Will update once Path of Fire releases.
So, about those Spirits.
Will update once Path of Fire releases.
I’d flip your Stone Spirit idea around. Protection on proc and the 10% damage reduction from the trait.
Reason being 10% reduction on a 70% proc chance is pretty lackluster. The spirit wouldn’t be close to useful to take without the trait to a degree I’m not comfortable with.
Weakness and Blind on passive for Storm might be interesting. Personally I’d prefer my idea of having Storm cause a small lightning bolt of direct damage as it’s passive proc so we have another unique team wide DPS increase. If we get that we can then change Frost Spirit to proc Chill or Vulnerability which is far more mechanically interesting and thematic than a straight 10% DPS boost.
Main reason I want to change Frost is just to make it less boring. I’d rather get the DPS increase from bolts of lightning on Storm. Storm’s active is also potentially useful for a direct damage point of view so it just makes more sense. Besides, Storm Spotter sounds cooler.
What about buffing the spirits baseline instead of buff. Why I have to trait always my utilities just for having a nearly acceptable skill in my bar -.- A bar with good and mixed utilities is very rare
Nature traitline is still garbage and spirits need buffs baseline along with the buff to grandmaster.
Spirits really need some baseline changes to even start to be viable. An area of effect increase to start to compensate for them being immobile. I like the ideas for the trait posted above. Hopefully someone will look at this.