Sinsiter Mighty Pet advice.

Sinsiter Mighty Pet advice.

in Ranger

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I run a ranger, well to be honest I run 3 rangers, 2 are lvl 80 this is about the second lvl 80. The first uses a DPS Longbow & Greatsword build and I’m fine with the dmg and the utility.

The 2nd lvl 80 has an exotic Sinister armor (CONDI DMG,Power, Precision), Strength runes and uses a hybrid might pet build. It’s Weapons are Exo Sinister as well, trinkets Asc Rampager.
Weapons are A+T and SB sigils are Strength and Bloodlust.
Utilities vary. (Healing Spring, Sic’m (Free 40% dmg?), 2 of: SoHunt ,SoWild, QZephyr, SStone, and oftenRaO)

I have a not so common build I guess:
0
2 V (crits give might to pet),
minor: swiftnes on w swap
3 V (pet deals extra condition dmg,+350 condi dmg while in combat ),
minor:Endurance regen +25% & player&pet get protection on dodge
3 V (power based on vitality,)
minor: regen when under 75% health & any boon you get is shared with pet (says all, but in desc is no stability)
6 II, (Masters bonds, up to 200 additional points for pet in basic stacks)
VII, (rending strikes, any crit does bleeding)
XII (regen for pet)
Minor: when downed pet gets quickness, reduced pet swap,power based on healing

I use a salamander drake (fire cone), a reef drake (confusion cone)
A shark underwater… (bleeds) Other one tends to vary as I haven’t found a decent underwater per other then the shark

This gives me a buffable pet, I can stack 25 might on it with an axe in about 3-4 seconds when under influence of fury, and I’ll be running 15-25 might myself. When the pet is fully buffed it does good dmg, some bleeding, and the ranger can keep some bleeding, poison, burning, chill, daze and cripple if needed;
At max stacks, The drakes while in combat with the max stacks become a lumbering monstrocities with perma 1175 condi dmg and 3000+ power , 2500 toughness and 3935 vitality… My educated guess is it has 30-35% base crit chance… with fury 50%+

The Ranger has 1934 power, 53% crit, 1020 condition dmg 1076 toughness and vitality, 300 healing. no real ferocity, when playing this is buffed (in my case by pizza and toxic sharps & bloodlust &15 might on self with 2 enemies) for an additional 925 power, 595 condi dmg and 50% condi duration) if others are stacking might it will of coure give max stacks and corresponding buffs…

I have 2 main questions,

1) would using a dagger offhand next to the torch be better? I need to flank for bleeds on SB, and the dagger has very short cooldowns for a cripple and bleed and a poison if needed, main difference is the poison of SB is piercing and ranges to 900 while the dagger is a melee (probably single target weapon) and a loss of an interupt.
2) I like the build and it does reasonable dmg, but its heavily dependent on the pet. I can buff the pet with nearly everything except stability But would you take these pets & traits into combat? If not, what would you change give the fact it leans on might and threrefore with a sinister armor on BOTH power and precision?

And yes, I ignore any condi removal as the pet is frontline and I’m just trying too keep the stacks up, I can place HS when I want to…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)