Signet of the Wild - 8 Seconds Unblockable

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Posted by: alemfi.5107

alemfi.5107

I’m curious if anet knows about this, or if it is “intended” behavior.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: Krispera.5087

Krispera.5087

Is it ? Been playing congi engi lately and didn’t use Signet of the Wild often on my main ranger.

Or a small change on PvP balance went out unnoticed or server based ?

A little game changing tbh, if it’s intended. Can someone test ? I will go test when I can… (I always wanted unblockable on this signet…)

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Posted by: Prophet.1584

Prophet.1584

tested this after last patch when prepping a build and it’s only 4 sec as stated on tooltip, where did you get double that from?

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Prophet.1584

Prophet.1584

it’s not the signet, it’s WH

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Krispera.5087

Krispera.5087

Just tested, it makes unblockable.

Wow ! Hope it’s intended ANet, it’s a good buff !

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Posted by: Eleazar.9478

Eleazar.9478

just tested too its unblockable

[Snky] FC don’t worry I’m just a scrub until I’m OP

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Posted by: Gwaihir.1745

Gwaihir.1745

Rip pvp. 15cats

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Posted by: Justine.6351

Justine.6351

That’s going to get nerfed and rightfully. That’s absurd.

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Posted by: Prophet.1584

Prophet.1584

yup, nerf incoming in 3….2…

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: blitzkrieg.2451

blitzkrieg.2451

Who cares lol, running that signet or even traiting in one of the most horrible trait lines possible besides skirmishing … That could be 15 seconds unblockable and it would still not be worth taking over the meta, but yea they’ll fix soon.

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It makes unblockable for 2 months already (got changed the same patch as wh). Imo it is still not op because of the long cd and casttime. Questionable, if it is intended or a bug, but I guess, they are just waiting and if it turns out op, they can remove the unblockability and call it a bugfix and if its not op, they will just keep it as it is right now.

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Posted by: Justine.6351

Justine.6351

It makes unblockable for 2 months already (got changed the same patch as wh). Imo it is still not op because of the long cd and casttime. Questionable, if it is intended or a bug, but I guess, they are just waiting and if it turns out op, they can remove the unblockability and call it a bugfix and if its not op, they will just keep it as it is right now.

I’d wrather they cull projectile denial and shield of courage &/or renewed focus than introduce justifications for reflect spam and DH free-casting behind 100% block shields.

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Posted by: Eleazar.9478

Eleazar.9478

Or they can just add unblockable to moment of clarity, thats super fair

[Snky] FC don’t worry I’m just a scrub until I’m OP

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Posted by: LughLongArm.5460

LughLongArm.5460

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

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Posted by: blitzkrieg.2451

blitzkrieg.2451

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: alemfi.5107

alemfi.5107

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Judging by your tone, these words are probably a wasted effort, but regardless I’ll still reply. Before you dismiss a skill, you should consider its applications. With the passive of SoTW you can run more damaging weapon sets and/or rune sets because you get two procs of astral force generation. Add in the fact that a signifcant portion of classes use blocks for survival (guardian f3, warrior shield 5, mesmer shield 4, scrapper hammer 2 & 4 + gyro utility, etc.), you can either trigger their other survival passives sooner than they were expecting, or flat out kill them at critical moments with the 8 seconds of unblockable.

Btw, ROM runs signet of the wild while queuing ranked. If you don’t know who that is, or if you’d like to pretend that that has no significance to it, go ahead.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: LughLongArm.5460

LughLongArm.5460

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Honestly, I didnt use it cus i had on idea, tried it just now and its kinda sweet, dh and engis don’t understand whats going on.

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Posted by: blitzkrieg.2451

blitzkrieg.2451

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Judging by your tone, these words are probably a wasted effort, but regardless I’ll still reply. Before you dismiss a skill, you should consider its applications. With the passive of SoTW you can run more damaging weapon sets and/or rune sets because you get two procs of astral force generation. Add in the fact that a signifcant portion of classes use blocks for survival (guardian f3, warrior shield 5, mesmer shield 4, scrapper hammer 2 & 4 + gyro utility, etc.), you can either trigger their other survival passives sooner than they were expecting, or flat out kill them at critical moments with the 8 seconds of unblockable.

