Since we need 400 Hero Points...

Since we need 400 Hero Points...

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Posted by: NapTooN.6283

NapTooN.6283

…for the full Elite Spec, how many of the never played Ranger, just want to play Druid-People are going to drop Druid?

It is quite a time Investment if you just create a fresh Ranger for the Druid:

  • 200 Ranks in WvW
  • 40 HoT HPs
  • 210 Core HPs + 19 Maguuma HPs (or any combination of the two)

Those are the 3 Options you have to unlock the full Druid with everything. People that already had a Ranger won’t have big Problems getting the Druid, but Freshmen have to invest quite a hefty amount of time into the Ranger if they want to play Druid.

What do you think? Will this 400 HPs drop the Druid Population by a large margin?

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Posted by: Aomine.5012

Aomine.5012

You can unlock all other 5 core trait lines by just leveling up to lv80.

You can get 400 Hero Points from Maguma Jungle alone.

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Posted by: NapTooN.6283

NapTooN.6283

You can unlock all other 5 core trait lines by just leveling up to lv80.

You can get 400 Hero Points from Maguma Jungle alone.

hence Point 2. but finishing 40 Hero Challenges on a Profession you don’t like just to unlock something that you like might be a big hassle for many People. Even more if we consider that not all HCs will be reachable without proper Masteries.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Well, it requires 400 HPs to unlock everything. You can start using Druid after a lot less (60, I think) than that. So, if you planned your build 1st, you can unlock those traits and skills that you want to use much sooner and just use those until you need to unlock the others. It’s not like you need 400 HPs just to use the elite at all.

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Posted by: Vermagus.7804

Vermagus.7804

i’m sitting on 192 points , so i’m going to get what i need for now

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Posted by: NapTooN.6283

NapTooN.6283

Well, it requires 400 HPs to unlock everything. You can start using Druid after a lot less (60, I think) than that. So, if you planned your build 1st, you can unlock those traits and skills that you want to use much sooner and just use those until you need to unlock the others. It’s not like you need 400 HPs just to use the elite at all.

60 for Staff and Avatar. For the Rest you don’t have control over what you unlock first.

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Posted by: Warscythes.9307

Warscythes.9307

The 400 points include the sigils/runes/skins mate, the skills/traits will probably be around 200~ points. You won’t need 400 to fully unlock the trait line.

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Posted by: Bryzy.2719

Bryzy.2719

The 400 points include the sigils/runes/skins mate, the skills/traits will probably be around 200~ points. You won’t need 400 to fully unlock the trait line.

This, a significant amount of points will also be for non-mandatory, non-trait and non-skill stuff, so I wouldn’t worry about it. Plus you’ll have a blast running through all this saucy new content so those Jungle Hero Points will fly by.

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Posted by: Justine.6351

Justine.6351

Can someone link info thread here please. Ty.

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Posted by: Prophet.1584

Prophet.1584

Can someone link info thread here please. Ty.

yes please, i’m sitting on 210 on a maxed ranger which should be enough but I have 7 other alts that I’ll eventually work on as well.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Justine.6351

Justine.6351

Can someone link info thread here please. Ty.

yes please, i’m sitting on 210 on a maxed ranger which should be enough but I have 7 other alts that I’ll eventually work on as well.

I find it. Forgot about dev posting filter page. Colinjohanson posted 3 times regarding hero points and elite spec.

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Posted by: Crapgame.6519

Crapgame.6519

Who doesn’t have 200 ranks in WvW?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: NapTooN.6283

NapTooN.6283

Who doesn’t have 200 ranks in WvW?

you have to Rank up 200 times AFTER Launch to get the HP in WvW

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Posted by: Justine.6351

Justine.6351

Who doesn’t have 200 ranks in WvW?

Why does this mater? It’s most likely not retroactive.

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Posted by: Terra.8571

Terra.8571

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Posted by: jcbroe.4329

jcbroe.4329

Why are you playing Druid if you don’t like Ranger? Druid is ranger with extra heals and an underwhelming weapon and set of utilities. So really, it’s ranger. Same pet mechanic, weapons, traits, and everything.

So yes, if people really want to throw on full healing gear and convince thenselves by RPing a healer that a trinity exists and they are effective, then they should be progress gated before they create the same stigma for Druids that base rangers have had and still have.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Crapgame.6519

Crapgame.6519

Why are you playing Druid if you don’t like Ranger? Druid is ranger with extra heals and an underwhelming weapon and set of utilities. So really, it’s ranger. Same pet mechanic, weapons, traits, and everything.

