Simple as "tweaking" stats solution

Simple as "tweaking" stats solution

in Ranger

Posted by: runeblade.7514

runeblade.7514

A reply to Robert’s post .

The main point of Robert’s post is that tweaking pets for dungeons will hurt pets in open world.

Isn’t it simple? There are multiple ways.

  • Just give pets a armor boost while in Fractals or dungeons. Pets get +2000 toughness(example) while in a dungeon. It is removed when you leave the dungeon.
  • All dungeon mobs are set to do less damage only to pets.
  • All pets cannot lose more than 90% of their hp in a single attack while in dungeons. Instant-gibbing is no fun.

All of above have zero-effect in open world PvE or WvW.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

Simple as "tweaking" stats solution

in Ranger

Posted by: Florgknight.1589

Florgknight.1589

If you gave all pets those stats,then there would be no point picking tankier pets and limit choices to top dps ones and like Robert said two rangers could roll through any dungeons with just pets.

.

Simple as "tweaking" stats solution

in Ranger

Posted by: ensoriki.5789

ensoriki.5789

Lol wot…
Way to fragment. A dungeon specific boon pets get?
Rangers should get flagging as an inherit characteristic of pet control on an f5 or something.

Why not just make a better trait for pet dmg mitigation.
And Improve Guard so they take less damage.
and then you have a skill option, trait option, taking beefier pets as an option, range pets as an option, or just trying your luck as it is.

The great forum duppy.

(edited by ensoriki.5789)

Simple as "tweaking" stats solution

in Ranger

Posted by: runeblade.7514

runeblade.7514

If you gave all pets those stats,then there would be no point picking tankier pets and limit choices to top dps ones and like Robert said two rangers could roll through any dungeons with just pets.

Isn’t it obvious why this should be implemented?

Easier to balance for both worlds, the Open PvE and the dungeon world. A armor boon/damage reduction is simply a way to split both of them. It is the same exact thing as players calling for split between PvE and PvP.

This way, there is no need for only a bear pet for dungeons and a glass cannon cat for open world PvE. With more control, the developers can find the right balance for both worlds.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Simple as "tweaking" stats solution

in Ranger

Posted by: Keltset.4738

Keltset.4738

If you had read a significant amount of the post he goes on to say that by tweaking numbers makes rangers incredibly overpowered, allowing two skilled rangers to duo most PvE content.