4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
A reply to Robert’s post .
The main point of Robert’s post is that tweaking pets for dungeons will hurt pets in open world.
Isn’t it simple? There are multiple ways.
All of above have zero-effect in open world PvE or WvW.
(edited by runeblade.7514)
If you gave all pets those stats,then there would be no point picking tankier pets and limit choices to top dps ones and like Robert said two rangers could roll through any dungeons with just pets.
Lol wot…
Way to fragment. A dungeon specific boon pets get?
Rangers should get flagging as an inherit characteristic of pet control on an f5 or something.
Why not just make a better trait for pet dmg mitigation.
And Improve Guard so they take less damage.
and then you have a skill option, trait option, taking beefier pets as an option, range pets as an option, or just trying your luck as it is.
(edited by ensoriki.5789)
If you gave all pets those stats,then there would be no point picking tankier pets and limit choices to top dps ones and like Robert said two rangers could roll through any dungeons with just pets.
Isn’t it obvious why this should be implemented?
Easier to balance for both worlds, the Open PvE and the dungeon world. A armor boon/damage reduction is simply a way to split both of them. It is the same exact thing as players calling for split between PvE and PvP.
This way, there is no need for only a bear pet for dungeons and a glass cannon cat for open world PvE. With more control, the developers can find the right balance for both worlds.
If you had read a significant amount of the post he goes on to say that by tweaking numbers makes rangers incredibly overpowered, allowing two skilled rangers to duo most PvE content.
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