So yes, if people really want to throw on full healing gear and convince thenselves by RPing a healer that a trinity exists and they are effective, then they should be progress gated before they create the same stigma for Druids that base rangers have had and still have.

According to the developers, Druids are just that – they are that trinity. It exists as they see it and I’m pretty sure if you raid you will have one if not more in your party.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: jcbroe.4329

jcbroe.4329

Why are you playing Druid if you don’t like Ranger? Druid is ranger with extra heals and an underwhelming weapon and set of utilities. So really, it’s ranger. Same pet mechanic, weapons, traits, and everything.

So yes, if people really want to throw on full healing gear and convince thenselves by RPing a healer that a trinity exists and they are effective, then they should be progress gated before they create the same stigma for Druids that base rangers have had and still have.

According to the developers, Druids are just that – they are that trinity. It exists as they see it and I’m pretty sure if you raid you will have one if not more in your party.

According to the developers, or according to your interpretation? Eles, Guardians, and Engis have always been able to heal their allies too, therefore trinity right?

Druid is an option for healing support just like Ele or Guardian or any other healing options in the game, Druid just has more of them than other classes.

You aren’t pigeonholed into healing power or anything at all actually. You run full damage, and then have some extra self and AoE sustain options through healing.

That is not a trinity.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Crapgame.6519

Crapgame.6519

Why are you playing Druid if you don’t like Ranger? Druid is ranger with extra heals and an underwhelming weapon and set of utilities. So really, it’s ranger. Same pet mechanic, weapons, traits, and everything.

So yes, if people really want to throw on full healing gear and convince thenselves by RPing a healer that a trinity exists and they are effective, then they should be progress gated before they create the same stigma for Druids that base rangers have had and still have.

According to the developers, Druids are just that – they are that trinity. It exists as they see it and I’m pretty sure if you raid you will have one if not more in your party.

According to the developers, or according to your interpretation? Eles, Guardians, and Engis have always been able to heal their allies too, therefore trinity right?

Druid is an option for healing support just like Ele or Guardian or any other healing options in the game, Druid just has more of them than other classes.

You aren’t pigeonholed into healing power or anything at all actually. You run full damage, and then have some extra self and AoE sustain options through healing.

That is not a trinity.

Right, it isn’t traditional MMO healing trinity – but notice I didn’t say that. I said that is what the developers are saying or leaning to. Thus, according.

Maybe you should go check out the live streams or data on GW2 official site. This isn’t an interpretation thing. It is what has been said. Also changes happened since BW3 with regards to the Druid and healing. Healing stats will be required.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: jcbroe.4329

jcbroe.4329

Why are you playing Druid if you don’t like Ranger? Druid is ranger with extra heals and an underwhelming weapon and set of utilities. So really, it’s ranger. Same pet mechanic, weapons, traits, and everything.

So yes, if people really want to throw on full healing gear and convince thenselves by RPing a healer that a trinity exists and they are effective, then they should be progress gated before they create the same stigma for Druids that base rangers have had and still have.

According to the developers, Druids are just that – they are that trinity. It exists as they see it and I’m pretty sure if you raid you will have one if not more in your party.

According to the developers, or according to your interpretation? Eles, Guardians, and Engis have always been able to heal their allies too, therefore trinity right?

Druid is an option for healing support just like Ele or Guardian or any other healing options in the game, Druid just has more of them than other classes.

You aren’t pigeonholed into healing power or anything at all actually. You run full damage, and then have some extra self and AoE sustain options through healing.

That is not a trinity.

Right, it isn’t traditional MMO healing trinity – but notice I didn’t say that. I said that is what the developers are saying or leaning to. Thus, according.

Maybe you should go check out the live streams or data on GW2 official site. This isn’t an interpretation thing. It is what has been said. Also changes happened since BW3 with regards to the Druid and healing. Healing stats will be required.

Been here the whole time. Maximum base healing reduction was 25%, predictably on the biggest heals from the BWE; so things like Lunar Impact. That’s still an amazing heal on any build lacking healing power, on top of Druids equally amazing (compared to ranger traitlines) traits.

The changes also reinforce the ability, an ability that didn’t really exist viably during the BWE, to flash in and out of Celestial Form; barring the 10 second cooldown. That means that offensively, you can flash into Celestial Form and remove all conditions, drop a Lunar Impact, get a minimum of 2.1-2.2k heal, flash out of it, gain superspeed and stealth, and quickly follow up and hit the dazed person (or people) and root them with Ancient Seeds.

