Small changes that could help the ranger.

Small changes that could help the ranger.

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Posted by: Zenyoga.6910

Zenyoga.6910

First of all the ranger is a great spvp class, but is outshined in what in brings to Tpvp at the moment. The changes I’d like to see could help a little in that direction, since some of the traits are rather meh. Pet survivability and greater outs is also in need for the class.

1. Barkskin seems great, but in actuality its a 30 point trait that yields maybe 1400-1800 extra health and doesn’t help vrs conditions. I think the barkskin should kick in at about 30-35% health, giving the average ranger about 2-3K extra health in a squeeze (which still isn’t huge).

2. Signet of Renewal and Empathetic bond overlap eachother and don’t go off very quickly.

There are times with Empathetic bond where I want it to kick in the moment I get hit with a condition, and it takes about 3-4 seconds for it to occur (and no there was no prior condition on me to set it on cooldown). I think it would be very good for the ranger to have these not overlap and have say Empathetic Bond or Signet kick in the first second, and the other after.

3. Lighting Reflexes just begs to have the addition of “removes cripples, immoblize and chill” on it. This would be the skill that would give a ranger a must needed out in tpvp. Hell all these little changes would give the ranger a little more staying power in tpvp where its very hard for it to not be focused.

Small changes that could help the ranger.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Well put, agree on all points.
Signet of renewal probably could do with a shorter internal cd, like 6-8 seconds or so.
LR at the very least needs to remove immoblize, but preferably also remove cripple and chill like you said. Remove the damage part from LR, since it’s useless anyway. Reduce cd.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Small changes that could help the ranger.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

this class needs everything but small changes. I don’t even bother playing my ranger anymore but in the 20-30h of spvp i spent on a ranger were atrocious. I mean,,,,,,,1 stun breaker LOL ONE… That’s just amazing.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Small changes that could help the ranger.

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Posted by: Shiren.9532

Shiren.9532

I don’t pay too much attention to stun breakers because they aren’t that important in most of PvE and ranger utilities are so bad you know the handful of good ones and ignore the rest, but rangers have at least two stun breakers. Signet of Renewal active appearently breaks stun (I know it’s has an infuriating 60 second cool down – compare this with almost every other profession’s signets and you will see rangers were never “balanced”, they were forgotten when the final round of class buffs went through, which is why their signets were so terrible). Lightning Reflexes also breaks stun.

I don’t know how good a 60 second cooldown on a stun breaker is (it seems pretty bad to me) but it is there.

I’d like to see fortifying bond and a bunch of other pet specific traits work for both the pet and the ranger. When I play my ranger I find myself noticing a severe lack of boons compared to what most other classes have. It really feels like the game makes you build either the pet or the ranger, it’d be great if building for the pet didn’t constantly make your ranger worse, but also actively helped your ranger. A build which had boons received with by the pet shared with the ranger (and vice versa) would be a lot of fun.

Also, Heal as One is one of the most boring heals in the game. It’s a spike heal, which is great, but it really feels like a relic of game design from the days when Healing Spring and Troll Unguent did not apply to the pet. Its reason for being used to be it was the only way to heal both you and your pet directly, now that all ranger heals do that, it has no unique value, it’s just a powerful heal. Healing Spring is one of the most interesting heals in the game (it can be traited to apply vigor, it constantly removes conditions and it’s the best water field in the game,) Troll Unguent is good for sustain, Heal as One is as boring as they come. I really wish this skill was more like withdraw, or at least give it some niche condition removal (like poison and bleeding).

Those are my two small changes that would really help the ranger.

Small changes that could help the ranger.

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Posted by: dottek.3461

dottek.3461

Yeah Mending Touch FTW I miss that skill in GW2 on my ranger