Btw, ROM runs signet of the wild while queuing ranked. If you don’t know who that is, or if you’d like to pretend that that has no significance to it, go ahead.

Because ROM runs a skill that means it’s automatically good? I’m confused by your logic. Also, he runs Stone more than Wild, and while signet of the wild is MASSIVELY situational it’s still not as good as stone and won’t be. Before you try to say because someone runs a skill that it’s good, you should begin to also know that the very person you’re referring barely runs wild and usually runs stone (for obvious reasons that you shouldn’t even need someone to tell you).

There’s not an amount of micro-managing of skill you can tell me or try and sale me to tell me wild is a great option, it will never discount the fact that it is massively situational and overall worse than other options better suited to meta druid play. Sorry, but that is the reality no matter how much you try to defend it.

Also , if you want try to force defensive cooldowns with burst rotations, I probably wouldn’t play druid as it’s role is entirely different than what you’re trying to accomplish in this meta and there are numerous classes than can do this much better , but again, play how you want.

Tanbin – Ranger / Thief / Ele
Maguuma

(edited by blitzkrieg.2451)

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Posted by: jewishjoyride.4693

jewishjoyride.4693

FYI the unblockable portion is a confirmed bug. ANET did not allow rangers to use it during the most recent TOL.

Have fun with it now, but don’t get used to it.

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Posted by: Justine.6351

Justine.6351

I don’t think sotw or the trait are BADDDD, they just get crowded out of most peoples bar by other utilities, traits and lol other traitlines.

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

Was wondering why someone was using it while I was PvPing earlier today, was wondering how a gimmicky build was able to last so long later down the divisiosns. Since Anet seems to recognize the issue as well, a bug is a bug.

Is a Warrior just a pet without a Ranger?

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Posted by: jcbroe.4329

jcbroe.4329

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Judging by your tone, these words are probably a wasted effort, but regardless I’ll still reply. Before you dismiss a skill, you should consider its applications. With the passive of SoTW you can run more damaging weapon sets and/or rune sets because you get two procs of astral force generation. Add in the fact that a signifcant portion of classes use blocks for survival (guardian f3, warrior shield 5, mesmer shield 4, scrapper hammer 2 & 4 + gyro utility, etc.), you can either trigger their other survival passives sooner than they were expecting, or flat out kill them at critical moments with the 8 seconds of unblockable.

Btw, ROM runs signet of the wild while queuing ranked. If you don’t know who that is, or if you’d like to pretend that that has no significance to it, go ahead.

Could people stop saying “well ROM does this” as a justification for doing something?

ROM changes his build literally EVERY time he streams, and will run an entirely different build in an actual competitive tournament, because he’ll need his build to be viable both for his own team composition (so no longbow like he has run this season), and against enemy players (Druid literally can’t survive this meta without Signet of Renewal unless the enemy team doesn’t have any condi).

Also, yes, he’s an amazing player, but that isn’t synonymous with pinnacle of knowledge. He didn’t even used to be a ranger main, and still lacks a lot of the class knowledge and in depth expertise that a lot of other people DO have.

Just…. stop. It’s hyperbolic to just go “well x person does this and uses this” and it’s incredibly dismissive, especially when there’s actually a good conversation happening about the topic.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: anduriell.6280

anduriell.6280

that’s why it seemed so useful although i couldn’t put the finger on what was it… I like the design i pretty cool, 60 seconds CD for 8 seconds stab and +25% damage is not that cool.

i mostly use it as replacement of runes of the doylak, as always for AF.

Well i’ll enjoy for as long as it last.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: alemfi.5107

alemfi.5107

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Judging by your tone, these words are probably a wasted effort, but regardless I’ll still reply. Before you dismiss a skill, you should consider its applications. With the passive of SoTW you can run more damaging weapon sets and/or rune sets because you get two procs of astral force generation. Add in the fact that a signifcant portion of classes use blocks for survival (guardian f3, warrior shield 5, mesmer shield 4, scrapper hammer 2 & 4 + gyro utility, etc.), you can either trigger their other survival passives sooner than they were expecting, or flat out kill them at critical moments with the 8 seconds of unblockable.

