standard term, indicating 600 or 900 yards or something? Or does “nearby” mean within range of the current weapon? Because then you could use eagle eye and longbow to cleanse a wide area.

Have you tested these things?

Yes, SoR has about a 600 unit radius around only the pet, so it needs to be pretty close. Second, a simple test you can do yourself. Get your pet killed and hit SoR with SotB traited while near other players that have conditions (easily tested in wvw). You would think with a dead pet you would pull all conditions from nearby allies to yourself and essentially doom yourself (Signet of Stone still gives the player 6s of 0 damage from physical attacks while the pet is dead). What you instead find is that you in fact have a 60s stun breaker when your pet is dead, nothing more.

So, traiting it for a support ranger build is worthless because you gain no benefit from traiting for this skill. Another issue with a support build that uses the pet to cleanse conditions from allies is that positioning the pet is near impossible without guard, resulting in issues with cleansing certain targets when desired.

No not at all. It won’t work with a dead pet. I believe the way it is supposed to function is that all conditions “nearby” both you and the pet (regardless of whether pet is at max range or right next to you) get pulled to the pet if and only if the pet is alive. You need to do more testing. If I get a chance I will and I will post with my results.

I can’t tell if your talking to me but I’ll bite once more (thinking you are trolling hard at this point). Are you implying that the skill functions to cleanse targets near the ranger but not near the pet if and only if the pet is alive? I highly doubt it but haven’t tested this myself. I doubt they would code the skill in such a peculiar way. Try it. I’m done testing it because I no longer run SoR (or play my ranger much anymore).

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Posted by: Chopps.5047

Chopps.5047

I am not trolling. You seem to think signet of renewal (SoR) pulls conditions to you and the pet and gave me a way to test that. But we’ve already got the answer to that particular question from an earlier post you may have skimmed. Let me explain.

I always though signet of beastmaster (SoBM) would make it so conditions ALSO within range of the ranger get pulled.

In other words, without SoBM, SoR ONLY pulls conditions from players NEARBY the pet. With SoBM, on the other hand, I always thought, based on the wording of the tooltip, that SoR would then pull conditions from players NOT ONLY nearby pet BUT ALSO nearby player.

Does that make sense? One of the first replies to this thread already established that SoR and SoBM DOES NOT pull conditions to the player. It is a question of the meanig of “nearby”. So if I have longbow, does conditions in 1200 range of player (plus pet range if it doesn’t overlap) go to the pet? Or is “nearby” some kind of term that just means 600 yards?

ANET confirmation would be great. Their skills and skill interactions are awfully buggy and usuallu ambiguous so the INTENT isn’t even clear from the tooltip.

THE REASON why I care so much is that this could, if it works like I think with longbow, be the most OP condition removal in the game. Can you imagine how awesome it would be to cleanse ALL conditions within 1200 yards? Yeah, the pet would instantly die, but that’s a good trade off for cleaning the entire freaking army.

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(edited by Chopps.5047)

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Posted by: Ryan.8367

Ryan.8367

“THE REASON why I care so much is that this could, if it works like I think with longbow, be the most OP condition removal in the game. Can you imagine how awesome it would be to cleanse ALL conditions within 1200 yards? Yeah, the pet would instantly die, but that’s a good trade off for cleaning the entire freaking army.”

And could you imagine how fast they would fix that?

Tanbin 80 Ranger
Maguuma

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Posted by: Chopps.5047

Chopps.5047

“THE REASON why I care so much is that this could, if it works like I think with longbow, be the most OP condition removal in the game. Can you imagine how awesome it would be to cleanse ALL conditions within 1200 yards? Yeah, the pet would instantly die, but that’s a good trade off for cleaning the entire freaking army.”

And could you imagine how fast they would fix that?

Yeah, you’re right. I feel dumb now. So, logically, we can conclude that weapon range does not equal “nearby”. Then what is nearby? 600 yards? 300 yards?

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