Signet of stone + beastmaster signet trait
Yup, not bad, but the long cooldown kind of stinks.
You take fall damage and condition damage. You are not invulnerable, you simply take 0 direct damage for the next 6s.
Mix it with Quickening Zephyr + 1H Sword and you burst a Thief before it bursts you. Or at least make it run away like a girl.
But yeah, you take falling damage and condition damage, good to have healing spring.
Mix it with Quickening Zephyr + 1H Sword and you burst a Thief before it bursts you. Or at least make it run away like a girl.
But yeah, you take falling damage and condition damage, good to have healing spring.
Or stealth away, wait 8sec and kill you easily by spamming immobilize+burst from stealth.
Mix it with Quickening Zephyr + 1H Sword and you burst a Thief before it bursts you. Or at least make it run away like a girl.
But yeah, you take falling damage and condition damage, good to have healing spring.
Or stealth away, wait 8sec and kill you easily by spamming immobilize+burst from stealth.
Stealth away and run away like a girl look the same in my head. If he’s going to take 8 seconds I’ll probably be gone… or
I’ll switch to longbow as soon as he stealth, drop volley, keep point blank ready for a knockback and hit Signet of the Wild for Stability whilst dropping healing spring near his return to help keep conditions down. Pet swap to wolf for fear too.
You sound like you think I’m saying Thieves are better than Rangers, I was just making fun is all.