Btw, ROM runs signet of the wild while queuing ranked. If you don’t know who that is, or if you’d like to pretend that that has no significance to it, go ahead.

Could people stop saying “well ROM does this” as a justification for doing something?

ROM changes his build literally EVERY time he streams, and will run an entirely different build in an actual competitive tournament, because he’ll need his build to be viable both for his own team composition (so no longbow like he has run this season), and against enemy players (Druid literally can’t survive this meta without Signet of Renewal unless the enemy team doesn’t have any condi).

Also, yes, he’s an amazing player, but that isn’t synonymous with pinnacle of knowledge. He didn’t even used to be a ranger main, and still lacks a lot of the class knowledge and in depth expertise that a lot of other people DO have.

Just…. stop. It’s hyperbolic to just go “well x person does this and uses this” and it’s incredibly dismissive, especially when there’s actually a good conversation happening about the topic.

Did you even read the first paragraph? I gave my explanations for why the skill is useful particularly if given the unblockable attributes.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: jcbroe.4329

jcbroe.4329

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Judging by your tone, these words are probably a wasted effort, but regardless I’ll still reply. Before you dismiss a skill, you should consider its applications. With the passive of SoTW you can run more damaging weapon sets and/or rune sets because you get two procs of astral force generation. Add in the fact that a signifcant portion of classes use blocks for survival (guardian f3, warrior shield 5, mesmer shield 4, scrapper hammer 2 & 4 + gyro utility, etc.), you can either trigger their other survival passives sooner than they were expecting, or flat out kill them at critical moments with the 8 seconds of unblockable.

Btw, ROM runs signet of the wild while queuing ranked. If you don’t know who that is, or if you’d like to pretend that that has no significance to it, go ahead.

Could people stop saying “well ROM does this” as a justification for doing something?

ROM changes his build literally EVERY time he streams, and will run an entirely different build in an actual competitive tournament, because he’ll need his build to be viable both for his own team composition (so no longbow like he has run this season), and against enemy players (Druid literally can’t survive this meta without Signet of Renewal unless the enemy team doesn’t have any condi).

Also, yes, he’s an amazing player, but that isn’t synonymous with pinnacle of knowledge. He didn’t even used to be a ranger main, and still lacks a lot of the class knowledge and in depth expertise that a lot of other people DO have.

Just…. stop. It’s hyperbolic to just go “well x person does this and uses this” and it’s incredibly dismissive, especially when there’s actually a good conversation happening about the topic.

Did you even read the first paragraph? I gave my explanations for why the skill is useful particularly if given the unblockable attributes.

…and then ruined your entire point with a bad, hyperbolic example. Yes, I can read. It literally sounds like you said “here’s my reasons, but instead of this being where I leave them open to discussion, I’ll now mention ROM, because that means I’m right since ROM does it, and will immediately dismiss anybody’s opinion who disagrees with the almighty ROM.”

My frustrations are leaking though, don’t take it personally. A higher profile streamer playing Druid has meant lots of people citing how this one guy plays on any given day as the definitive way to play the class. Honestly, ROM could play without an amulet, second weaponset, and just the Druid traitline and play better than 50% of the community while he’s plastered, so respect to the guy. But then people would come here and say we should play the same way because he did it, and that’s where the problem is.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: HeadCrowned.6834

HeadCrowned.6834

The only reason to run Signet of the Wild is the passive effect, to gain Astral Force. If for example you have to run another rune than Dolyak. Otherwise you shouldn’t.

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Posted by: Prophet.1584

Prophet.1584

since the changes to AF generation why run Dolyak or SoTW? running a shoutbow build and appling regen to yourself and your pet or other players should also generate AF in the same way? or am i wrong?

I messed around with SoTW last night and it was fun paired with the WH and a few burst traits/skills. my cats where critting for 7-10k on players often and smokescale burst was a serious deterrent. After a bit they would just stop coming to my point or come in threes to kill me.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: anduriell.6280

anduriell.6280

since the changes to AF generation why run Dolyak or SoTW? running a shoutbow build and appling regen to yourself and your pet or other players should also generate AF in the same way? or am i wrong?

