So, about those Spirits.

So, about those Spirits.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

From the preview notes on Nature’s Vengeance:

  • Frost Spirit: Pulses 3 stacks of Might for 3s
  • Storm Spirit: Pulses 3s of Swiftness
  • Water Spirit: Pulses 3s of Regeneration

Could we possibly have a bit of a tweak on Spirits so Nature’s Vengeance is THE 100% boon provider for each Spirit? Was thinking along the lines of…

  • Stone Spirit: Protection for 3s and change the Passive buff to a flat 10% damage reduction.
  • Storm Spirit: Passive buff changed to a chance to inflict blind or weakness on hit.
  • Sun Spirit: Vigor pulses for 3s
  • Spirit of Nature: 1 stack of Stability pulses for 3s

The full 100% boon uptime is the right way to go on Nature’s Vengeance to give it that Grandmaster “oomph,” but Storm Spirit has way too much Swiftness already and could use a utility change. Stone Spirit change would also be nice so its passive buff can be unique and stack with protection for more defense.

Also, one last thing. We Rangers keep throwing it out there but this one is more important to us than the suggestions above: Spirit of Nature passive heal range extended to 1000 range instead of 240, please?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

So, about those Spirits.

in Ranger

Posted by: Ehecatl.9172

Ehecatl.9172

I’d flip your Stone Spirit idea around. Protection on proc and the 10% damage reduction from the trait.

Reason being 10% reduction on a 70% proc chance is pretty lackluster. The spirit wouldn’t be close to useful to take without the trait to a degree I’m not comfortable with.

Weakness and Blind on passive for Storm might be interesting. Personally I’d prefer my idea of having Storm cause a small lightning bolt of direct damage as it’s passive proc so we have another unique team wide DPS increase. If we get that we can then change Frost Spirit to proc Chill or Vulnerability which is far more mechanically interesting and thematic than a straight 10% DPS boost.

Main reason I want to change Frost is just to make it less boring. I’d rather get the DPS increase from bolts of lightning on Storm. Storm’s active is also potentially useful for a direct damage point of view so it just makes more sense. Besides, Storm Spotter sounds cooler.

So, about those Spirits.

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

What about buffing the spirits baseline instead of buff. Why I have to trait always my utilities just for having a nearly acceptable skill in my bar -.- A bar with good and mixed utilities is very rare

Guild Wars balancing concept: Never change a ruined system!

So, about those Spirits.

in Ranger

Posted by: xarallei.4279

xarallei.4279

Nature traitline is still garbage and spirits need buffs baseline along with the buff to grandmaster.

So, about those Spirits.

in Ranger

Posted by: Padra.1678

Padra.1678

Spirits really need some baseline changes to even start to be viable. An area of effect increase to start to compensate for them being immobile. I like the ideas for the trait posted above. Hopefully someone will look at this.