If we’re only talking raids though, I get what your point is. Clearly the playstyle will be Grace of the Land DPS stacking and heal dropping for the team. It’s extremely pigeonholed into the playstyle.
However, I fail to see, given with what raid mechanics and profession mechanics I’ve witnessed, where Healing Power will be mandatory. With the numbers taking a maximum hit of 25% reduced base healing across the board in the current most extreme circumstance, you should still arguably be running damage gear, especially since things like Well of Precognition, DH Virtue 3, and everybody having their own self heal (along with regen being thrown around like its candy) exist. You’ll more than likely be overhealing anyhow trying to maintain Grace of the Land, even in damage gear.

Will people probably want healing druids as safety nets? Probably, until people learn the mechanics of encounters in PvE. That being said, it’s highly doubtful groups will continue to want Druids to sacrifice chunks of group damage for stronger heals unless its absolutely mandatory (yet to be determined by the mechanics).

Outside of raids though? Highly doubtful Healing Power will ever be a necessity ever unless people want to chug whiskey bottles while playing one-handed in Nomads gear in WvW blobs and not feel totally useless.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Aomine.5012

Aomine.5012

The 400 points include the sigils/runes/skins mate, the skills/traits will probably be around 200~ points. You won’t need 400 to fully unlock the trait line.

Where’s the source to confirm this?
I never heard of this theory.
Could equally as likely to unlock GM at 400.

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Posted by: Crapgame.6519

Crapgame.6519

Outside of raids though? Highly doubtful Healing Power will ever be a necessity ever unless people want to chug whiskey bottles while playing one-handed in Nomads gear in WvW blobs and not feel totally useless.

Yes, I was talking more about raids although I am assuming, maybe incorrectly, that it will carry over to WvW. Guardians and Cleric gear had a solid run for over a year if not more with certain builds.

Guess we will find out over the next two weeks. Not sure how I side tracked the thread, my apologies.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Knighthonor.4061

Knighthonor.4061

…for the full Elite Spec, how many of the never played Ranger, just want to play Druid-People are going to drop Druid?

It is quite a time Investment if you just create a fresh Ranger for the Druid:

  • 200 Ranks in WvW
  • 40 HoT HPs
  • 210 Core HPs + 19 Maguuma HPs (or any combination of the two)

Those are the 3 Options you have to unlock the full Druid with everything. People that already had a Ranger won’t have big Problems getting the Druid, but Freshmen have to invest quite a hefty amount of time into the Ranger if they want to play Druid.

What do you think? Will this 400 HPs drop the Druid Population by a large margin?

Didn’t Colin say it was only 200 for full traits and skill. Well we had 170 as a Datamine for full skills and traits. So that’s only 30 more, and HoT HP give tne each. That’s simply 3 more to do if you already have 170 from core content. I don’t really care much about the skins right now. That can wait. I just want the full skills and traits.

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Posted by: jcbroe.4329

jcbroe.4329

Outside of raids though? Highly doubtful Healing Power will ever be a necessity ever unless people want to chug whiskey bottles while playing one-handed in Nomads gear in WvW blobs and not feel totally useless.

Yes, I was talking more about raids although I am assuming, maybe incorrectly, that it will carry over to WvW. Guardians and Cleric gear had a solid run for over a year if not more with certain builds.

Guess we will find out over the next two weeks. Not sure how I side tracked the thread, my apologies.

Yeah, my fault too, it was a good discussion lol. My last thought on it is that I think the really “mathy” people will come up with some sort of breaking point or golden ratio for healing power investment to maximize damage potential while hitting certain thresholds of healing (which would involve creating an optimized heal skill rotation as well) per time spent for coordinated group heal (aka 3 second reset over here, Druid should put out at least this heal, any more is overhealing, any less under, etc).

Back to the on topic discussion!

To add to my prior comment; I would say that people should really just try the classes they would like out in PvP first with them requiring so much investment, since to the best of my knowledge, PvP doesn’t gate anything behind unlocks like hero points and such in order to create a fair playing field (which will change shortly to the “haves” vs the “have nots” but that’s a common marketing strategy). That way, people can really solidify if they are unsure on Druid if they want to put in the time investment and end up not enjoying it, or if it is really worth it to them.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…Healing stats will be required.

I don’t really see the issue here. If you want to be good at something, you should need to invest stats into it. You don’t expect to deal decent DPS if you don’t have the stats for it, nor should you expect to heal well if you are in zerker gear. If you want to play DPS, you spec for it, if you want to heal, you spec for it.

I highly doubt that Primary Stat Healing Power gear will be required, though.

…Outside of raids though? Highly doubtful Healing Power will ever be a necessity ever unless people want to chug whiskey bottles while playing one-handed in Nomads gear in WvW blobs and not feel totally useless.

Sounds like fun!