I messed around with SoTW last night and it was fun paired with the WH and a few burst traits/skills. my cats where critting for 7-10k on players often and smokescale burst was a serious deterrent. After a bit they would just stop coming to my point or come in threes to kill me.

maybe you are running WS instead shouts(most likely). Or like to run an even more bunkerish build (regen + SotW = almost a pasive warrior signet with 700 healing power).

Also is a secondary source of stabily in case you desperately need it (because SotP is on CD). 8 seconds unblockable only for the ranger (does it work on the pet?) + the extra damage with a 60 seconds CD i see it ok, the enemies could learn to deal with it (we grow larger so it’s very easy to spot) and i don’t see broken perse, not as much as passive immunity for 12 seconds from warriors, engies and guardians).

I don’t know but with this inmunitites\block spam ranger needed something else than the wh5

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: LughLongArm.5460

LughLongArm.5460

For ranger/druid playing with LB/GS, it probably very beneficial, especially in match ups where u’r against engis/warriors/mesmers/gurdians./eles. Probably less effective vs necros/thives/rev/rangers. I saw several LB players going with for MM/BM/DRUID build with the shouts setup and 2 sigents, so SOTW just replace SOR which gives much less value in the match-up’s compositions I mentioned. But as I mentioned before, i dont think it should give 8 sec unshockable, plz make it same effect only instant cast+stun break.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Who wants to start taking bets on whether or not this gets “fixed” before the range bug on hilt bash?

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Archon.6480

Archon.6480

Hm, this is neat. I think we should all try to make use of it to see if it is too strong or not.

I really don’t think it is too strong.

It kinda fits into what rangers should do. They are a precision based profession. Not as strong or powerful as warriors or guardians, but possessing the skills to bypass blocks and such. I like it. Regardless, we won’t know if it is too strong without using it.

Ranger is kinda in a blah state this season. We are mostly unnoticed. Guardian, Ele, mes, and thief are taking the spotlight…

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Archon.6480

Archon.6480

Who wants to start taking bets on whether or not this gets “fixed” before the range bug on hilt bash?

Ha ha, 20 gems says our opponents will continue walking away from Hilt bash until the fire islands freeze over…

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Ryan.9387

Ryan.9387

Sotw is the only way ranger remains remotely viable in ranked.

The sotw + bristleback combo is the only way to quickly resolve 1v1s vs dh/warrior. Without that bug rangers can’t kill within a reasonable period of time. I’m all for nerfing it, but please take a hard look at the role ranger is expected to fill in pvp.

Ranger | Elementalist

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Posted by: anduriell.6280

anduriell.6280

Who wants to start taking bets on whether or not this gets “fixed” before the range bug on hilt bash?

i’m sure they will fix it even before the actual season ends…

  • This is so utterly kittening depressing.. just today i had a fight againt an ele holding position and i kittening could not take his hp nder 50%… He just stood there, no attacking, no moving, no dodges, just with the utility skills and earth and water he just could outstand my burst and overheal my damage: no SotW and sword + quickness could do enough damage and i was doing 3k to tower lords by attack!!!
    And when he swaped to air the damage was like What tf, 2k crits with the thunder thingy just after he stuned you….

This game is a kittening joke…

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: LughLongArm.5460

LughLongArm.5460

I think it’s kinda obvious this is not an “accidental bug”, it’s a.net cheap version of a PTR server. They probably got a lot of feedback that ranger’s need tools to counter the massive amount blocks and reflects in the game. So we got some soft unblock tools with WH and CB. They’r considering some more direct tools. Trying to give them feedback on this idea I say great, but not like this. SOTW should be same effect only instant cast+stun break, this like make this skill and the enlargement trait much viable and it will make sense. the Unblockable part should go to brutish seals (3 sec unblockable after signet activation). SOR could be 50 sec CD and the proximity limitation to pet/ranger thing should not to applied to the ranger himself. Combibe first and seconds minor of the MM traitline, and make the last minor to regain opening strike on stealth(maybe 10 sec CD, idk). All these changes are well deserved and will fix most of(not all) the issues with MM trait line.

