Sniper Shot medium-high-damage skill?

Sniper Shot medium-high-damage skill?

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Posted by: Bryzy.2719

Bryzy.2719

What are your thoughts on the implementation of a ‘sniper shot’ type skill?

I assume this has been thought of before, but this would be my take on it:

Upgrade the LB’s point blank shot to include a decent amount of additional damage that is correlated with distance from target (i.e. the further away the target, the higher the damage).

Now this isn’t going to be on the same level as the Warrior’s Kill Shot of course but perhaps including an increased crit chance would bolster its effectiveness.

Naturally a longer CD would accompany, but as long as its damage remains medium-high then it should serve as a fairly useful skill while not being OP. With the lore of a Ranger including the fact that he/she is a master of bows it seems odd that we don’t have some kind of well-damaging long-range shot.

Sniper Shot medium-high-damage skill?

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Posted by: Ultravalefor.5038

Ultravalefor.5038

You want to take the Longbow’s only defensive skill, change it around to deal more damage (situationally, most likely, it already does decent damage), not sure what you intend to do with the knockback, and add a longer cooldown to it.

I agree the Longbow could use more power, I think you’re looking at the wrong place to add it. Try the 1 or the 2, those need improvements. 4’s fine.

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Sniper Shot medium-high-damage skill?

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Posted by: Bryzy.2719

Bryzy.2719

Simple, change the knockback to a daze or stun.

Sniper Shot medium-high-damage skill?

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Posted by: AlphaK.9486

AlphaK.9486

I would be cool with a hard hitting shot taking the place of LB’s #2 skill.

If I designed the skill, I would make it a chargable shot that takes 1 second to reach max power but can be used early for damage equivalent to the level it is charged to, and this skill would be usable while moving. To make it identifiable to other classes and give them a chance to counter/dodge, the ranger will hold his bow horizontally while charging and firing.

Basically, think weaker but versatile mobile killshot. This would help give LB synergy with the marksmanship tree traits and the SOTB Signet of the Hunt since the shot is one powerful shot instead of a bunch of weaker ones.

Sniper Shot medium-high-damage skill?

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Posted by: DeadlySynz.3471

DeadlySynz.3471

What are your thoughts on the implementation of a ‘sniper shot’ type skill?

I assume this has been thought of before, but this would be my take on it:

Upgrade the LB’s point blank shot to include a decent amount of additional damage that is correlated with distance from target (i.e. the further away the target, the higher the damage).

Now this isn’t going to be on the same level as the Warrior’s Kill Shot of course but perhaps including an increased crit chance would bolster its effectiveness.

Naturally a longer CD would accompany, but as long as its damage remains medium-high then it should serve as a fairly useful skill while not being OP. With the lore of a Ranger including the fact that he/she is a master of bows it seems odd that we don’t have some kind of well-damaging long-range shot.

It has been brought up before, and it was favored by most. I do believe it should do just as much damage (if not more), than the warriors kill shot, because we still have to deal with people side stepping our arrows.. something the warrior doesn’t have to worry about.

Because I use both a warrior and ranger, I also notice, the ranger gets the “obstructed” message far more than the warrior. I think the perfect trade off is to make the rangers auto attack inflict stacks of vulnerability, while changing skill 3 to sniper shot.

Sniper Shot medium-high-damage skill?

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Posted by: Chopps.5047

Chopps.5047

Ya they really nerf longbow hard right now. You can’t even use longbow on the clffside fractal. I’m not joking: every single attack bugs out and goes invulnerable. So if you can hit a harpy, but a harpy can’t hit you: invuln. Even if you close the gap so you are in range of harpy: invuln.

What the hell is the point of having 1500 range on longbow if you can’t even use it on cliffside? And now they want us to use longbow more? Shortsighted if you ask me. Fix bugs then change weapons IMHO.

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(edited by Chopps.5047)

Sniper Shot medium-high-damage skill?

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Posted by: RoyalPredator.9163

RoyalPredator.9163

As an Elite Skill, yep. Sadly the 5 base attack isn’t enough in a fantasy game by a long shot.

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Sniper Shot medium-high-damage skill?

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Posted by: jubskie.3152

jubskie.3152

Ya they really nerf longbow hard right now. You can’t even use longbow on the clffside fractal. I’m not joking: every single attack bugs out and goes invulnerable. So if you can hit a harpy, but a harpy can’t hit you: invuln. Even if you close the gap so you are in range of harpy: invuln.

What the hell is the point of having 1500 range on longbow if you can’t even use it on cliffside? And now they want us to use longbow more? Shortsighted if you ask me. Fix bugs then change weapons IMHO.

This is what the shortbow nerf was for! See? It’s all connected!

/s

(no, its not a jab at the nerf. i haz sense of humor too lol :P )

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Posted by: Terkov.4138

Terkov.4138

Ya they really nerf longbow hard right now. You can’t even use longbow on the clffside fractal. I’m not joking: every single attack bugs out and goes invulnerable. So if you can hit a harpy, but a harpy can’t hit you: invuln. Even if you close the gap so you are in range of harpy: invuln.

What the hell is the point of having 1500 range on longbow if you can’t even use it on cliffside? And now they want us to use longbow more? Shortsighted if you ask me. Fix bugs then change weapons IMHO.

Yeah! AC burrows are “obtructed” since… always xD

Btw. cliffside is one with colossus, harpies are in asura fractal. Unless I forgot sth?

Sniper Shot medium-high-damage skill?

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Posted by: AlphaK.9486

AlphaK.9486

Ya they really nerf longbow hard right now. You can’t even use longbow on the clffside fractal. I’m not joking: every single attack bugs out and goes invulnerable. So if you can hit a harpy, but a harpy can’t hit you: invuln. Even if you close the gap so you are in range of harpy: invuln.

What the hell is the point of having 1500 range on longbow if you can’t even use it on cliffside? And now they want us to use longbow more? Shortsighted if you ask me. Fix bugs then change weapons IMHO.

The invulnerability mechanic isn’t a bug, Anet doesn’t want you safely shooting mobs when they can’t fight back although the invulnerability is supposed to wear off when the mob can attack you.

In any case, I doubt Anet will fix that so I will take weapon balance changes any day.

Sniper Shot medium-high-damage skill?

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Posted by: Zorby.8236

Zorby.8236

Ya they really nerf longbow hard right now. You can’t even use longbow on the clffside fractal. I’m not joking: every single attack bugs out and goes invulnerable. So if you can hit a harpy, but a harpy can’t hit you: invuln. Even if you close the gap so you are in range of harpy: invuln.

What the hell is the point of having 1500 range on longbow if you can’t even use it on cliffside? And now they want us to use longbow more? Shortsighted if you ask me. Fix bugs then change weapons IMHO.

The invulnerability mechanic isn’t a bug, Anet doesn’t want you safely shooting mobs when they can’t fight back although the invulnerability is supposed to wear off when the mob can attack you.

In any case, I doubt Anet will fix that so I will take weapon balance changes any day.

Think he meant uncategorized fractal, where the harpies can most definetly hit you, but if you’re unlucky to get aggro they go invouln because they can not path to you (note they’ll still pelt you full of arrows). Not a major issue per say since melee is safer there anyway, but that could be percieved as a bug.

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