Signet of the Wild active (BUG?)
No one knows, it’s listed as a bug on the GW2W though.
It’s not strictly a bug, but I definitely consider it an oversight. As far as I know, the behavior of SotW dates back to earlier times when you could not interact with objects (or stomp in PvP) when transformed. SotW active is considered a transformation.
I have been hoping this will be changed for quite some time. It seems bogus that our only non-elite source of stability cannot be used to stomp players in WvW or tPvP.
It’s not strictly a bug, but I definitely consider it an oversight. As far as I know, the behavior of SotW dates back to earlier times when you could not interact with objects (or stomp in PvP) when transformed. SotW active is considered a transformation.
I have been hoping this will be changed for quite some time. It seems bogus that our only non-elite source of stability cannot be used to stomp players in WvW or tPvP.
This.
I guess transforming into mist and being able to stomp and res people is alright though, cool, thanks Anet!
Maguuma
Yes exactly my point, I hope this get’s looked into by the devs.
Yes exactly my point, I hope this get’s looked into by the devs.
You must be new.
Yes exactly my point, I hope this get’s looked into by the devs.
You must be new.
You must be wrong.
Been there since launch.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
Yes exactly my point, I hope this get’s looked into by the devs.
You must be new.
You must be wrong.
You’ve been trolled. Lol. Anyway I think signet of the wild is under the category of morph. When necro in death shroud or ele in mist form they are unable to ress players or interact with object.
Yes exactly my point, I hope this get’s looked into by the devs.
You must be new.
You must be wrong.
You’ve been trolled. Lol. Anyway I think signet of the wild is under the category of morph. When necro in death shroud or ele in mist form they are unable to ress players or interact with object.
Actually, no. I was quite serious. As Wayfinder said, it’s been there since launch.
Bugs to skills, traits, sigils and runes take a long time to be looked at and fixed. It’s been over a year already, so don’t get your hopes up. It might get fixed eventually, but don’t wait for it. It’s good he brought it up again though.
Unlike the skills you mentioned, this signet does not make the character invulnerable or give him another health bar. It only gives stability and a damage boost. Stability is mainly used for finishers or reviving, so it’s extra strange that it can’t be done with this skill. The 2nd reason for stability is to prevent control skills, but this signet has a full second cast delay and it gets interrupted by the control skills you want it to prevent. So it’s really not that useful, except for the damage buff.
It’s not technically a bug. All transformations prevent interactions with the world. This is probably because of the animations not being there or it looking off.
But the buttom line is that therefore this signet really shouldn’t be transforming the player, because stability is important for interacting with the world (reviving and finishing).
Well. If that’s the case, I think Anet should consider to remove the part “your pet grow larger”. As it is pointless. Like literally. Since there is really no direct benefit from it. Anyway I don’t really take this signet other than for it’s hp regen. If you need stability, rampage as one has better duration.
Actually, I think the real bottom line is this:
The signet active is there to increase your damage output. This is its primary and only function.
The stability is only there to keep you safe from control skills while you’re in that mode.
The signet active is not meant for reviving or finishing, so don’t expect it to be changed. It could be completely “by design” and “intended” and it’s probably best to treat it that way and not expect a “fix”.
They don’t care.
I tried to get their attention about the subject for 2-3 weeks. Bumping up threads in this forum and in the bug forum. No response. You’ll be happier if you forget about it. Because it’s been known for almost a year, and nothing has happened.
Kal Snow – Norn Guardian
We need to put 30 points in marksmanship to make the signets work for us too – not just for the pets. Just to realize that it doesn´t work like it should do.
Charrov – Engineer
Well. If that’s the case, I think Anet should consider to remove the part “your pet grow larger”. As it is pointless. Like literally. Since there is really no direct benefit from it. Anyway I don’t really take this signet other than for it’s hp regen. If you need stability, rampage as one has better duration.
You think stability and a 25% dmg increase for duration is of absolutely no benefit? If they removed it the signet would really be worthless.
Well. If that’s the case, I think Anet should consider to remove the part “your pet grow larger”. As it is pointless. Like literally. Since there is really no direct benefit from it. Anyway I don’t really take this signet other than for it’s hp regen. If you need stability, rampage as one has better duration.
You think stability and a 25% dmg increase for duration is of absolutely no benefit? If they removed it the signet would really be worthless.
You obviously do not understand my sentence. Here let me break it down so you can understand clearly.
The tooltip said this:
Active: Your pet grows larger, dealing more damage and gaining stability.
Anet should REMOVE this PART Your pet grows larger,".
Hence the new tooltip will be written as such:
Active: dealing more damage and gaining stability.
But since this sentence does not explain to whom it may affect. Let me correct it so that it will affect your pet like any other ranger’s signet. Hence the new tooltip that Anet should consider will be written as such:
Active: Your pet is dealing more damage and gaining stability.
Additionally Signet of Beastmastery tooltip is written as such:
Active effects of signets also affect you.
If traited with Signet of Beastmastery, you will get the active effect of “dealing more damage and gaining stability.” Since you don’t grow larger, you can ressurect players and interact with object.
Please apologize for my very bad English.
Your sincerely,
Grammar kitten.
Edit: anet don’t allow me to use the “N” word.
I don’t know why it’s different but when you’re big you can still collect resources like ores and woods :|
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
Well. If that’s the case, I think Anet should consider to remove the part “your pet grow larger”. As it is pointless. Like literally. Since there is really no direct benefit from it. Anyway I don’t really take this signet other than for it’s hp regen. If you need stability, rampage as one has better duration.
You think stability and a 25% dmg increase for duration is of absolutely no benefit? If they removed it the signet would really be worthless.
You obviously do not understand my sentence. Here let me break it down so you can understand clearly.
The tooltip said this:
Active: Your pet grows larger, dealing more damage and gaining stability.Anet should REMOVE this PART Your pet grows larger,".
Hence the new tooltip will be written as such:
Active: dealing more damage and gaining stability.But since this sentence does not explain to whom it may affect. Let me correct it so that it will affect your pet like any other ranger’s signet. Hence the new tooltip that Anet should consider will be written as such:
Active: Your pet is dealing more damage and gaining stability.Additionally Signet of Beastmastery tooltip is written as such:
Active effects of signets also affect you.If traited with Signet of Beastmastery, you will get the active effect of “dealing more damage and gaining stability.” Since you don’t grow larger, you can ressurect players and interact with object.
Please apologize for my very bad English.
Your sincerely,
Grammar kitten.Edit: anet don’t allow me to use the “N” word.
Okay, I think I get where you’re coming from. You’re saying the tooltip should be changed alongside the signet being changed so it doesn’t enlarge the pet (& player if traited) and just gives the dmg and stability as buffs instead?
Otherwise it shouldnt be changed as it does exactly what it states. It makes your pet, and you if you’re traited for it, bigger. This effect is actually called Enlargement ( http://wiki.guildwars2.com/wiki/Enlargement ) and is a combination of the size transformation, dmg increase and stability.
If we were to remove the your pet grows larger part of the tooltip for the skill as it stands then you’re not describing 1/3rd of the active effect as when traited the player does indeed grow larger.
Yeah, I tested it and can confirm: it’s still broken. It means you cannot use environmental weapons from porcine or elementalists while transformed, among other things such as stomp denial due to the transform (is this really intended?).