Over 15k Achievement points. Over 550 WXP ranks on Ranger. 5 legendaries. Dungeon Master.
I do hope I know a little bit about playing GW2….
(edited by PolarLights.4825)
It would be logical to add Invulnerability to the Druids skill set.
Guardians, Elementalists, and Mesmers are the other ‘magical’ professions.
Being magical tends to mean two things:
1. Weapon auto-attacks can not be reflected
2. Ability to become invulnerable.
Really do not want this game mechanic to be overlooked.
Invulnerability is a baseline mechanic for the games ‘magical’ professions.
If invulnerability is not added now; will in all probability be years before this is rectified!
(edited by PolarLights.4825)
I don’t know if you are looking at druid as a ‘part’ of the ranger profession or just druid itself – but seeing as you mentioned ‘guardian’, ‘elementalists’ and ‘mesmers’ as the entire class and not ‘dragon knight’, etc. itself, I am going to assume it’s the entire profession, so with that, I would like to say that rangers do have an ability that makes them immune to damage; signet of stone.
No thanks. They do need damage reduction tools, but I don’t want immunity, because that ruins capture point holding. And just imagine the QQ. I can see the WoW Bubble Paladin QQ all over that. No thanks. Ranger is already under performed, wouldn’t want the class to get nerf over something like that.
Signet of stone is not true invulnerability.
It only prevents physical damage. Does not stop conditions and control effects.
No thanks. They do need damage reduction tools, but I don’t want immunity, because that ruins capture point holding. And just imagine the QQ. I can see the WoW Bubble Paladin QQ all over that. No thanks. Ranger is already under performed, wouldn’t want the class to get nerf over something like that.
Invulnerability=Nerf magnet?
Too bad ele and gaurd have been very wanted in various game modes…
Having the mechanic does not appear to have held them back one bit.
I’d like grace of the land trit to reduce condition damage by 20% to you and allies around you all the time opposed to 33% damage reduction when you are in avatar stated.
No thanks. They do need damage reduction tools, but I don’t want immunity, because that ruins capture point holding. And just imagine the QQ. I can see the WoW Bubble Paladin QQ all over that. No thanks. Ranger is already under performed, wouldn’t want the class to get nerf over something like that.
Invulnerability=Nerf magnet?
Too bad ele and gaurd have been very wanted in various game modes…
Having the mechanic does not appear to have held them back one bit.
Last time I checked, neither one of them can heal as well as a Druid though.
OP, so Necromancer isn’t magical?
Yet they don’t have any invulnerability at all in any way.
No thanks. They do need damage reduction tools, but I don’t want immunity, because that ruins capture point holding. And just imagine the QQ. I can see the WoW Bubble Paladin QQ all over that. No thanks. Ranger is already under performed, wouldn’t want the class to get nerf over something like that.
Invulnerability=Nerf magnet?
Too bad ele and gaurd have been very wanted in various game modes…
Having the mechanic does not appear to have held them back one bit.Last time I checked, neither one of them can heal as well as a Druid though.
Last time I checked; ranger does not have the utility of a guard or the sustain/dps/mobility of a ele.
No thanks. They do need damage reduction tools, but I don’t want immunity, because that ruins capture point holding. And just imagine the QQ. I can see the WoW Bubble Paladin QQ all over that. No thanks. Ranger is already under performed, wouldn’t want the class to get nerf over something like that.
Invulnerability=Nerf magnet?
Too bad ele and gaurd have been very wanted in various game modes…
Having the mechanic does not appear to have held them back one bit.Last time I checked, neither one of them can heal as well as a Druid though.
Last time I checked; ranger does not have the utility of a guard or the sustain/dps/mobility of a ele.
Well how about fixing that issue instead of suggesting something like this that would get the class. Huge nerf. Fix Nature magic, And Wilderness to actually do their job.
OP, so Necromancer isn’t magical?
Yet they don’t have any invulnerability at all in any way.
Necromancer could have invulnerability.
