If we have learnt one thing from history, than that it is constantly repeating – for people are unwilling to learn from mistakes others did.
In the end, every new generation – on a philosophical approach – must have the right to repeat the mistakes of the former one.
This seems to be also a rule in game development. We see it right here right now with the druid specialization in GW2. This is just a giant deja vu. It is the same flawed logic like back in 2004 to 2007.
But let me be more clear, I will give you some context:
Celestial Avatar healing is the best available by a decent margin right now. One issue that came up is that the healing coefficients are so insignificant that running with healing stats yields very little reward.
The best healing in the game being available without using any healing power; this is not good for the game.
If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.
The problems core and origin is the approach of GW2 to be a raid centric game. If people like it or not, if they are in denial or blind doesn’t matter, the new raid needs the trinity – tanks, healers and damage dealers. We are back to the good system of old, like in most other MMOs.
Now as we have dedicated healers and tanks, the fundamental question is, what are they supposed to do.
Irenio went with the approach, that the druid should be a healer, in fact the best in game. This comes with a prize, the damage of the druid will be subpar.
This is a common argument written below and Irenio both pushed them into the discussion with his statements above:
Player argument 1:“You can heal, why do you think you should do as much damage as a class that is specialized in damage and can’t heal?!”
Player argument 2:“If you don’t like playing a healer, play a different class, but if you are a class that can heal, you should heal!”
This was common game design a decade ago for druids in WoW. Their damage was bad even if specced and equipped for it, their healing was great and that is what the other people wanted.
Noone played a druid, groups/raids waited for hours to find a healer.
We are at this point right now with HoT in GW2.
So let me get to the points made:
Druid is the strongest healer right now in the game by the statement.
This has two consequences both not in favor for the game:
Consequence 1: The endgame is designed around and needs the max amount of healing available, which will pigeon hole all rangers/druids into the healing role, as a druid is absolutely necessary to beat the content.
Consequence 2: The healing of other professions is good enoug, which makes the superior healing of the druid totally useless. In fact, druids will offer less than other healing classes, as they are so focused on (over)healing, that they are becoming second choice.
Druids should not be the single best healers in GW2, unless you want to enforce “LF1M Druid all healing gear ascended” on raids and challenging content. (consequence 1)
If the healing is not needed, what is all this healing good for? Noone will care. (consequence 2)
If you have to have healers, all healers should be on the same level. This gives choice to groups, and diversity to the game.
Now to the “if you can heal you shouldn’t do damage” argument:
If you have a ranger, and you want to play as damage dealer in raids, how can this work.
Even in the best ascended zerker gear with the best trait setup, the ranger is only average in damage. And that is the situation before the addition of the revenant and the eight other elite specs.
So if you play as a ranger, you will not only have to compete for a damage spot with all other vanilla professions, but also with all other elite specialization. How will a vanilla ranger compete against that? Its elite specialization will actually hurt the ranger’s damage, that is not an option.
What you literally say Irenio – and I will write it here for you as clearly as possible – is:
If you want to play anything else than a healer in raids, you better reroll another profession!
Wow, the “if you don’t like healing roll another class” argument for GW2, for a base profession that is all about pewpew?
Good luck rangers, enjoy being subpar in all of the PvE game outside of healing raids. This is the cost for introducing raiding.
- Druid is pigeon holing ranger into a healing role for raids. How is this helping the ranger profession?
- This will not work. Players will get angry because they can’t find a druid healer and will call for a buff of other healers and then just not care about druids as healers. How does this help the ranger profession?
- Rangers will be the worst choice to pick as a profession for everything outside of raid healing in PvE. How will this help the ranger profession?
To say it with the words of Trahearne: This won’t end well.
Druid being a supreme healer with subpar damage won’t work. The concept is a 100% flawed.
Look, the other game has overcome this problem, at least when I left seven years ago, druids were great damage dealers, great healers or great tanks, depending on how they geared and specced.
You should rethink your mindset on the core design of the druid. It is bad for rangers, raids and GW2 in general.
Thank you.
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)