Signet of renewal condition pull

Signet of renewal condition pull

in Ranger

Posted by: foste.3098

foste.3098

So i’m doing spvp with my ranger, rushing to defend home from a condi engy, i get there jump on the point to stop the decap and get condi spiked with bombs and such.
No problem, that is the reason i run signet of renewal to counter heavy condi burst, i use it and…..nothing.

I suggest anet change the signet to make the pet pull all conditions from the player who is using it regardless of how far the pet is ( it would still pull all conis from 4 random allies within 600 radius of the pet ).

This would make it far more reliable, so when you are bleeding out the ears and need a full cleanse, you don’t get screwd cos your pet is trying to figure out how stairs work half the map away
Or make the pet ai actually good and responsive so that it runs next to the player and doesn’t get stuck on terrain and lagg a milion feet behind you. Ether one would work

see no evil ,until i stab you

Signet of renewal condition pull

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Posted by: WolfHeart.1256

WolfHeart.1256

Been there many a times :/

[WOLF] Howlerin || Seafarer’s Rest
“They say you are what you eat.
Which is funny ‘cause I don’t remember eating a f.ing legend”

Signet of renewal condition pull

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Posted by: Delta Blues.8507

Delta Blues.8507

Yep. Also because that’s pretty much the only reliable condi removal a ranger gets, for the others you need to be traited or use the bear which is still reliable and has cast time

Signet of renewal condition pull

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Posted by: Eurantien.4632

Eurantien.4632

I feel you. Playing at “top tier” where I REALLY need that condi clear NOW I can’t afford to try to run into 600 range of my pet. Not to mention if it’s Kyhlo and my pet is running ALL AROUND the clock tower and is rarely withing 600 units. Sure, I can swap and then clear, but then my pet dies, or that epidemic necro takes advantage when they see the signet of please epi my pet! symbol pop up.

This change would just be a QoL change for the ranger. It wouldn’t be OP, but it should do exactly what was suggested. Clear from allies within 600 radius of pet but always clear from the ranger.

Too many fights, and therefore games, can be lost by trying to clear from yourself and having the pet be at 601 range.