It would make sense as it does have a non-reflectable auto-attack.
But necromancer gets as much love as the ranger, so that is why it can’t have nice things.
Me saying the ranger should have it, does not mean the necromancer should not also get a second look.
OP, so Necromancer isn’t magical?
Yet they don’t have any invulnerability at all in any way.
Necromancer could have invulnerability.
It would make sense as it does have a non-reflectable auto-attack.
But necromancer gets as much love as the ranger, so that is why it can’t have nice things.
Me saying the ranger should have it, does not mean the necromancer should not also get a second look.
I don’t want that on Necro either. I like playing tank, and having to rely on Invulnerability in my build for defense means I lose capture point contribution. No thanks. I take a block or blind field.
No thanks. They do need damage reduction tools, but I don’t want immunity, because that ruins capture point holding. And just imagine the QQ. I can see the WoW Bubble Paladin QQ all over that. No thanks. Ranger is already under performed, wouldn’t want the class to get nerf over something like that.
Invulnerability=Nerf magnet?
Too bad ele and gaurd have been very wanted in various game modes…
Having the mechanic does not appear to have held them back one bit.Last time I checked, neither one of them can heal as well as a Druid though.
Last time I checked; ranger does not have the utility of a guard or the sustain/dps/mobility of a ele.
Well how about fixing that issue instead of suggesting something like this that would get the class. Huge nerf. Fix Nature magic, And Wilderness to actually do their job.
Just tying to get the druid something it should have.
After all new elites were supposed to ‘open up’ new functionality. Invulnerability would be a great new option.
Would be pretty hardcore if anet were to nerf the already under powered ranger.
I see invulnerability as being a fair trade off for the lack of stability.
Don’t want druid to just be a different take on guard after all.
OP, so Necromancer isn’t magical?
Yet they don’t have any invulnerability at all in any way.
Necromancer could have invulnerability.
It would make sense as it does have a non-reflectable auto-attack.
But necromancer gets as much love as the ranger, so that is why it can’t have nice things.
Me saying the ranger should have it, does not mean the necromancer should not also get a second look.I don’t want that on Necro either. I like playing tank, and having to rely on Invulnerability in my build for defense means I lose capture point contribution. No thanks. I take a block or blind field.
Having it as a trait or a utility would fix your gripe.
And gyphs really do need some love.
Not really needed, Druids already have great sustain via healing and we still have Signet of Stone.
Classes aren’t balanced around whether they are magical or not.
Warriors use no magic at all and have a lot of invulns. Ranger already has two skills that grant invuln plus loads of evades, there is no need for Druid to be able to access more.
It would be logical to add Invulnerability to the Druids skill set.
Guardians, Elementalists, and Mesmers are the other ‘magical’ professions.
Being magical tends to mean two things:
1. Weapon auto-attacks can not be reflected
2. Ability to become invulnerable.Really do not want this game mechanic to be overlooked.
Invulnerability is a baseline mechanic for the games ‘magical’ professions.
If invulnerability is not added now; will in all probability be years before this is rectified!
We have 2 direct damage invulns already (and a true invuln through pig), and druid not only makes it so we can dampen condi effects, but that we can purge ourselves of every condi in the game by ascending to our astral form, and then kitten out condi removal in that form… i think we’re fine.
It would be logical to add Invulnerability to the Druids skill set.
Guardians, Elementalists, and Mesmers are the other ‘magical’ professions.
Being magical tends to mean two things:
1. Weapon auto-attacks can not be reflected
2. Ability to become invulnerable.Really do not want this game mechanic to be overlooked.
Invulnerability is a baseline mechanic for the games ‘magical’ professions.
If invulnerability is not added now; will in all probability be years before this is rectified!We have 2 direct damage invulns already (and a true invuln through pig), and druid not only makes it so we can dampen condi effects, but that we can purge ourselves of every condi in the game by ascending to our astral form, and then kitten out condi removal in that form… i think we’re fine.
I would only agree with you if forage functioned like steal
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