Signet of the Wild or "Sick Em" ??
what traits are you using.. im guessing your on the more damaged focused side of things.. if thats the case then using signet of the wild for the heal is not a good plan as u wont have the healing power to make it useful,
if your using purly for pet damage.. then you need to consider this,
Signet of the Wild: increases pet damage by about 25% and provides it with Stability. Active effect lasts 8 seconds. 60sec CD – 1sec activation time
“Sic ’Em”: Increases damage and movement speed by 40% Duration: 10 s 40sec CD
so sicem has a lower CD higher pet damage bonus.. and give him +movement speed (vital for countering ppl kiting pets)
from my point of view sick’em wins hands down..
Why not both? I’m a balanced build right now running a little bit of catsassin and I use Healing Spring, QZ, Sic’ Em!, and Signet of the Wild in sPvP. There’s not a 1v1 I’ve lost this far. In mentioning catsassin, I’d hope me running jaguars would be pretty obvious.
Why not both? I’m a balanced build right now running a little bit of catsassin and I use Healing Spring, QZ, Sic’ Em!, and Signet of the Wild in sPvP. There’s not a 1v1 I’ve lost this far. In mentioning catsassin, I’d hope me running jaguars would be pretty obvious.
stick 15 in NM swap the jag for the stalker, also take 10 in bm for mighty swap..
swap pet to stalker, f2, wait to cast.. QZ, sic’em.. that is a devastating combo if lands correctly..
p.s. take sigle of battle and wep swap for even more if you like
…speaking of which… how many stacks of might would the pet need to deal equal damage they get from Sic’ em?
As in – Sic’ em = X stacks of might
Not counting the condition damage!
:)
…speaking of which… how many stacks of might would the pet need to deal equal damage they get from Sic’ em?
As in – Sic’ em = X stacks of might
Not counting the condition damage!
:)
Not going through the actual numbers, but the answer will be a table depending on how many points you have invested in BM. Might is a flat increase in Power/Cond.Dmg, when Sic’em is +40% of the pet’s current damage. So the more points invested in BM, the higher the pet stats in the first place, and the more damage that +40% is, while each might stack will always give the same flat increase.
At least, that’s how it feels to me.
Save the Bell Choir activity!
…speaking of which… how many stacks of might would the pet need to deal equal damage they get from Sic’ em?
As in – Sic’ em = X stacks of might
Not counting the condition damage!
:)
rough math..
my jag = 1574 power with 25 points in BM
40% of 1574 = 629.6
With 25 stacks of might at level 80, the bonus is +875 Power and Condition Damage.
875/ 25 = 35 (+35 power per might)
629/ 35 = 17.9885714286
“Sic’em”= 18 stacks of might roughly
The big difference is …
Sick Em! boots your pet only and gets most benefit with max points in BM.
SotW gets most profit when used with max points in MS in that case both do 25% more damage.
Btw without SoBM I would use SotW with shaman’s gear/amulet only.
Caluclations alone doesnt work well when you have Sick Em! and a Boar or use SotW + SB.
LVL2: Thief
If you are playing PvP, you need at least one more snare skill besides Entangle, or your pet won’t be able to reliably hit. If you play sylvari, then use Grasping Vines in WvW. Otherwise, I’ve found Frost Trap+Trapper’s Expertise to be the most effective.
But to answer your question, Signet of the Wild.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
SoW works better with your f2 skill. I like sic em but it can be too easy to cancel its effects by accident, due to it being bugged.
~ Ranger