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Posted by: anduriell.6280

anduriell.6280

I think it’s kinda obvious this is not an “accidental bug”, it’s a.net cheap version of a PTR server. They probably got a lot of feedback that ranger’s need tools to counter the massive amount blocks and reflects in the game. So we got some soft unblock tools with WH and CB. They’r considering some more direct tools. Trying to give them feedback on this idea I say great, but not like this. SOTW should be same effect only instant cast+stun break, this like make this skill and the enlargement trait much viable and it will make sense. the Unblockable part should go to brutish seals (3 sec unblockable after signet activation). SOR could be 50 sec CD and the proximity limitation to pet/ranger thing should not to applied to the ranger himself. Combibe first and seconds minor of the MM traitline, and make the last minor to regain opening strike on stealth(maybe 10 sec CD, idk). All these changes are well deserved and will fix most of(not all) the issues with MM trait line.

Ranger probably won’t get any instacast that gives you stability. I don’t remember were but i think some dev said that is supposed to have that weakness, vulnerable to hard CC. That’s why all our sources of stability are in the range of >60 secs CD.

i don’t think having 1 sec cast in all our stabilities and healing skills is an overlook but a conscious design.
And it would make sense if the core ranger would have the mobility that a class about positioning and environment awareness requires.

it is not the case and i understand your point however.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: LughLongArm.5460

LughLongArm.5460

I think it’s kinda obvious this is not an “accidental bug”, it’s a.net cheap version of a PTR server. They probably got a lot of feedback that ranger’s need tools to counter the massive amount blocks and reflects in the game. So we got some soft unblock tools with WH and CB. They’r considering some more direct tools. Trying to give them feedback on this idea I say great, but not like this. SOTW should be same effect only instant cast+stun break, this like make this skill and the enlargement trait much viable and it will make sense. the Unblockable part should go to brutish seals (3 sec unblockable after signet activation). SOR could be 50 sec CD and the proximity limitation to pet/ranger thing should not to applied to the ranger himself. Combibe first and seconds minor of the MM traitline, and make the last minor to regain opening strike on stealth(maybe 10 sec CD, idk). All these changes are well deserved and will fix most of(not all) the issues with MM trait line.

Ranger probably won’t get any instacast that gives you stability. I don’t remember were but i think some dev said that is supposed to have that weakness, vulnerable to hard CC. That’s why all our sources of stability are in the range of >60 secs CD.

i don’t think having 1 sec cast in all our stabilities and healing skills is an overlook but a conscious design.
And it would make sense if the core ranger would have the mobility that a class about positioning and environment awareness requires.

it is not the case and i understand your point however.

I think you absolutely right, but it was the same with warrior and condis defence. SOTW is a very bad source of stability as it very weak to boons steal/corruption, also the duration is short and the big stack doesn’t help much. After they nerfed SOTP cd, i feel its fine. They can even reduce the stability stack to 2-3 if they really want to.

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Posted by: Kaizoku.1298

Kaizoku.1298

Just tested, it makes unblockable.

Wow ! Hope it’s intended ANet, it’s a good buff !

Makes it overpowered it isn’t good buff, I go through blocks, reflections, and projectile destructions.. I was basically unstoppable having the trait AND the skill. Also makes it harder for anyone to kite you since the skill gives you movement speed and increases your damage output

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Posted by: anduriell.6280

anduriell.6280

Just tested, it makes unblockable.

Wow ! Hope it’s intended ANet, it’s a good buff !

Makes it overpowered it isn’t good buff, I go through blocks, reflections, and projectile destructions.. I was basically unstoppable having the trait AND the skill. Also makes it harder for anyone to kite you since the skill gives you movement speed and increases your damage output

Actually i think you are wrong and a little bit sore i guess?

You are talking about 8 seconds unblockable every 60 seconds. AND the increased power damage just make the ranger’s weapons reach an average damage output, it is not like you are going to see 4K LB autos to a 3K armor, like hammer revenant. Even with the trait is like another 8 seconds every 60 when the life goes under 50%, and this is not stackable (like the trait endure pain should be, and it was before anet decided to dumb the warrior down).

With all the block and reflection spam that is in game already the ranger with 5 out 7 weapons being projectile needs more unblockable application. However i could agree
maybe an unblockable RF with all the damage modifiers could one shot the squishy classes, thing i see wrong in all professions in the game.

What about increment the amount of unblockables applicactions (by skills or traits) but those affects only melee weapons? The longest ones (like SoW) could have that limitation while others, shorter ones without damage modifier, could affect projectile as well.

For example: The trait Brutish Seals could apply 4 seconds unblockable upon signet activation while SoW would apply 8 seconds unblockable only to not projectile attacks (like staff, GS or sword)

So ranger can be sure it can land the burst when is needed and all the classes that can spam blocks have to be more careful when to use them instead spamming when off CD.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

https://wiki.guildwars2.com/wiki/%22Nothing_Can_Save_You!%22
https://wiki.guildwars2.com/wiki/Signet_of_Might
https://wiki.guildwars2.com/wiki/Phase_Traversal
Oh yeah, it’s totally OP. Clearly no other professions are getting such an OP skill……
And it’s not like SotW has the most obvious tell in the game (with the possible exception of maul) by making you and your pet grow larger, or that it’s clearly evident when you have the skill on your bar. It’s definitely unfair that people might have to pay attention to what a ranger is running and think about saving their dodges instead of just mindlessly cycling through their blocks/passive defenses.

This should definitely be nerfed so every ranger is encouraged to run the same boring NM/BM/Druid bunker build.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Kaizoku.1298

Kaizoku.1298

Don’t get me wrong, I WAS the ranger player and I kittening enjoyed wrecking my opponent but 8 seconds unblockable with a 48 CD (traited) plus the trait that uses SoW when your health drops below 50% is a bit too much for squishier classes wouldn’t you say ?
it felt like I overpowered him but if this is intentional I welcome it

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Posted by: Justine.6351

Justine.6351

Lmao at people defending sotw/trait in its current form.

I don’t know what its like in spvp but I can only imagine the Hunters Shot + SotP + SotW + PBS + RF + CB/Zephyr’s Speed Smokescale opener just rolling everyone in wvw small scale. Makes me want to run power LB again.

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Posted by: anduriell.6280

anduriell.6280

Lmao at people defending sotw/trait in its current form.

I don’t know what its like in spvp but I can only imagine the Hunters Shot + SotP + SotW + PBS + RF + CB/Zephyr’s Speed Smokescale opener just rolling everyone in wvw small scale. Makes me want to run power LB again.

And children, what you see in there is a combo that takes 10 seconds and 7 different skills to complete and the enemy will not do anything meanwhile, not like a thief or a warrior can’t finish anything just with arc divider\backstab and autos in less time.

I don’t know you Justine, but if a stay staring to a chono doing nothing i guarantee you i’ll die in les than 3 seconds… Or if you are in bad luck and a perma-invi thief catch you in his traps you will last less than 5.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Justine.6351

Justine.6351

Lmao at people defending sotw/trait in its current form.

I don’t know what its like in spvp but I can only imagine the Hunters Shot + SotP + SotW + PBS + RF + CB/Zephyr’s Speed Smokescale opener just rolling everyone in wvw small scale. Makes me want to run power LB again.

And children, what you see in there is a combo that takes 10 seconds and 7 different skills to complete and the enemy will not do anything meanwhile, not like a thief or a warrior can’t finish anything just with arc divider\backstab and autos in less time.

I don’t know you Justine, but if a stay staring to a chono doing nothing i guarantee you i’ll die in les than 3 seconds… Or if you are in bad luck and a perma-invi thief catch you in his traps you will last less than 5.

If you take 10sec to perform that combo you should think about playing a staff guardian.

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Posted by: Krispera.5087

Krispera.5087

Makes it overpowered it isn’t good buff, I go through blocks, reflections, and projectile destructions.. I was basically unstoppable having the trait AND the skill. Also makes it harder for anyone to kite you since the skill gives you movement speed and increases your damage output

Yes, that’s what unblockable is and that’s what many professions have. Jim Hunter has a good first list of buff. Now look at this list https://wiki.guildwars2.com/wiki/Unblockable

I feel it’s pretty balanced for being on a long cooldown and a huge tell. You are taking out something else from your utility bar to put the signet.

At last, Clarion Bond have a competition.

Lmao at people defending sotw/trait in its current form.

I don’t know what its like in spvp but I can only imagine the Hunters Shot + SotP + SotW + PBS + RF + CB/Zephyr’s Speed Smokescale opener just rolling everyone in wvw small scale. Makes me want to run power LB again.

Now that you used all your utilities and the player used a single immunity skill, what are you gonna do ?


For now, I feel I can do something against auramancers, blocking burn guardians, blocking chrono and the nasty condi warrior build. Before ? Nah, just 1111111111111 staff.

What if you don’t have Druid ? Well, you only have Sword and GS that won’t be reflected I guess, but still blocked.

Anyway, back to its initial intended work or not, there’s a serious need in ranger skills to have unblockable with the blocking, reflect, projectile reflect, evade and immunity meta. ANet needs to tone them down or give us and other classes tools to bypass these. Glad it opened this discussions.

(edited by Krispera.5087)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Reduce blocks/reflects instead of introducing more and more counters to counters to counters…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Justine.6351

Justine.6351

Makes it overpowered it isn’t good buff, I go through blocks, reflections, and projectile destructions.. I was basically unstoppable having the trait AND the skill. Also makes it harder for anyone to kite you since the skill gives you movement speed and increases your damage output

Yes, that’s what unblockable is and that’s what many professions have. Jim Hunter has a good first list of buff. Now look at this list https://wiki.guildwars2.com/wiki/Unblockable

I feel it’s pretty balanced for being on a long cooldown and a huge tell. You are taking out something else from your utility bar to put the signet.

At last, Clarion Bond have a competition.

Lmao at people defending sotw/trait in its current form.

I don’t know what its like in spvp but I can only imagine the Hunters Shot + SotP + SotW + PBS + RF + CB/Zephyr’s Speed Smokescale opener just rolling everyone in wvw small scale. Makes me want to run power LB again.

Now that you used all your utilities and the player used a single immunity skill, what are you gonna do ?


For now, I feel I can do something against auramancers, blocking burn guardians, blocking chrono and the nasty condi warrior build. Before ? Nah, just 1111111111111 staff.

What if you don’t have Druid ? Well, you only have Sword and GS that won’t be reflected I guess, but still blocked.

Anyway, back to its initial intended work or not, there’s a serious need in ranger skills to have unblockable with the blocking, reflect, projectile reflect, evade and immunity meta. ANet needs to tone them down or give us and other classes tools to bypass these. Glad it opened this discussions.

ya 2 skills = all utility…

I don’t know why I try on the ranger forum anymore…
go into wvw and they all fold no matter what they are running because reasons…

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Posted by: Rashagar.8349

Rashagar.8349

Would this functionality not make more sense for Signet of the Hunt?

If they’re going to get rid of this change/bug in the near future it might be nice to have the functionality shifted to a different skill rather than being removed entirely from the ranger’s skill set.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Would this functionality not make more sense for Signet of the Hunt?

If they’re going to get rid of this change/bug in the near future it might be nice to have the functionality shifted to a different skill rather than being removed entirely from the ranger’s skill set.

I used to think that was the right skill for it, I’m sure if I dug through my post history I could find several posts suggesting that, but now I think it works nicely on SotW.

SotW offers a very obvious tell for our opponents, plus the cooldown makes it hard to argue that it is OP when you compare it to similar skills like signet of might. If they decide to eat the full damage of our burst after we’ve suddenly grown in size they have no one to blame but themselves.

Still I wouldn’t be opposed to it going on SotH as long as it kept the 30 sec cooldown and remained insta cast. They’d probably have to drop the unblockable duration to 6 sec though.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The only thing that makes it op currently is, that many don’t know about the unblockability, so they get surprised by it. If it would have been an official change and had an unblockable icon like similar skills, there would be no issue with it. It is not more op than similar skills from other classes.