Signet of the Wild
This should be one of those which is easy to fix. Just increase the rate. Inch it up until it is right or take it up and back it off if you get it wrong. Should be easy not to break anything!
What’s up with this skill? The passive effect heals for 62 health per second while my Ranger has 17,047 maximum health. It would take 4 minutes 34 seconds to heal to full health with this passive while in combat. Outside combat you’re healed to full automatically and don’t need the passive. If I eat some food and gain 100 healing power then it heals for 68 health per second. Afterwards it would take 4 minutes 10 seconds to heal to full. What a worthless passive.
Not at all. If you get to 500 healing, then it heals for 92 per second. Over the course of 10 seconds of fighting, you recover 920 health. Couple that with regen and you can pretty easily be recovering 300+ health PER SECOND during combat. That is on top of any active healing effects.
I find it useful for some builds that have very little healing power.
its heal you and your pet. double the amount 2×64= 128 i know… as a wvw ranger i dont care about my pet but we not use it for the passive effect
Just the WvW
R3200+
It is weak, but hardly worthless. Now if you don’t run a condition/bunker/regen build (which you should since it’s the only way to play this class currently) then obviously it’s not great. Especially when up against things like Banner Regen or SoR for Warriors.
But if you run full apothecary/settlers you’ll probably want it.
it is either used for a signet build , for dps, or a bunker build , for healing stacking .
For bunker builds you want over 800 healing power, your SotW will go over 100 hp per second . Then you add regeneration and regular heal and you are very very resilient .
Besides, the active gives u some 8 secs of stability and some xtra damage.
Yes, this skill is weak, as nearly everything else. We’re waiting for the buffs…
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”