So, is Healing Spring gonna get fixed?
It’s not a bug, it’s a feature. ^^
It is that way so you can lay the healing “trap” down to prepare a condi clean and regeneration. If it wouldn’t work like this, the spring would trigger every time if you have a condition on you or are damaged a little bit.
So I don’t think there would be a fix, because it is working as intended.
If this is a “feature” then they should make it like a two part skill like Sword 2.
Push it once to activate, and in that 1 second window if you don’t push it again the spring appears where it was activated. If you push heal again, it drops at your feet.
This thing plays like trash currently it’s so worthless in dungeons and wvw. The only thing it’s good for is dueling. I can count the number of people I managed to heal on my hands since this skill was changed since no one stands around when they’re getting hit.
If this is a “feature” then they should make it like a two part skill like Sword 2.
Push it once to activate, and in that 1 second window if you don’t push it again the spring appears where it was activated. If you push heal again, it drops at your feet.
This thing plays like trash currently it’s so worthless in dungeons and wvw. The only thing it’s good for is dueling. I can count the number of people I managed to heal on my hands since this skill was changed since no one stands around when they’re getting hit.
I know why you are thinking this way, but that wouldn’t fit the theme of the traps. Traps aren’t something that you can trigger from distance whenever you want it to, for example you can’t trigger frost trap on demand because you want an ice field. You need a foe to walk in it and that’s the same for healing spring: you have to get the target of the skill (a wounded ally) to go in the circle to activate it.
It works this way to fit the theme, that’s all.
And actually I was thinking this skill is useful especially for WvW, because this gives you the ability to prepare blastable water combo fields in the backline for your allies.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.
If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.
If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.
+1
So many times i have rooted/feared stunlocked standing in 1m from my “healing” trap, that sometimes i hated it allot.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.
That is another problem, I never said it shouldn’t trigger if you are full health but have conditions on you. I was talking about the ability that if you are running using it, you are outside of the activation circle, before the arming time is over.
If you are full health and have conditions like immob, it should trigger and clean this condition, but it has its advantages that you can “flee” the trigger circle and let it lay there to be prepared.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.
That is another problem, I never said it shouldn’t trigger if you are full health but have conditions on you. I was talking about the ability that if you are running using it, you are outside of the activation circle, before the arming time is over.
If you are full health and have conditions like immob, it should trigger and clean this condition, but it has its advantages that you can “flee” the trigger circle and let it lay there to be prepared.
That’s like saying you have the advantage of not drowning when you are stuck in the middle of the desert without water.
Healing spring fixed? Pffft this is anet, you’ll be lucky if it doesn’t get nerfed…
…more
I know why you are thinking this way, but that wouldn’t fit the theme of the traps. Traps aren’t something that you can trigger from distance whenever you want it to, for example you can’t trigger frost trap on demand because you want an ice field. You need a foe to walk in it and that’s the same for healing spring: you have to get the target of the skill (a wounded ally) to go in the circle to activate it.
It works this way to fit the theme, that’s all.
And actually I was thinking this skill is useful especially for WvW, because this gives you the ability to prepare blastable water combo fields in the backline for your allies.
The only thing that’s good for in WvW is laying it down on rams since your targets will not moving. On anything that moves, that skill is worthless.
Prelaying it down is even less feasible when a zerg or even just an arrow cart could make you change your direction immediately.
This needs a drastic change so you can blast on the run to be of any use for clutch play in PVE or PVP.
No, it’s probably not going to get fixed. The mess that it is right now is the fix. This used to be my favorite healing skill. Now it’s just garbage.
Pick Beastmastery and trait “We Heal as One.” You can use it to grant swiftness and regen to everyone standing right next to you. Leave healing, condition removal, and group support to the main classes: Guardian, Warrior, Elementalist.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
No, it’s probably not going to get fixed. The mess that it is right now is the fix. This used to be my favorite healing skill. Now it’s just garbage.
Pick Beastmastery and trait “We Heal as One.” You can use it to grant swiftness and regen to everyone standing right next to you. Leave healing, condition removal, and group support to the main classes: Guardian, Warrior, Elementalist.
Well if they would just fix trooper runes we could make “we heal as one” provide group condi removal as well.
No, it’s probably not going to get fixed. The mess that it is right now is the fix. This used to be my favorite healing skill. Now it’s just garbage.
Pick Beastmastery and trait “We Heal as One.” You can use it to grant swiftness and regen to everyone standing right next to you. Leave healing, condition removal, and group support to the main classes: Guardian, Warrior, Elementalist.
Well if they would just fix trooper runes we could make “we heal as one” provide group condi removal as well.
Yeah, that would be really nice. The range could use a bit of an increase, as well.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons