Signet of the Wild Question
+ 33% movement speed is the max one can obtain. Any additional speed bonuses after that go to negating speed diminishing effects such as cripple or chilled.
For example:
Swiftness = +33%
SotW = +50%
SotH = +25%
SuperSpeed = +100%
Cripple = -50%
Chill = -66%
Swiftness + SotW = +33%
Swiftness + Cripple = -17%
Swiftness + Cripple + SotH = +8%
SuperSpeed + Swiftness + SotH + Cripple + Chill = +33%
(edited by Razor.9872)
+ 33% movement speed is the max one can obtain. Any additional speed bonuses after that go to negating speed diminishing effects such as cripple or chilled.
For example:
Swiftness = +33%
SofW = +50%
SotH = +25%
SuperSpeed = +100%
Cripple = -50%
Chill = -66%Swiftness + SotW = +33%
Swiftness + Cripple = -17%
Swiftness + Cripple + SotH = +8%
SuperSpeed + Swiftness + SotH + Cripple + Chill = +33%
Wow that sucks, a useless effect for the signet, this needs to be changed. Especially movement skills ignore movement impairing conditions too.
(edited by StickerHappy.8052)
The 33% is for out of combat. You will notice the difference in combat since the general movement speed is slowed down. Just compare swiftness vs superspeed IN combat.
ya super speed is amazing cause it defies the in-combat cap.
I assume this does aswell, just not to the degree super speed does.
super speed is ~1.5x swiftness speed while in combat.
sotw (if it isn’t capped) is mathematically ~ 1.128x swiftness speed while in combat.
+13% isn’t going to be noticed by most people, even if they play something like max height norn.
ya super speed is amazing cause it defies the in-combat cap.
I assume this does aswell, just not to the degree super speed does.super speed is ~1.5x swiftness speed while in combat.
sotw (if it isn’t capped) is mathematically ~ 1.128x swiftness speed while in combat.+13% isn’t going to be noticed by most people, even if they play something like max height norn.
Can’t see the difference while in combat, i do have NAtural stride equipped while I tested, but I doubt it makes a difference in combat since the cap is higher than 33%.
So technically sotw+ NS in combat should be close to super speed but I do not feel any change.
Can’t see the difference while in combat, i do have NAtural stride equipped while I tested, but I doubt it makes a difference in combat since the cap is higher than 33%.
So technically sotw+ NS in combat should be close to super speed but I do not feel any change.
Afaik they don’t stack additively, but rather you get the effect from the highest source.
(edited by OGDeadHead.8326)
ya super speed is amazing cause it defies the in-combat cap.
I assume this does aswell, just not to the degree super speed does.super speed is ~1.5x swiftness speed while in combat.
sotw (if it isn’t capped) is mathematically ~ 1.128x swiftness speed while in combat.+13% isn’t going to be noticed by most people, even if they play something like max height norn.
Can’t see the difference while in combat, i do have NAtural stride equipped while I tested, but I doubt it makes a difference in combat since the cap is higher than 33%.
So technically sotw+ NS in combat should be close to super speed but I do not feel any change.
?
they do not stack additively.
incombat speed, according to wiki is 200units.
200 units x +33% = 266units
200 units x +100% = 400units
200 units x +50% = 300 units
300/266 = ~ 1.128
sotw will only be ~ 13% faster than swiftness speed and such. Most people are not going to notice that. Super Speed is ~50% faster that swiftness speed. Most people WILL notice that.
Signets need a rework, especially in the talent department. But many professions suffer from limited utilities.